| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
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| ** |
| ** This file is part of the QtQuick module of the Qt Toolkit. |
| ** |
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| ** packaging of this file. Please review the following information to |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
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| ****************************************************************************/ |
| |
| #ifndef QSGSHADERSOURCEBUILDER_P_H |
| #define QSGSHADERSOURCEBUILDER_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qtquickglobal_p.h> |
| |
| #include <QtGui/qsurfaceformat.h> |
| #include <QtCore/qbytearray.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QOpenGLShaderProgram; |
| |
| class Q_QUICK_PRIVATE_EXPORT QSGShaderSourceBuilder |
| { |
| public: |
| QSGShaderSourceBuilder(); |
| |
| static void initializeProgramFromFiles(QOpenGLShaderProgram *program, |
| const QString &vertexShader, |
| const QString &fragmentShader); |
| |
| QByteArray source() const; |
| void clear(); |
| |
| void appendSource(const QByteArray &source); |
| void appendSourceFile(const QString &fileName); |
| void addDefinition(const QByteArray &definition); |
| void removeVersion(); |
| |
| protected: |
| virtual QString resolveShaderPath(const QString &path) const; |
| |
| private: |
| QSurfaceFormat::OpenGLContextProfile contextProfile() const; |
| |
| QByteArray m_source; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGSHADERSOURCEBUILDER_P_H |