blob: b4eb33eb7a0529e0a4e7adbc8bf0100c706e51f2 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
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****************************************************************************/
#include <QtTest/QtTest>
#include <QtQml/qqmlengine.h>
#include <QtQml/qqmlcomponent.h>
#include <QtQuick/qquickview.h>
#include <QtQml/private/qqmltimer_p.h>
#include <QtQmlModels/private/qqmllistmodel_p.h>
#include <QtQml/private/qanimationgroupjob_p.h>
#include <QtQuick/private/qquickrectangle_p.h>
#include <QtQuick/private/qquickitemanimation_p.h>
#include <QtQuick/private/qquickitemanimation_p_p.h>
#include <QtQuick/private/qquicktransition_p.h>
#include <QtQuick/private/qquickanimation_p.h>
#include <QtQuick/private/qquickanimatorjob_p.h>
#include <QtQuick/private/qquickpathinterpolator_p.h>
#include <QtQuick/private/qquickitem_p.h>
#include <QtQuick/private/qquicklistview_p.h>
#include <QEasingCurve>
#include <limits.h>
#include <math.h>
#include "../../shared/util.h"
class tst_qquickanimations : public QQmlDataTest
{
Q_OBJECT
public:
tst_qquickanimations() {}
private slots:
void initTestCase()
{
QQmlEngine engine; // ensure types are registered
QQmlDataTest::initTestCase();
}
void simpleProperty();
void simpleNumber();
void simpleColor();
void simpleRotation();
void simplePath();
void simpleAnchor();
void reparent();
void pathInterpolator();
void pathInterpolatorBackwardJump();
void pathWithNoStart();
void alwaysRunToEnd();
void complete();
void resume();
void dotProperty();
void badTypes();
void badProperties();
void mixedTypes();
void properties();
void propertiesTransition();
void pathTransition();
void disabledTransition();
void invalidDuration();
void attached();
void propertyValueSourceDefaultStart();
void dontStart();
void easingProperties();
void rotation();
void startStopSignals();
void signalOrder_data();
void signalOrder();
void runningTrueBug();
void nonTransitionBug();
void registrationBug();
void doubleRegistrationBug();
void alwaysRunToEndRestartBug();
void transitionAssignmentBug();
void pauseBindingBug();
void pauseBug();
void loopingBug();
void anchorBug();
void pathAnimationInOutBackBug();
void scriptActionBug();
void groupAnimationNullChildBug();
void scriptActionCrash();
void animatorInvalidTargetCrash();
void defaultPropertyWarning();
void pathSvgAnimation();
void pathLineUnspecifiedXYBug();
void unsetAnimatorProxyJobWindow();
void finished();
void replacingTransitions();
void animationJobSelfDestruction();
void fastFlickingBug();
void opacityAnimationFromZero();
};
#define QTIMED_COMPARE(lhs, rhs) do { \
for (int ii = 0; ii < 5; ++ii) { \
if (lhs == rhs) \
break; \
QTest::qWait(50); \
} \
QCOMPARE(lhs, rhs); \
} while (false)
void tst_qquickanimations::simpleProperty()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
QSignalSpy fromChangedSpy(&animation, &QQuickPropertyAnimation::fromChanged);
QSignalSpy toChangedSpy(&animation, &QQuickPropertyAnimation::toChanged);
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("x"));
QCOMPARE(animation.to().toReal(), 200.0);
QCOMPARE(fromChangedSpy.count(), 0);
QCOMPARE(toChangedSpy.count(), 1);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.x(), 200.0);
rect.setPosition(QPointF(0,0));
animation.start();
QVERIFY(animation.isRunning());
animation.pause();
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.x(),100.0);
animation.setFrom(100);
QCOMPARE(fromChangedSpy.count(), 1);
QCOMPARE(toChangedSpy.count(), 1);
}
void tst_qquickanimations::simpleNumber()
{
QQuickRectangle rect;
QQuickNumberAnimation animation;
QSignalSpy fromChangedSpy(&animation, &QQuickNumberAnimation::fromChanged);
QSignalSpy toChangedSpy(&animation, &QQuickNumberAnimation::toChanged);
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("x"));
QCOMPARE(animation.to(), qreal(200));
QCOMPARE(fromChangedSpy.count(), 0);
QCOMPARE(toChangedSpy.count(), 1);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.x(), qreal(200));
rect.setX(0);
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.x(), qreal(100));
animation.setFrom(100);
QCOMPARE(fromChangedSpy.count(), 1);
QCOMPARE(toChangedSpy.count(), 1);
}
void tst_qquickanimations::simpleColor()
{
QQuickRectangle rect;
QQuickColorAnimation animation;
QSignalSpy fromChangedSpy(&animation, &QQuickColorAnimation::fromChanged);
QSignalSpy toChangedSpy(&animation, &QQuickColorAnimation::toChanged);
