blob: 29c9902609006fc04b6cf20a92e686cc2b64f388 [file] [log] [blame]
uniform highp mat4 matrix;
uniform highp vec2 textureScale;
uniform highp vec2 shift;
uniform highp float dpr;
attribute highp vec4 vCoord;
attribute highp vec2 tCoord;
varying highp vec2 sampleCoord;
varying highp vec2 shiftedSampleCoord;
void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
}