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orbit
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refs/heads/master
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qt-everywhere-src-5.15.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
rendernode.frag
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uniform lowp sampler2D tex
;
varying highp vec2 t
;
void
main
()
{
gl_FragColor
=
texture2D
(
tex
,
t
);
}