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orbit
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refs/heads/master
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qt-everywhere-src-5.15.1
/
qtdeclarative
/
src
/
quickshapes
/
shaders
/
blit.frag
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varying highp vec2 qt_TexCoord0
;
uniform sampler2D source
;
uniform lowp
float
qt_Opacity
;
void
main
()
{
gl_FragColor
=
texture2D
(
source
,
qt_TexCoord0
)
*
qt_Opacity
;
}