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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** $QT_END_LICENSE$
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****************************************************************************/
#ifndef QQUICKANIMATOR_P_H
#define QQUICKANIMATOR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickanimation_p.h"
QT_BEGIN_NAMESPACE
class QQuickItem;
class QQuickAnimatorJob;
class QQuickAnimatorPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickAnimator : public QQuickAbstractAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickAnimator)
Q_PROPERTY(QQuickItem *target READ targetItem WRITE setTargetItem NOTIFY targetItemChanged)
Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
Q_PROPERTY(qreal to READ to WRITE setTo NOTIFY toChanged)
Q_PROPERTY(qreal from READ from WRITE setFrom NOTIFY fromChanged)
QML_NAMED_ELEMENT(Animator)
QML_ADDED_IN_MINOR_VERSION(2)
QML_UNCREATABLE("Animator is an abstract class")
public:
QQuickItem *targetItem() const;
void setTargetItem(QQuickItem *target);
int duration() const;
void setDuration(int duration);
QEasingCurve easing() const;
void setEasing(const QEasingCurve & easing);
qreal to() const;
void setTo(qreal to);
qreal from() const;
void setFrom(qreal from);
protected:
ThreadingModel threadingModel() const override { return RenderThread; }
virtual QQuickAnimatorJob *createJob() const = 0;
virtual QString propertyName() const = 0;
QAbstractAnimationJob *transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection,
QObject *) override;
QQuickAnimator(QQuickAnimatorPrivate &dd, QObject *parent = nullptr);
QQuickAnimator(QObject *parent = nullptr);
Q_SIGNALS:
void targetItemChanged(QQuickItem *);
void durationChanged(int duration);
void easingChanged(const QEasingCurve &curve);
void toChanged(qreal to);
void fromChanged(qreal from);
};
class QQuickScaleAnimatorPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickScaleAnimator : public QQuickAnimator
{
Q_OBJECT
QML_NAMED_ELEMENT(ScaleAnimator)
QML_ADDED_IN_MINOR_VERSION(2)
public:
QQuickScaleAnimator(QObject *parent = nullptr);
protected:
QQuickAnimatorJob *createJob() const override;
QString propertyName() const override { return QStringLiteral("scale"); }
};
class Q_QUICK_PRIVATE_EXPORT QQuickXAnimator : public QQuickAnimator
{
Q_OBJECT
QML_NAMED_ELEMENT(XAnimator)
QML_ADDED_IN_MINOR_VERSION(2)
public:
QQuickXAnimator(QObject *parent = nullptr);
protected:
QQuickAnimatorJob *createJob() const override;
QString propertyName() const override { return QStringLiteral("x"); }
};
class Q_QUICK_PRIVATE_EXPORT QQuickYAnimator : public QQuickAnimator
{
Q_OBJECT
QML_NAMED_ELEMENT(YAnimator)
QML_ADDED_IN_MINOR_VERSION(2)
public:
QQuickYAnimator(QObject *parent = nullptr);
protected:
QQuickAnimatorJob *createJob() const override;
QString propertyName() const override { return QStringLiteral("y"); }
};
class Q_QUICK_PRIVATE_EXPORT QQuickOpacityAnimator : public QQuickAnimator
{
Q_OBJECT
QML_NAMED_ELEMENT(OpacityAnimator)
QML_ADDED_IN_MINOR_VERSION(2)
public:
QQuickOpacityAnimator(QObject *parent = nullptr);
protected:
QQuickAnimatorJob *createJob() const override;
QString propertyName() const override { return QStringLiteral("opacity"); }
};
class QQuickRotationAnimatorPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickRotationAnimator : public QQuickAnimator
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickRotationAnimator)
Q_PROPERTY(RotationDirection direction READ direction WRITE setDirection NOTIFY directionChanged)
QML_NAMED_ELEMENT(RotationAnimator)
QML_ADDED_IN_MINOR_VERSION(2)
public:
enum RotationDirection { Numerical, Shortest, Clockwise, Counterclockwise };
Q_ENUM(RotationDirection)
QQuickRotationAnimator(QObject *parent = nullptr);
void setDirection(RotationDirection dir);
RotationDirection direction() const;
Q_SIGNALS:
void directionChanged(RotationDirection dir);
protected:
QQuickAnimatorJob *createJob() const override;
QString propertyName() const override { return QStringLiteral("rotation"); }
};
#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
class QQuickUniformAnimatorPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickUniformAnimator : public QQuickAnimator
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickUniformAnimator)
Q_PROPERTY(QString uniform READ uniform WRITE setUniform NOTIFY uniformChanged)
QML_NAMED_ELEMENT(UniformAnimator)
QML_ADDED_IN_MINOR_VERSION(2)
public:
QQuickUniformAnimator(QObject *parent = nullptr);
QString uniform() const;
void setUniform(const QString &);
Q_SIGNALS:
void uniformChanged(const QString &);
protected:
QQuickAnimatorJob *createJob() const override;
QString propertyName() const override;
};
#endif
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuickAnimator)
QML_DECLARE_TYPE(QQuickXAnimator)
QML_DECLARE_TYPE(QQuickYAnimator)
QML_DECLARE_TYPE(QQuickScaleAnimator)
QML_DECLARE_TYPE(QQuickRotationAnimator)
QML_DECLARE_TYPE(QQuickOpacityAnimator)
#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
QML_DECLARE_TYPE(QQuickUniformAnimator)
#endif
#endif // QQUICKANIMATOR_P_H