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| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
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| ** This file is part of the QtQuick module of the Qt Toolkit. |
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| ** $QT_BEGIN_LICENSE:LGPL$ |
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| ****************************************************************************/ |
| |
| #include "qquickanimationcontroller_p.h" |
| #include <QtQml/qqmlinfo.h> |
| #include <private/qqmlengine_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| |
| class QQuickAnimationControllerPrivate : public QObjectPrivate, QAnimationJobChangeListener |
| { |
| Q_DECLARE_PUBLIC(QQuickAnimationController) |
| public: |
| QQuickAnimationControllerPrivate() |
| : progress(0.0), animation(nullptr), animationInstance(nullptr), finalized(false) {} |
| void animationFinished(QAbstractAnimationJob *job) override; |
| void animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime) override; |
| |
| |
| qreal progress; |
| QQuickAbstractAnimation *animation; |
| QAbstractAnimationJob *animationInstance; |
| bool finalized:1; |
| |
| }; |
| |
| void QQuickAnimationControllerPrivate::animationFinished(QAbstractAnimationJob *job) |
| { |
| Q_Q(QQuickAnimationController); |
| Q_ASSERT(animationInstance && animationInstance == job); |
| Q_UNUSED(job); |
| |
| animationInstance->removeAnimationChangeListener(this, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| |
| if (animationInstance->direction() == QAbstractAnimationJob::Forward && progress != 1) { |
| progress = 1; |
| emit q->progressChanged(); |
| } else if (animationInstance->direction() == QAbstractAnimationJob::Backward && progress != 0) { |
| progress = 0; |
| emit q->progressChanged(); |
| } |
| |
| } |
| |
| void QQuickAnimationControllerPrivate::animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime) |
| { |
| Q_Q(QQuickAnimationController); |
| Q_ASSERT(animationInstance && animationInstance == job); |
| Q_UNUSED(job); |
| const qreal newProgress = currentTime * 1.0 / animationInstance->duration(); |
| if (progress != newProgress) { |
| progress = newProgress; |
| emit q->progressChanged(); |
| } |
| } |
| |
| /*! |
| \qmltype AnimationController |
| \instantiates QQuickAnimationController |
| \inqmlmodule QtQuick |
| \ingroup qtquick-animation-control |
| \brief Enables manual control of animations. |
| |
| Normally animations are driven by an internal timer, but the AnimationController |
| allows the given \a animation to be driven by a \a progress value explicitly. |
| */ |
| |
| |
| QQuickAnimationController::QQuickAnimationController(QObject *parent) |
| : QObject(*(new QQuickAnimationControllerPrivate), parent) |
| { |
| } |
| |
| QQuickAnimationController::~QQuickAnimationController() |
| { |
| Q_D(QQuickAnimationController); |
| delete d->animationInstance; |
| } |
| |
| /*! |
| \qmlproperty real QtQuick::AnimationController::progress |
| This property holds the animation progress value. |
| |
| The valid \c progress value is 0.0 to 1.0, setting values less than 0 will be converted to 0, |
| setting values great than 1 will be converted to 1. |
| */ |
| qreal QQuickAnimationController::progress() const |
| { |
| Q_D(const QQuickAnimationController); |
| return d->progress; |
| } |
| |
| void QQuickAnimationController::setProgress(qreal progress) |
| { |
| Q_D(QQuickAnimationController); |
| progress = qBound(qreal(0), progress, qreal(1)); |
| |
| if (progress != d->progress) { |
| d->progress = progress; |
| updateProgress(); |
| emit progressChanged(); |
| } |
| } |
| |
| /*! |
| \qmlproperty Animation QtQuick::AnimationController::animation |
| \default |
| |
| This property holds the animation to be controlled by the AnimationController. |
| |
| Note:An animation controlled by AnimationController will always have its |
| \c running and \c paused properties set to true. It can not be manually |
| started or stopped (much like an animation in a Behavior can not be manually started or stopped). |
| */ |
| QQuickAbstractAnimation *QQuickAnimationController::animation() const |
| { |
| Q_D(const QQuickAnimationController); |
| return d->animation; |
| } |
| |
| void QQuickAnimationController::classBegin() |
| { |
| QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(qmlEngine(this)); |
