attribute vec4 vertexCoord; | |
attribute vec4 vertexColor; | |
uniform mat4 matrix; | |
uniform vec2 gradStart; | |
uniform vec2 gradEnd; | |
varying float gradTabIndex; | |
void main() | |
{ | |
vec2 gradVec = gradEnd - gradStart; | |
gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y); | |
gl_Position = matrix * vertexCoord; | |
} |