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#include "qquickbehavior_p.h"
#include "qquickanimation_p.h"
#include <qqmlcontext.h>
#include <qqmlinfo.h>
#include <private/qqmlproperty_p.h>
#include <private/qqmlengine_p.h>
#include <private/qabstractanimationjob_p.h>
#include <private/qquicktransition_p.h>
#include <private/qquickanimatorjob_p.h>
#include <private/qobject_p.h>
QT_BEGIN_NAMESPACE
class QQuickBehaviorPrivate : public QObjectPrivate, public QAnimationJobChangeListener
{
Q_DECLARE_PUBLIC(QQuickBehavior)
public:
QQuickBehaviorPrivate() : animation(nullptr), animationInstance(nullptr), enabled(true), finalized(false)
, blockRunningChanged(false) {}
void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override;
QQmlProperty property;
QVariant targetValue;
QPointer<QQuickAbstractAnimation> animation;
QAbstractAnimationJob *animationInstance;
bool enabled;
bool finalized;
bool blockRunningChanged;
};
/*!
\qmltype Behavior
\instantiates QQuickBehavior
\inqmlmodule QtQuick
\ingroup qtquick-transitions-animations
\ingroup qtquick-interceptors
\brief Defines a default animation for a property change.
A Behavior defines the default animation to be applied whenever a
particular property value changes.
For example, the following Behavior defines a NumberAnimation to be run
whenever the \l Rectangle's \c width value changes. When the MouseArea
is clicked, the \c width is changed, triggering the behavior's animation:
\snippet qml/behavior.qml 0
Note that a property cannot have more than one assigned Behavior. To provide
multiple animations within a Behavior, use ParallelAnimation or
SequentialAnimation.
If a \l{Qt Quick States}{state change} has a \l Transition that matches the same property as a
Behavior, the \l Transition animation overrides the Behavior for that
state change. For general advice on using Behaviors to animate state changes, see
\l{Using Qt Quick Behaviors with States}.
\sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation#Behaviors}{Behavior example}, {Qt QML}
*/
QQuickBehavior::QQuickBehavior(QObject *parent)
: QObject(*(new QQuickBehaviorPrivate), parent)
{
}
QQuickBehavior::~QQuickBehavior()
{
Q_D(QQuickBehavior);
delete d->animationInstance;
}
/*!
\qmlproperty Animation QtQuick::Behavior::animation
\default
This property holds the animation to run when the behavior is triggered.
*/
QQuickAbstractAnimation *QQuickBehavior::animation()
{
Q_D(QQuickBehavior);
return d->animation;
}
void QQuickBehavior::setAnimation(QQuickAbstractAnimation *animation)
{
Q_D(QQuickBehavior);
if (d->animation) {
qmlWarning(this) << tr("Cannot change the animation assigned to a Behavior.");
return;
}
d->animation = animation;
if (d->animation) {
d->animation->setDefaultTarget(d->property);
d->animation->setDisableUserControl();
}
}
void QQuickBehaviorPrivate::animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState,QAbstractAnimationJob::State)
{
if (!blockRunningChanged && animation)
animation->notifyRunningChanged(newState == QAbstractAnimationJob::Running);
}
/*!
\qmlproperty bool QtQuick::Behavior::enabled
This property holds whether the behavior will be triggered when the tracked
property changes value.
By default a Behavior is enabled.
*/
bool QQuickBehavior::enabled() const
{
Q_D(const QQuickBehavior);
return d->enabled;
}
void QQuickBehavior::setEnabled(bool enabled)
{
Q_D(QQuickBehavior);
if (d->enabled == enabled)
return;
d->enabled = enabled;
emit enabledChanged();
}
/*!
\qmlproperty Variant QtQuick::Behavior::targetValue
This property holds the target value of the property being controlled by the Behavior.
This value is set by the Behavior before the animation is started.
\since QtQuick 2.13
*/
QVariant QQuickBehavior::targetValue() const
{
Q_D(const QQuickBehavior);
return d->targetValue;
}
/*!
\readonly
\qmlpropertygroup QtQuick::Behavior::targetProperty
\qmlproperty string QtQuick::Behavior::targetProperty.name
\qmlproperty Object QtQuick::Behavior::targetProperty.object
\table
\header
\li Property
\li Description
\row
\li name
\li This property holds the name of the property being controlled by this Behavior.