animation.setTargetObject(&rect);
animation.setProperty("color");
animation.setTo(QColor("red"));
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("color"));
QCOMPARE(animation.to(), QColor("red"));
QCOMPARE(fromChangedSpy.count(), 0);
QCOMPARE(toChangedSpy.count(), 1);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.color(), QColor("red"));
rect.setColor(QColor("blue"));
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.color(), QColor::fromRgbF(0.498039, 0, 0.498039, 1));
rect.setColor(QColor("green"));
animation.setFrom(QColor("blue"));
QCOMPARE(animation.from(), QColor("blue"));
QCOMPARE(fromChangedSpy.count(), 1);
QCOMPARE(toChangedSpy.count(), 1);
animation.restart();
QCOMPARE(rect.color(), QColor("blue"));
QVERIFY(animation.isRunning());
animation.setCurrentTime(125);
QCOMPARE(rect.color(), QColor::fromRgbF(0.498039, 0, 0.498039, 1));
}
void tst_qquickanimations::simpleRotation()
{
QQuickRectangle rect;
QQuickRotationAnimation animation;
QSignalSpy fromChangedSpy(&animation, &QQuickRotationAnimation::fromChanged);
QSignalSpy toChangedSpy(&animation, &QQuickRotationAnimation::toChanged);
animation.setTargetObject(&rect);
animation.setProperty("rotation");
animation.setTo(270);
QCOMPARE(animation.target(), &rect);
QCOMPARE(animation.property(), QLatin1String("rotation"));
QCOMPARE(animation.to(), qreal(270));
QCOMPARE(animation.direction(), QQuickRotationAnimation::Numerical);
QCOMPARE(fromChangedSpy.count(), 0);
QCOMPARE(toChangedSpy.count(), 1);
animation.start();
QVERIFY(animation.isRunning());
QTest::qWait(animation.duration());
QTIMED_COMPARE(rect.rotation(), qreal(270));
rect.setRotation(0);
animation.start();
animation.pause();
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.rotation(), qreal(135));
animation.setFrom(90);
QCOMPARE(fromChangedSpy.count(), 1);
QCOMPARE(toChangedSpy.count(), 1);
}
void tst_qquickanimations::simplePath()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimation.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(pathAnim->duration(), 100);
QCOMPARE(pathAnim->target(), redRect);
pathAnim->start();
pathAnim->pause();
pathAnim->setCurrentTime(30);
QCOMPARE(redRect->x(), qreal(167));
QCOMPARE(redRect->y(), qreal(104));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
//verify animation runs to end
pathAnim->start();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
QTRY_COMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
pathAnim->setOrientation(QQuickPathAnimation::RightFirst);
QCOMPARE(pathAnim->orientation(), QQuickPathAnimation::RightFirst);
pathAnim->start();
QTRY_VERIFY(redRect->rotation() != 0);
pathAnim->stop();
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimation2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(pathAnim->orientation(), QQuickPathAnimation::RightFirst);
QCOMPARE(pathAnim->endRotation(), qreal(0));
QCOMPARE(pathAnim->orientationEntryDuration(), 10);
QCOMPARE(pathAnim->orientationExitDuration(), 10);
pathAnim->start();
pathAnim->pause();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
QCOMPARE(redRect->rotation(), qreal(-360));
pathAnim->setCurrentTime(50);
QCOMPARE(redRect->x(), qreal(175));
QCOMPARE(redRect->y(), qreal(175));
QCOMPARE(redRect->rotation(), qreal(-315));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
QCOMPARE(redRect->rotation(), qreal(0));
}
}
void tst_qquickanimations::simpleAnchor()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("reanchor.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *greenRect = rect->findChild<QQuickRectangle*>();
QVERIFY(greenRect);
QCOMPARE(rect->state(), QLatin1String("reanchored"));
QCOMPARE(greenRect->x(), qreal(10));
QCOMPARE(greenRect->y(), qreal(0));
QCOMPARE(greenRect->width(), qreal(190));
QCOMPARE(greenRect->height(), qreal(150));
rect->setState("");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 10);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 150 && greenRect->height() < 190);
//verify end state ("")
QTRY_COMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->y(), qreal(10));
QCOMPARE(greenRect->width(), qreal(150));
QCOMPARE(greenRect->height(), qreal(190));
rect->setState("reanchored2");
//verify animation in progress
QTRY_VERIFY(greenRect->y() > 10 && greenRect->y() < 50);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 190);
//NOTE: setting left/right anchors to undefined removes the anchors, but does not resize.
QCOMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->width(), qreal(150));
//verify end state ("reanchored2")
QTRY_COMPARE(greenRect->y(), qreal(50));
QCOMPARE(greenRect->height(), qreal(125));
QCOMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->width(), qreal(150));
rect->setState("reanchored");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 50);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 150);
//verify end state ("reanchored")
QTRY_COMPARE(greenRect->x(), qreal(10));
QCOMPARE(greenRect->y(), qreal(0));
QCOMPARE(greenRect->width(), qreal(190));
QCOMPARE(greenRect->height(), qreal(150));
rect->setState("reanchored2");
//verify animation in progress
QTRY_VERIFY(greenRect->x() < 10 && greenRect->x() > 0);
QVERIFY(greenRect->y() > 0 && greenRect->y() < 50);
QVERIFY(greenRect->width() < 190 && greenRect->width() > 150);
QVERIFY(greenRect->height() > 125 && greenRect->height() < 150);
//verify end state ("reanchored2")
QTRY_COMPARE(greenRect->x(), qreal(0));
QCOMPARE(greenRect->y(), qreal(50));
QCOMPARE(greenRect->width(), qreal(150));
QCOMPARE(greenRect->height(), qreal(125));
}
void tst_qquickanimations::reparent()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("reparent.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *target = rect->findChild<QQuickRectangle*>("target");
QVERIFY(target);
QCOMPARE(target->parentItem(), rect);
QCOMPARE(target->x(), qreal(0));
QCOMPARE(target->y(), qreal(0));
QCOMPARE(target->width(), qreal(50));
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(0));
QCOMPARE(target->scale(), qreal(1));
rect->setState("state1");
QQuickRectangle *viaParent = rect->findChild<QQuickRectangle*>("viaParent");
QVERIFY(viaParent);
QQuickRectangle *newParent = rect->findChild<QQuickRectangle*>("newParent");
QVERIFY(newParent);
QTest::qWait(100);
//animation in progress
QTRY_COMPARE(target->parentItem(), viaParent);
QVERIFY(target->x() > -100 && target->x() < 50);
QVERIFY(target->y() > -100 && target->y() < 50);
QVERIFY(target->width() > 50 && target->width() < 100);
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(-45));
QCOMPARE(target->scale(), qreal(.5));
//end state
QTRY_COMPARE(target->parentItem(), newParent);
QCOMPARE(target->x(), qreal(50));
QCOMPARE(target->y(), qreal(50));
QCOMPARE(target->width(), qreal(100));
QCOMPARE(target->height(), qreal(50));
QCOMPARE(target->rotation(), qreal(0));
QCOMPARE(target->scale(), qreal(1));
}
void tst_qquickanimations::pathInterpolator()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolator.qml"));
QScopedPointer<QObject> obj(c.create());
auto *interpolator = qobject_cast<QQuickPathInterpolator*>(obj.data());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(0));
interpolator->setProgress(.5);
QCOMPARE(interpolator->progress(), qreal(.5));
QCOMPARE(interpolator->x(), qreal(175));
QCOMPARE(interpolator->y(), qreal(175));
QCOMPARE(interpolator->angle(), qreal(90));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(300));
QCOMPARE(interpolator->y(), qreal(300));
QCOMPARE(interpolator->angle(), qreal(0));
//for path interpulator the progress value must be [0,1] range.
