| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com> |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the test suite of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| import QtQuick 2.2 |
| import QtTest 1.1 |
| import QtQuick.Window 2.0 |
| |
| Item { |
| id: root; |
| width: 200 |
| height: 200 |
| |
| TestCase { |
| id: testCase |
| name: "animators-mixed" |
| when: countdown == 0 |
| function test_endresult() { |
| verify(true, "Just making sure we didn't crash"); |
| } |
| } |
| |
| property int countdown: 5; |
| |
| Window { |
| id: window |
| |
| width: 100 |
| height: 100 |
| |
| ShaderEffect { |
| width: 50 |
| height: 50 |
| |
| property real t; |
| UniformAnimator on t { from: 0; to: 1; duration: 1000; loops: Animation.Infinite } |
| RotationAnimator on rotation { from: 0; to: 360; duration: 1000; loops: Animation.Infinite } |
| ScaleAnimator on scale { from: 0.5; to: 1.5; duration: 1000; loops: Animation.Infinite } |
| XAnimator on x { from: 0; to: 50; duration: 1000; loops: Animation.Infinite } |
| YAnimator on y { from: 0; to: 50; duration: 1000; loops: Animation.Infinite } |
| OpacityAnimator on opacity { from: 1; to: 0.5; duration: 1000; loops: Animation.Infinite } |
| |
| fragmentShader: " |
| uniform lowp float t; |
| uniform lowp float qt_Opacity; |
| varying highp vec2 qt_TexCoord0; |
| void main() { |
| gl_FragColor = vec4(qt_TexCoord0, t, 1) * qt_Opacity; |
| } |
| " |
| } |
| |
| visible: true |
| } |
| |
| Timer { |
| interval: 250 |
| running: true |
| repeat: true |
| onTriggered: { |
| if (window.visible) |
| --countdown |
| window.visible = !window.visible; |
| } |
| } |
| } |