\row
\li object
\li This property holds the object of the property being controlled by this Behavior.
\endtable
This property can be used to define custom behaviors based on the name or the object of
the property being controlled.
The following example defines a Behavior fading out and fading in its target object
when the property it controls changes:
\qml
// FadeBehavior.qml
import QtQuick 2.15
Behavior {
id: root
property Item fadeTarget: targetProperty.object
SequentialAnimation {
NumberAnimation {
target: root.fadeTarget
property: "opacity"
to: 0
easing.type: Easing.InQuad
}
PropertyAction { } // actually change the controlled property between the 2 other animations
NumberAnimation {
target: root.fadeTarget
property: "opacity"
to: 1
easing.type: Easing.OutQuad
}
}
}
\endqml
This can be used to animate a text when it changes:
\qml
import QtQuick 2.15
Text {
id: root
property int counter
text: counter
FadeBehavior on text {}
Timer {
running: true
repeat: true
interval: 1000
onTriggered: ++root.counter
}
}
\endqml
\since QtQuick 2.15
*/
QQmlProperty QQuickBehavior::targetProperty() const
{
Q_D(const QQuickBehavior);
return d->property;
}
void QQuickBehavior::write(const QVariant &value)
{
Q_D(QQuickBehavior);
const bool targetValueHasChanged = d->targetValue != value;
if (targetValueHasChanged) {
d->targetValue = value;
emit targetValueChanged(); // emitting the signal here should allow
} // d->enabled to change if scripted by the user.
bool bypass = !d->enabled || !d->finalized || QQmlEnginePrivate::designerMode();
if (!bypass)
qmlExecuteDeferred(this);
if (QQmlData::wasDeleted(d->animation) || bypass) {
if (d->animationInstance)
d->animationInstance->stop();
QQmlPropertyPrivate::write(d->property, value, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding);
return;
}
bool behaviorActive = d->animation->isRunning();
if (behaviorActive && !targetValueHasChanged)
return;
if (d->animationInstance
&& (d->animationInstance->duration() != -1
|| d->animationInstance->isRenderThreadProxy())
&& !d->animationInstance->isStopped()) {
d->blockRunningChanged = true;
d->animationInstance->stop();
}
// Render thread animations use "stop" to synchronize the property back
// to the item, so we need to read the value after.
const QVariant &currentValue = d->property.read();
// Don't unnecessarily wake up the animation system if no real animation
// is needed (value has not changed). If the Behavior was already
// running, let it continue as normal to ensure correct behavior and state.
if (!behaviorActive && d->targetValue == currentValue) {
QQmlPropertyPrivate::write(d->property, value, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding);
return;
}
QQuickStateOperation::ActionList actions;
QQuickStateAction action;
action.property = d->property;
action.fromValue = currentValue;
action.toValue = value;
actions << action;
QList<QQmlProperty> after;
QAbstractAnimationJob *prev = d->animationInstance;
d->animationInstance = d->animation->transition(actions, after, QQuickAbstractAnimation::Forward);
if (d->animationInstance && d->animation->threadingModel() == QQuickAbstractAnimation::RenderThread)
d->animationInstance = new QQuickAnimatorProxyJob(d->animationInstance, d->animation);
if (prev && prev != d->animationInstance)
delete prev;
if (d->animationInstance) {
if (d->animationInstance != prev)
d->animationInstance->addAnimationChangeListener(d, QAbstractAnimationJob::StateChange);
d->animationInstance->start();
d->blockRunningChanged = false;
}
if (!after.contains(d->property))
QQmlPropertyPrivate::write(d->property, value, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding);
}
void QQuickBehavior::setTarget(const QQmlProperty &property)
{
Q_D(QQuickBehavior);
d->property = property;
if (d->animation)
d->animation->setDefaultTarget(property);
QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(qmlEngine(this));
static int finalizedIdx = -1;
if (finalizedIdx < 0)
finalizedIdx = metaObject()->indexOfSlot("componentFinalized()");
engPriv->registerFinalizeCallback(this, finalizedIdx);
Q_EMIT targetPropertyChanged();
}
void QQuickBehavior::componentFinalized()
{
Q_D(QQuickBehavior);
d->finalized = true;
}
QT_END_NAMESPACE
#include "moc_qquickbehavior_p.cpp"