interpolator->setProgress(1.1);
QCOMPARE(interpolator->progress(), qreal(1));
interpolator->setProgress(-0.000123);
QCOMPARE(interpolator->progress(), qreal(0));
}
void tst_qquickanimations::pathInterpolatorBackwardJump()
{
#ifdef Q_CC_MINGW
QSKIP("QTBUG-36290 - MinGW Animation tests are flaky.");
#endif
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolatorBack.qml"));
QScopedPointer<QObject> obj(c.create());
auto *interpolator = qobject_cast<QQuickPathInterpolator*>(obj.data());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(90));
interpolator->setProgress(.5);
QCOMPARE(interpolator->progress(), qreal(.5));
QCOMPARE(interpolator->x(), qreal(100));
QCOMPARE(interpolator->y(), qreal(75));
QCOMPARE(interpolator->angle(), qreal(270));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(0));
//make sure we don't get caught in infinite loop here
interpolator->setProgress(0);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(50));
QCOMPARE(interpolator->y(), qreal(50));
QCOMPARE(interpolator->angle(), qreal(90));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathInterpolatorBack2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *interpolator = qobject_cast<QQuickPathInterpolator*>(obj.data());
QVERIFY(interpolator);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(280));
QCOMPARE(interpolator->angle(), qreal(180));
interpolator->setProgress(1);
QCOMPARE(interpolator->progress(), qreal(1));
QCOMPARE(interpolator->x(), qreal(0));
QCOMPARE(interpolator->y(), qreal(80));
QCOMPARE(interpolator->angle(), qreal(180));
//make sure we don't get caught in infinite loop here
interpolator->setProgress(0);
QCOMPARE(interpolator->progress(), qreal(0));
QCOMPARE(interpolator->x(), qreal(200));
QCOMPARE(interpolator->y(), qreal(280));
QCOMPARE(interpolator->angle(), qreal(180));
}
}
void tst_qquickanimations::pathWithNoStart()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimationNoStart.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
pathAnim->start();
pathAnim->pause();
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->setCurrentTime(50);
QCOMPARE(redRect->x(), qreal(175));
QCOMPARE(redRect->y(), qreal(175));
pathAnim->setCurrentTime(100);
QCOMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
redRect->setX(100);
redRect->setY(100);
pathAnim->start();
QCOMPARE(redRect->x(), qreal(100));
QCOMPARE(redRect->y(), qreal(100));
QTRY_COMPARE(redRect->x(), qreal(300));
QCOMPARE(redRect->y(), qreal(300));
}
void tst_qquickanimations::alwaysRunToEnd()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
animation.setDuration(1000);
animation.setLoops(-1);
animation.setAlwaysRunToEnd(true);
QCOMPARE(animation.loops(), -1);
QVERIFY(animation.alwaysRunToEnd());
QElapsedTimer timer;
timer.start();
animation.start();
// Make sure the animation has started but is not finished, yet.
QTRY_VERIFY(rect.x() > qreal(0) && rect.x() != qreal(200));
animation.stop();
// Make sure it didn't just jump to the end and also didn't revert to the start.
QVERIFY(rect.x() > qreal(0) && rect.x() != qreal(200));
// Make sure it eventually reaches the end.
QTRY_COMPARE(rect.x(), qreal(200));
// This should have taken at least 1s but less than 2s
// (otherwise it has run the animation twice).
qint64 elapsed = timer.elapsed();
QVERIFY(elapsed >= 1000 && elapsed < 2000);
}
void tst_qquickanimations::complete()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setFrom(1);
animation.setTo(200);
animation.setDuration(500);
QCOMPARE(animation.from().toInt(), 1);
animation.start();
QTest::qWait(50);
animation.stop();
QVERIFY(rect.x() != qreal(200));
animation.start();
QTRY_VERIFY(animation.isRunning());
animation.complete();
QCOMPARE(rect.x(), qreal(200));
}
void tst_qquickanimations::resume()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setFrom(10);
animation.setTo(200);
animation.setDuration(1000);
QCOMPARE(animation.from().toInt(), 10);
animation.start();
QTest::qWait(400);
animation.pause();
qreal x = rect.x();
QVERIFY(x != qreal(200) && x != qreal(10));
QVERIFY(animation.isRunning());
QVERIFY(animation.isPaused());
animation.resume();
QVERIFY(animation.isRunning());
QVERIFY(!animation.isPaused());
QTest::qWait(400);
animation.stop();
QVERIFY(rect.x() > x);
animation.start();
QVERIFY(animation.isRunning());
animation.pause();
