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#ifndef QSGIMAGENODE_H
#define QSGIMAGENODE_H
#include <QtQuick/qsgnode.h>
#include <QtQuick/qsgtexture.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode
{
public:
~QSGImageNode() override = default;
virtual void setRect(const QRectF &rect) = 0;
inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
virtual QRectF rect() const = 0;
virtual void setSourceRect(const QRectF &r) = 0;
inline void setSourceRect(qreal x, qreal y, qreal w, qreal h) { setSourceRect(QRectF(x, y, w, h)); }
virtual QRectF sourceRect() const = 0;
virtual void setTexture(QSGTexture *texture) = 0;
virtual QSGTexture *texture() const = 0;
virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
virtual QSGTexture::Filtering filtering() const = 0;
virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0;
virtual QSGTexture::Filtering mipmapFiltering() const = 0;
// ### Qt6: Add anisotropy support here, and possibly a virtual hook or another mean to extend this class.
enum TextureCoordinatesTransformFlag {
NoTransform = 0x00,
MirrorHorizontally = 0x01,
MirrorVertically = 0x02
};
Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag)
virtual void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) = 0;
virtual TextureCoordinatesTransformMode textureCoordinatesTransform() const = 0;
virtual void setOwnsTexture(bool owns) = 0;
virtual bool ownsTexture() const = 0;
static void rebuildGeometry(QSGGeometry *g,
QSGTexture *texture,
const QRectF &rect,
QRectF sourceRect,
TextureCoordinatesTransformMode texCoordMode);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGImageNode::TextureCoordinatesTransformMode)
QT_END_NAMESPACE
#endif // QSGIMAGENODE_H