blob: c27ca795e8453903220647057421751eb1f1b8b3 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickpathinterpolator_p.h"
#include "qquickpath_p.h"
QT_BEGIN_NAMESPACE
/*!
\qmltype PathInterpolator
\instantiates QQuickPathInterpolator
\inqmlmodule QtQuick
\ingroup qtquick-animation-control
\brief Specifies how to manually animate along a path.
PathInterpolator provides \c x, \c y, and \c angle information for a particular \c progress
along a path.
In the following example, we animate a green rectangle along a bezier path.
\snippet qml/pathinterpolator.qml 0
*/
QQuickPathInterpolator::QQuickPathInterpolator(QObject *parent) :
QObject(parent), _path(nullptr), _x(0), _y(0), _angle(0), _progress(0)
{
}
/*!
\qmlproperty Path QtQuick::PathInterpolator::path
This property holds the path to interpolate.
For more information on defining a path see the \l Path documentation.
*/
QQuickPath *QQuickPathInterpolator::path() const
{
return _path;
}
void QQuickPathInterpolator::setPath(QQuickPath *path)
{
if (_path == path)
return;
if (_path)
disconnect(_path, SIGNAL(changed()), this, SLOT(_q_pathUpdated()));
_path = path;
connect(_path, SIGNAL(changed()), this, SLOT(_q_pathUpdated()));
emit pathChanged();
}
/*!
\qmlproperty real QtQuick::PathInterpolator::progress
This property holds the current progress along the path.
Typical usage of PathInterpolator is to set the progress
(often via a NumberAnimation), and read the corresponding
values for x, y, and angle (often via bindings to these values).
Progress ranges from 0.0 to 1.0.
*/
qreal QQuickPathInterpolator::progress() const
{
return _progress;
}
void QQuickPathInterpolator::setProgress(qreal progress)
{
progress = qMin(qMax(progress, (qreal)0.0), (qreal)1.0);
if (progress == _progress)
return;
_progress = progress;
emit progressChanged();
_q_pathUpdated();
}
/*!
\qmlproperty real QtQuick::PathInterpolator::x
\qmlproperty real QtQuick::PathInterpolator::y
These properties hold the position of the path at \l progress.
*/
qreal QQuickPathInterpolator::x() const
{
return _x;
}
qreal QQuickPathInterpolator::y() const
{
return _y;
}
/*!
\qmlproperty real QtQuick::PathInterpolator::angle
This property holds the angle of the path tangent at \l progress.
Angles are reported clockwise, with zero degrees at the 3 o'clock position.
*/
qreal QQuickPathInterpolator::angle() const
{
return _angle;
}
void QQuickPathInterpolator::_q_pathUpdated()
{
if (! _path)
return;
qreal angle = 0;
const QPointF pt = _path->sequentialPointAt(_progress, &angle);
if (_x != pt.x()) {
_x = pt.x();
emit xChanged();
}
if (_y != pt.y()) {
_y = pt.y();
emit yChanged();
}
//convert to clockwise
angle = qreal(360) - angle;
if (qFuzzyCompare(angle, qreal(360)))
angle = qreal(0);
if (angle != _angle) {
_angle = angle;
emit angleChanged();
}
}
QT_END_NAMESPACE
#include "moc_qquickpathinterpolator_p.cpp"