QVERIFY(animation.isPaused());
animation.resume();
QVERIFY(!animation.isPaused());
QSignalSpy spy(&animation, SIGNAL(pausedChanged(bool)));
animation.pause();
QCOMPARE(spy.count(), 1);
QVERIFY(animation.isPaused());
animation.stop();
QVERIFY(!animation.isPaused());
QCOMPARE(spy.count(), 2);
// Load QtQuick to ensure that QQuickPropertyAnimation is registered as PropertyAnimation
{
QQmlEngine engine;
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0\nQtObject {}\n", QUrl());
}
QByteArray message = "<Unknown File>: QML PropertyAnimation: setPaused() cannot be used when animation isn't running.";
QTest::ignoreMessage(QtWarningMsg, message);
animation.pause();
QCOMPARE(spy.count(), 2);
QVERIFY(!animation.isPaused());
animation.resume();
QVERIFY(!animation.isPaused());
QVERIFY(!animation.isRunning());
QCOMPARE(spy.count(), 2);
}
void tst_qquickanimations::dotProperty()
{
QQuickRectangle rect;
QQuickNumberAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("border.width");
animation.setTo(10);
animation.start();
QTest::qWait(animation.duration()+50);
QTIMED_COMPARE(rect.border()->width(), 10.0);
rect.border()->setWidth(0);
animation.start();
animation.pause();
animation.setCurrentTime(125);
QCOMPARE(animation.currentTime(), 125);
QCOMPARE(rect.border()->width(), 5.0);
}
void tst_qquickanimations::badTypes()
{
//don't crash
{
QScopedPointer<QQuickView> view(new QQuickView);
view->setSource(testFileUrl("badtype1.qml"));
qApp->processEvents();
}
//make sure we get a compiler error
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype2.qml"));
QTest::ignoreMessage(QtWarningMsg, "QQmlComponent: Component is not ready");
QScopedPointer<QObject> obj(c.create());
QVERIFY(obj.isNull());
QCOMPARE(c.errors().count(), 1);
QCOMPARE(c.errors().at(0).description(), QLatin1String("Invalid property assignment: number expected"));
}
//make sure we get a compiler error
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype3.qml"));
QTest::ignoreMessage(QtWarningMsg, "QQmlComponent: Component is not ready");
QScopedPointer<QObject> obj(c.create());
QVERIFY(obj.isNull());
QCOMPARE(c.errors().count(), 1);
QCOMPARE(c.errors().at(0).description(), QLatin1String("Invalid property assignment: color expected"));
}
//don't crash
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("badtype4.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QQuickRectangle *myRect = nullptr;
QTRY_VERIFY(myRect = rect->findChild<QQuickRectangle*>("MyRect"));
QTRY_COMPARE(myRect->x(),qreal(200));
}
}
void tst_qquickanimations::badProperties()
{
//make sure we get a runtime error
{
QQmlEngine engine;
QQmlComponent c1(&engine, testFileUrl("badproperty1.qml"));
QByteArray message = testFileUrl("badproperty1.qml").toString().toUtf8() + ":18:9: QML ColorAnimation: Cannot animate non-existent property \"border.colr\"";
QTest::ignoreMessage(QtWarningMsg, message);
QScopedPointer<QObject> obj(c1.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQmlComponent c2(&engine, testFileUrl("badproperty2.qml"));
message = testFileUrl("badproperty2.qml").toString().toUtf8() + ":18:9: QML ColorAnimation: Cannot animate read-only property \"border\"";
QTest::ignoreMessage(QtWarningMsg, message);
QScopedPointer<QObject> obj2(c2.create());
rect = qobject_cast<QQuickRectangle*>(obj2.data());
QVERIFY(rect);
//### should we warn here are well?
//rect->setState("state1");
}
}
//test animating mixed types with property animation in a transition
//for example, int + real; color + real; etc
void tst_qquickanimations::mixedTypes()
{
//assumes border.width stays a real -- not real robust
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("mixedtype1.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(500);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("MyRect");
QVERIFY(myRect);
// We cannot get that more exact than that without dependable real-time behavior.
QVERIFY(myRect->x() > 100 && myRect->x() < 200);
QVERIFY(myRect->border()->width() > 1 && myRect->border()->width() < 10);
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("mixedtype2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(500);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("MyRect");
QVERIFY(myRect);
// We cannot get that more exact than that without dependable real-time behavior.
