blob: f94a56401b10ebd50eeb93e8332e0833e5d9275c [file] [log] [blame]
#version 150 core
in vec4 vertexCoord;
in vec4 vertexColor;
uniform mat4 matrix;
uniform vec2 translationPoint;
out vec2 coord;
void main()
{
coord = vertexCoord.xy - translationPoint;
gl_Position = matrix * vertexCoord;
}