blob: 3350b0675a4360645e17d5a0a7be90f5717b42e7 [file] [log] [blame]
attribute vec4 vertexCoord;
attribute vec4 vertexColor;
uniform mat4 matrix;
uniform vec2 translationPoint;
varying vec2 coord;
void main()
{
coord = vertexCoord.xy - translationPoint;
gl_Position = matrix * vertexCoord;
}