QVERIFY(myRect->x() > 100 && myRect->x() < 200);
QVERIFY(myRect->color() != QColor("red") && myRect->color() != QColor("blue"));
}
}
void tst_qquickanimations::properties()
{
const int waitDuration = 300;
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties3.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(300));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties4.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->y(),qreal(200));
QTIMED_COMPARE(myRect->x(),qreal(100));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("properties5.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(100));
QTIMED_COMPARE(myRect->y(),qreal(200));
}
}
void tst_qquickanimations::propertiesTransition()
{
const int waitDuration = 300;
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("moved");
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(myRect->y(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->y(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition3.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(myRect->y(),qreal(100));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition4.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition5.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
/*{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition6.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(100));
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(100));
}*/
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("propertiesTransition7.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickItemPrivate::get(rect)->setState("moved");
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QTest::qWait(waitDuration);
QTIMED_COMPARE(myRect->x(),qreal(200));
}
}
void tst_qquickanimations::pathTransition()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathTransition.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("redRect");
QVERIFY(myRect);
QQuickItemPrivate::get(rect)->setState("moved");
QTRY_VERIFY(myRect->x() < 500 && myRect->x() > 100 && myRect->y() > 50 && myRect->y() < 700 ); //animation started
QTRY_VERIFY(qFuzzyCompare(myRect->x(), qreal(100)) && qFuzzyCompare(myRect->y(), qreal(700)));
QTest::qWait(100);
QQuickItemPrivate::get(rect)->setState("");
QTRY_VERIFY(myRect->x() < 500 && myRect->x() > 100 && myRect->y() > 50 && myRect->y() < 700 ); //animation started
QTRY_VERIFY(qFuzzyCompare(myRect->x(), qreal(500)) && qFuzzyCompare(myRect->y(), qreal(50)));
}
void tst_qquickanimations::disabledTransition()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("disabledTransition.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *myRect = rect->findChild<QQuickRectangle*>("TheRect");
QVERIFY(myRect);
QQuickTransition *trans = rect->findChild<QQuickTransition*>();
QVERIFY(trans);
QCOMPARE(trans->enabled(), false);
QQuickItemPrivate::get(rect)->setState("moved");
QCOMPARE(myRect->x(),qreal(200));
trans->setEnabled(true);
QSignalSpy runningSpy(trans, SIGNAL(runningChanged()));
QQuickItemPrivate::get(rect)->setState("");
QCOMPARE(myRect->x(),qreal(200));
QCOMPARE(runningSpy.count(), 1); //stopped -> running
QVERIFY(trans->running());
QTest::qWait(300);
QTIMED_COMPARE(myRect->x(),qreal(100));
QVERIFY(!trans->running());
QCOMPARE(runningSpy.count(), 2); //running -> stopped
}
void tst_qquickanimations::invalidDuration()
{
QScopedPointer<QQuickPropertyAnimation> animation(new QQuickPropertyAnimation);
QTest::ignoreMessage(QtWarningMsg, "<Unknown File>: QML PropertyAnimation: Cannot set a duration of < 0");
animation->setDuration(-1);
QCOMPARE(animation->duration(), 250);
QScopedPointer<QQuickPauseAnimation> pauseAnimation(new QQuickPauseAnimation);
QTest::ignoreMessage(QtWarningMsg, "<Unknown File>: QML PauseAnimation: Cannot set a duration of < 0");
pauseAnimation->setDuration(-1);
QCOMPARE(pauseAnimation->duration(), 250);
}
void tst_qquickanimations::attached()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("attached.qml"));
QTest::ignoreMessage(QtDebugMsg, "off");
QTest::ignoreMessage(QtDebugMsg, "on");
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
}
void tst_qquickanimations::propertyValueSourceDefaultStart()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("valuesource.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim);
QVERIFY(myAnim->isRunning());
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("valuesource2.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim);
QVERIFY(!myAnim->isRunning());
