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#include "qsgdefaultimagenode_p.h"
#include <private/qsgnode_p.h>
QT_BEGIN_NAMESPACE
QSGDefaultImageNode::QSGDefaultImageNode()
: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
, m_texCoordMode(QSGDefaultImageNode::NoTransform)
, m_isAtlasTexture(false)
, m_ownsTexture(false)
{
setGeometry(&m_geometry);
setMaterial(&m_material);
setOpaqueMaterial(&m_opaque_material);
m_material.setMipmapFiltering(QSGTexture::None);
m_opaque_material.setMipmapFiltering(QSGTexture::None);
#ifdef QSG_RUNTIME_DESCRIPTION
qsgnode_set_description(this, QLatin1String("image"));
#endif
}
QSGDefaultImageNode::~QSGDefaultImageNode()
{
if (m_ownsTexture)
delete m_material.texture();
}
void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
{
if (m_material.filtering() == filtering)
return;
m_material.setFiltering(filtering);
m_opaque_material.setFiltering(filtering);
markDirty(DirtyMaterial);
}
QSGTexture::Filtering QSGDefaultImageNode::filtering() const
{
return m_material.filtering();
}
void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
{
if (m_material.mipmapFiltering() == filtering)
return;
m_material.setMipmapFiltering(filtering);
m_opaque_material.setMipmapFiltering(filtering);
markDirty(DirtyMaterial);
}
QSGTexture::Filtering QSGDefaultImageNode::mipmapFiltering() const
{
return m_material.mipmapFiltering();
}
void QSGDefaultImageNode::setAnisotropyLevel(QSGTexture::AnisotropyLevel level)
{
if (m_material.anisotropyLevel() == level)
return;
m_material.setAnisotropyLevel(level);
m_opaque_material.setAnisotropyLevel(level);
markDirty(DirtyMaterial);
}
QSGTexture::AnisotropyLevel QSGDefaultImageNode::anisotropyLevel() const
{
return m_material.anisotropyLevel();
}
void QSGDefaultImageNode::setRect(const QRectF &r)
{
if (m_rect == r)
return;
m_rect = r;
rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
markDirty(DirtyGeometry);
}
QRectF QSGDefaultImageNode::rect() const
{
return m_rect;
}
void QSGDefaultImageNode::setSourceRect(const QRectF &r)
{
if (m_sourceRect == r)
return;
m_sourceRect = r;
rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
markDirty(DirtyGeometry);
}
QRectF QSGDefaultImageNode::sourceRect() const
{
return m_sourceRect;
}
void QSGDefaultImageNode::setTexture(QSGTexture *texture)
{
Q_ASSERT(texture);
if (m_ownsTexture)
delete m_material.texture();
m_material.setTexture(texture);
m_opaque_material.setTexture(texture);
rebuildGeometry(&m_geometry, texture, m_rect, m_sourceRect, m_texCoordMode);
DirtyState dirty = DirtyMaterial;
// It would be tempting to skip the extra bit here and instead use
// m_material.texture to get the old state, but that texture could
// have been deleted in the mean time.
bool wasAtlas = m_isAtlasTexture;
m_isAtlasTexture = texture->isAtlasTexture();
if (wasAtlas || m_isAtlasTexture)
dirty |= DirtyGeometry;
// The geometry has also changed if the texture size changed.
if (m_textureSize != texture->textureSize())
dirty |= DirtyGeometry;
m_textureSize = texture->textureSize();
markDirty(dirty);
}
QSGTexture *QSGDefaultImageNode::texture() const
{
return m_material.texture();
}
void QSGDefaultImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
{
if (m_texCoordMode == mode)
return;
m_texCoordMode = mode;
rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
markDirty(DirtyMaterial);
}
QSGDefaultImageNode::TextureCoordinatesTransformMode QSGDefaultImageNode::textureCoordinatesTransform() const
{
return m_texCoordMode;
}
void QSGDefaultImageNode::setOwnsTexture(bool owns)
{
m_ownsTexture = owns;
}
bool QSGDefaultImageNode::ownsTexture() const
{
return m_ownsTexture;
}
QT_END_NAMESPACE