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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
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** $QT_END_LICENSE$
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****************************************************************************/
#ifndef QQUICKANIMATORCONTROLLER_P_H
#define QQUICKANIMATORCONTROLLER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickanimatorjob_p.h"
#include <QtQuick/qsgnode.h>
#include <QtQuick/qquickitem.h>
#include <QtCore/qmutex.h>
#include <QtCore/qthread.h>
QT_BEGIN_NAMESPACE
class QQuickAnimatorController : public QObject, public QAnimationJobChangeListener
{
Q_OBJECT
public:
QQuickAnimatorController(QQuickWindow *window);
~QQuickAnimatorController();
void advance();
void beforeNodeSync();
void afterNodeSync();
void animationFinished(QAbstractAnimationJob *job) override;
void animationStateChanged(QAbstractAnimationJob *job, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override;
void requestSync();
// These are called from the GUI thread (the proxy)
void start(const QSharedPointer<QAbstractAnimationJob> &job);
void cancel(const QSharedPointer<QAbstractAnimationJob> &job);
bool isPendingStart(const QSharedPointer<QAbstractAnimationJob> &job) const { return m_rootsPendingStart.contains(job); }
void lock() { m_mutex.lock(); }
void unlock() { m_mutex.unlock(); }
void proxyWasDestroyed(QQuickAnimatorProxyJob *proxy);
void stopProxyJobs();
void windowNodesDestroyed();
QQuickWindow *window() const { return m_window; }
private:
void start_helper(QAbstractAnimationJob *job);
void cancel_helper(QAbstractAnimationJob *job);
public:
QSet<QQuickAnimatorJob * > m_runningAnimators;
QHash<QAbstractAnimationJob *, QSharedPointer<QAbstractAnimationJob> > m_animationRoots;
QSet<QSharedPointer<QAbstractAnimationJob> > m_rootsPendingStop;
QSet<QSharedPointer<QAbstractAnimationJob> > m_rootsPendingStart;
QQuickWindow *m_window;
QMutex m_mutex;
};
QT_END_NAMESPACE
#endif // QQUICKANIMATORCONTROLLER_P_H