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontAutoStart.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
}
void tst_qquickanimations::dontStart()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontStart.qml"));
QString warning = c.url().toString() + ":14:13: QML NumberAnimation: setRunning() cannot be used on non-root animation nodes.";
QTest::ignoreMessage(QtWarningMsg, qPrintable(warning));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("dontStart2.qml"));
QString warning = c.url().toString() + ":15:17: QML NumberAnimation: setRunning() cannot be used on non-root animation nodes.";
QTest::ignoreMessage(QtWarningMsg, qPrintable(warning));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickAbstractAnimation *myAnim = rect->findChild<QQuickAbstractAnimation*>("MyAnim");
QVERIFY(myAnim && !myAnim->qtAnimation());
//QCOMPARE(myAnim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
}
void tst_qquickanimations::easingProperties()
{
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nNumberAnimation { easing.type: \"InOutQuad\" }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::InOutQuad);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"OutBounce\"; easing.amplitude: 5.0 }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::OutBounce);
QCOMPARE(animObject->easing().amplitude(), 5.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"OutElastic\"; easing.amplitude: 5.0; easing.period: 3.0}";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::OutElastic);
QCOMPARE(animObject->easing().amplitude(), 5.0);
QCOMPARE(animObject->easing().period(), 3.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"InOutBack\"; easing.overshoot: 2 }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::InOutBack);
QCOMPARE(animObject->easing().overshoot(), 2.0);
}
{
QQmlEngine engine;
QString componentStr = "import QtQuick 2.0\nPropertyAnimation { easing.type: \"Bezier\"; easing.bezierCurve: [0.5, 0.2, 0.13, 0.65, 1.0, 1.0] }";
QQmlComponent animationComponent(&engine);
animationComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QScopedPointer<QObject> obj(animationComponent.create());
auto *animObject = qobject_cast<QQuickPropertyAnimation *>(obj.data());
QVERIFY(animObject != nullptr);
QCOMPARE(animObject->easing().type(), QEasingCurve::BezierSpline);
QVector<QPointF> points = animObject->easing().toCubicSpline();
QCOMPARE(points.count(), 3);
QCOMPARE(points.at(0), QPointF(0.5, 0.2));
QCOMPARE(points.at(1), QPointF(0.13, 0.65));
QCOMPARE(points.at(2), QPointF(1.0, 1.0));
}
}
void tst_qquickanimations::rotation()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("rotation.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *rr = rect->findChild<QQuickRectangle*>("rr");
QQuickRectangle *rr2 = rect->findChild<QQuickRectangle*>("rr2");
QQuickRectangle *rr3 = rect->findChild<QQuickRectangle*>("rr3");
QQuickRectangle *rr4 = rect->findChild<QQuickRectangle*>("rr4");
QQuickItemPrivate::get(rect)->setState("state1");
QTest::qWait(800);
qreal r1 = rr->rotation();
qreal r2 = rr2->rotation();
qreal r3 = rr3->rotation();
qreal r4 = rr4->rotation();
QVERIFY(r1 > qreal(0) && r1 < qreal(370));
QVERIFY(r2 > qreal(0) && r2 < qreal(370));
QVERIFY(r3 < qreal(0) && r3 > qreal(-350));
QVERIFY(r4 > qreal(0) && r4 < qreal(10));
QCOMPARE(r1,r2);
QVERIFY(r4 < r2);
QTest::qWait(800);
QTIMED_COMPARE(rr->rotation() + rr2->rotation() + rr3->rotation() + rr4->rotation(), qreal(370*4));
}
void tst_qquickanimations::startStopSignals()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("signals.qml"));
QScopedPointer<QObject> obj(c.create());
auto *root = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(root);
QCOMPARE(root->property("startedCount").toInt(), 1); //autostart
QCOMPARE(root->property("stoppedCount").toInt(), 0);
QMetaObject::invokeMethod(root, "stop");
QCOMPARE(root->property("startedCount").toInt(), 1);
QCOMPARE(root->property("stoppedCount").toInt(), 1);
QElapsedTimer timer;
timer.start();
QMetaObject::invokeMethod(root, "start");
QCOMPARE(root->property("startedCount").toInt(), 2);
QCOMPARE(root->property("stoppedCount").toInt(), 1);
QTRY_COMPARE(root->property("stoppedCount").toInt(), 2);
QCOMPARE(root->property("startedCount").toInt(), 2);
QVERIFY(timer.elapsed() >= 200);
root->setProperty("alwaysRunToEnd", true);
timer.restart();
QMetaObject::invokeMethod(root, "start");
QCOMPARE(root->property("startedCount").toInt(), 3);
QCOMPARE(root->property("stoppedCount").toInt(), 2);
