blob: eb21b8886b7a1ced73f09a5fbbe5d6aecb5fdc48 [file] [log] [blame]
attribute vec4 vertexCoord;
attribute vec4 vertexColor;
uniform mat4 matrix;
uniform vec2 gradStart;
uniform vec2 gradEnd;
varying float gradTabIndex;
void main()
{
vec2 gradVec = gradEnd - gradStart;
gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);
gl_Position = matrix * vertexCoord;
}