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| |
| #ifndef QSGIMAGENODE_H |
| #define QSGIMAGENODE_H |
| |
| #include <QtQuick/qsgnode.h> |
| #include <QtQuick/qsgtexture.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode |
| { |
| public: |
| ~QSGImageNode() override = default; |
| |
| virtual void setRect(const QRectF &rect) = 0; |
| inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); } |
| virtual QRectF rect() const = 0; |
| |
| virtual void setSourceRect(const QRectF &r) = 0; |
| inline void setSourceRect(qreal x, qreal y, qreal w, qreal h) { setSourceRect(QRectF(x, y, w, h)); } |
| virtual QRectF sourceRect() const = 0; |
| |
| virtual void setTexture(QSGTexture *texture) = 0; |
| virtual QSGTexture *texture() const = 0; |
| |
| virtual void setFiltering(QSGTexture::Filtering filtering) = 0; |
| virtual QSGTexture::Filtering filtering() const = 0; |
| |
| virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0; |
| virtual QSGTexture::Filtering mipmapFiltering() const = 0; |
| |
| // ### Qt6: Add anisotropy support here, and possibly a virtual hook or another mean to extend this class. |
| |
| enum TextureCoordinatesTransformFlag { |
| NoTransform = 0x00, |
| MirrorHorizontally = 0x01, |
| MirrorVertically = 0x02 |
| }; |
| Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag) |
| |
| virtual void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) = 0; |
| virtual TextureCoordinatesTransformMode textureCoordinatesTransform() const = 0; |
| |
| virtual void setOwnsTexture(bool owns) = 0; |
| virtual bool ownsTexture() const = 0; |
| |
| static void rebuildGeometry(QSGGeometry *g, |
| QSGTexture *texture, |
| const QRectF &rect, |
| QRectF sourceRect, |
| TextureCoordinatesTransformMode texCoordMode); |
| }; |
| |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QSGImageNode::TextureCoordinatesTransformMode) |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGIMAGENODE_H |