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| |
| #ifndef QSGTEXTUREMATERIAL_H |
| #define QSGTEXTUREMATERIAL_H |
| |
| #include <QtQuick/qsgmaterial.h> |
| #include <QtQuick/qsgtexture.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial |
| { |
| public: |
| QSGOpaqueTextureMaterial(); |
| |
| QSGMaterialType *type() const override; |
| QSGMaterialShader *createShader() const override; |
| int compare(const QSGMaterial *other) const override; |
| |
| void setTexture(QSGTexture *texture); |
| QSGTexture *texture() const { return m_texture; } |
| |
| void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; } |
| QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); } |
| |
| void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; } |
| QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); } |
| |
| void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; } |
| QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); } |
| |
| void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; } |
| QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); } |
| |
| void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; } |
| QSGTexture::AnisotropyLevel anisotropyLevel() const { return QSGTexture::AnisotropyLevel(m_anisotropy_level); } |
| |
| protected: |
| QSGTexture *m_texture; |
| |
| uint m_filtering: 2; |
| uint m_mipmap_filtering: 2; |
| uint m_horizontal_wrap : 1; |
| uint m_vertical_wrap: 1; |
| uint m_anisotropy_level : 3; |
| uint m_reserved : 23; |
| }; |
| |
| |
| class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial |
| { |
| public: |
| QSGMaterialType *type() const override; |
| QSGMaterialShader *createShader() const override; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |