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orbit
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refs/heads/master
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.
/
qt-everywhere-src-5.15.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
vertexcolor.vert
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attribute highp vec4 vertexCoord
;
attribute highp vec4 vertexColor
;
uniform highp mat4 matrix
;
uniform highp
float
opacity
;
varying lowp vec4 color
;
void
main
()
{
gl_Position
=
matrix
*
vertexCoord
;
color
=
vertexColor
*
opacity
;
}