| engPriv->registerFinalizeCallback(this, this->metaObject()->indexOfSlot("componentFinalized()")); |
| } |
| |
| |
| void QQuickAnimationController::setAnimation(QQuickAbstractAnimation *animation) |
| { |
| Q_D(QQuickAnimationController); |
| |
| if (animation != d->animation) { |
| if (animation) { |
| if (animation->userControlDisabled()) { |
| qmlWarning(this) << "QQuickAnimationController::setAnimation: the animation is controlled by others, can't be used in AnimationController."; |
| return; |
| } |
| animation->setDisableUserControl(); |
| } |
| |
| if (d->animation) |
| d->animation->setEnableUserControl(); |
| |
| d->animation = animation; |
| reload(); |
| emit animationChanged(); |
| } |
| } |
| |
| /*! |
| \qmlmethod QtQuick::AnimationController::reload() |
| \brief Reloads the animation properties |
| |
| If the animation properties changed, calling this method to reload the animation definations. |
| */ |
| void QQuickAnimationController::reload() |
| { |
| Q_D(QQuickAnimationController); |
| if (!d->finalized) |
| return; |
| |
| if (!d->animation) { |
| d->animationInstance = nullptr; |
| } else { |
| QQuickStateActions actions; |
| QQmlProperties properties; |
| QAbstractAnimationJob *oldInstance = d->animationInstance; |
| d->animationInstance = d->animation->transition(actions, properties, QQuickAbstractAnimation::Forward); |
| if (oldInstance && oldInstance != d->animationInstance) |
| delete oldInstance; |
| if (d->animationInstance) { |
| d->animationInstance->setLoopCount(1); |
| d->animationInstance->setDisableUserControl(); |
| d->animationInstance->start(); |
| d->animationInstance->pause(); |
| updateProgress(); |
| } |
| } |
| } |
| |
| void QQuickAnimationController::updateProgress() |
| { |
| Q_D(QQuickAnimationController); |
| if (!d->animationInstance) |
| return; |
| |
| d->animationInstance->setDisableUserControl(); |
| d->animationInstance->start(); |
| QQmlAnimationTimer::instance()->unregisterAnimation(d->animationInstance); |
| d->animationInstance->setCurrentTime(d->progress * d->animationInstance->duration()); |
| } |
| |
| void QQuickAnimationController::componentFinalized() |
| { |
| Q_D(QQuickAnimationController); |
| d->finalized = true; |
| reload(); |
| } |
| |
| /*! |
| \qmlmethod QtQuick::AnimationController::completeToBeginning() |
| \brief Finishes running the controlled animation in a backwards direction. |
| |
| After calling this method, the animation runs normally from the current progress point |
| in a backwards direction to the beginning state. |
| |
| The animation controller's progress value will be automatically updated while the animation is running. |
| |
| \sa completeToEnd(), progress |
| */ |
| void QQuickAnimationController::completeToBeginning() |
| { |
| Q_D(QQuickAnimationController); |
| if (!d->animationInstance) |
| return; |
| |
| if (d->progress == 0) |
| return; |
| |
| d->animationInstance->addAnimationChangeListener(d, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| d->animationInstance->setDirection(QAbstractAnimationJob::Backward); |
| |
| //Disable and then enable user control to trigger the animation instance's state change |
| d->animationInstance->setDisableUserControl(); |
| d->animationInstance->setEnableUserControl(); |
| d->animationInstance->start(); |
| } |
| |
| /*! |
| \qmlmethod QtQuick::AnimationController::completeToEnd() |
| \brief Finishes running the controlled animation in a forwards direction. |
| |
| After calling this method, the animation runs normally from the current progress point |
| in a forwards direction to the end state. |
| |
| The animation controller's progress value will be automatically updated while the animation is running. |
| |
| \sa completeToBeginning(), progress |
| */ |
| void QQuickAnimationController::completeToEnd() |
| { |
| Q_D(QQuickAnimationController); |
| if (!d->animationInstance) |
| return; |
| |
| if (d->progress == 1) |
| return; |
| |
| d->animationInstance->addAnimationChangeListener(d, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| d->animationInstance->setDirection(QAbstractAnimationJob::Forward); |
| |
| //Disable and then enable user control to trigger the animation instance's state change |
| d->animationInstance->setDisableUserControl(); |
| d->animationInstance->setEnableUserControl(); |
| d->animationInstance->start(); |
| } |
| |
| |
| |
| QT_END_NAMESPACE |
| |
| |
| #include "moc_qquickanimationcontroller_p.cpp" |