blob: 750d520114b92d5c16165dd8b1c1c980cbb52573 [file] [log] [blame]
attribute highp vec4 vertexCoord;
attribute highp vec4 vertexColor;
uniform highp mat4 matrix;
uniform highp float opacity;
varying lowp vec4 color;
void main()
{
gl_Position = matrix * vertexCoord;
color = vertexColor * opacity;
}