QMetaObject::invokeMethod(root, "stop");
QCOMPARE(root->property("startedCount").toInt(), 3);
QCOMPARE(root->property("stoppedCount").toInt(), 2);
QTRY_COMPARE(root->property("stoppedCount").toInt(), 3);
QCOMPARE(root->property("startedCount").toInt(), 3);
QVERIFY(timer.elapsed() >= 200);
}
void tst_qquickanimations::signalOrder_data()
{
QTest::addColumn<QByteArray>("animationType");
QTest::addColumn<int>("duration");
QTest::addRow("ColorAnimation, duration = 10") << QByteArray("ColorAnimation") << 10;
QTest::addRow("ColorAnimation, duration = 0") << QByteArray("ColorAnimation") << 0;
QTest::addRow("ParallelAnimation, duration = 0") << QByteArray("ParallelAnimation") << 0;
}
void tst_qquickanimations::signalOrder()
{
QFETCH(QByteArray, animationType);
QFETCH(int, duration);
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("signalorder.qml"));
QScopedPointer<QObject> obj(c.create());
auto *root = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(root);
QQuickAbstractAnimation *animation = root->findChild<QQuickAbstractAnimation*>(animationType);
const QVector<void (QQuickAbstractAnimation::*)()> signalsToConnect = {
&QQuickAbstractAnimation::started,
&QQuickAbstractAnimation::stopped,
&QQuickAbstractAnimation::finished
};
const QVector<const char*> expectedSignalOrder = {
"started",
"stopped",
"finished"
};
QVector<const char*> actualSignalOrder;
for (int i = 0; i < signalsToConnect.size(); ++i) {
const char *str = expectedSignalOrder.at(i);
connect(animation, signalsToConnect.at(i) , [str, &actualSignalOrder] () {
actualSignalOrder.append(str);
});
}
QSignalSpy finishedSpy(animation, SIGNAL(finished()));
if (QQuickColorAnimation *colorAnimation = qobject_cast<QQuickColorAnimation*>(animation))
colorAnimation->setDuration(duration);
animation->start();
QTRY_VERIFY(finishedSpy.count());
QCOMPARE(actualSignalOrder, expectedSignalOrder);
}
void tst_qquickanimations::runningTrueBug()
{
//ensure we start correctly when "running: true" is explicitly set
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("runningTrueBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *cloud = rect->findChild<QQuickRectangle*>("cloud");
QVERIFY(cloud);
QTest::qWait(1000);
QVERIFY(cloud->x() > qreal(0));
}
//QTBUG-24308
void tst_qquickanimations::pathAnimationInOutBackBug()
{
//ensure we don't pass bad progress value (out of [0,1]) to QQuickPath::backwardsPointAt()
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pathAnimationInOutBackCrash.qml"));
QScopedPointer<QObject> obj(c.create());
auto *item = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(item);
QQuickRectangle *rect = item->findChild<QQuickRectangle *>("rect");
QVERIFY(rect);
QTest::qWait(1000);
QCOMPARE(rect->x(), qreal(0));
QCOMPARE(rect->y(), qreal(0));
}
//QTBUG-12805
void tst_qquickanimations::nonTransitionBug()
{
//tests that the animation values from the previous transition are properly cleared
//in the case where an animation in the transition doesn't match anything (but previously did)
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("nonTransitionBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QQuickItemPrivate *rectPrivate = QQuickItemPrivate::get(rect);
QQuickRectangle *mover = rect->findChild<QQuickRectangle*>("mover");
mover->setX(100);
QCOMPARE(mover->x(), qreal(100));
rectPrivate->setState("left");
QTRY_COMPARE(mover->x(), qreal(0));
mover->setX(100);
QCOMPARE(mover->x(), qreal(100));
//make sure we don't try to animate back to 0
rectPrivate->setState("free");
QTest::qWait(300);
QCOMPARE(mover->x(), qreal(100));
}
//QTBUG-14042
void tst_qquickanimations::registrationBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("registrationBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QTRY_COMPARE(rect->property("value"), QVariant(int(100)));
}
void tst_qquickanimations::doubleRegistrationBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("doubleRegistrationBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QQuickAbstractAnimation *anim = rect->findChild<QQuickAbstractAnimation*>("animation");
QVERIFY(anim != nullptr);
QTRY_COMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
//QTBUG-16736
void tst_qquickanimations::alwaysRunToEndRestartBug()
{
QQuickRectangle rect;
QQuickPropertyAnimation animation;
animation.setTargetObject(&rect);
animation.setProperty("x");
animation.setTo(200);
animation.setDuration(1000);
animation.setLoops(-1);
animation.setAlwaysRunToEnd(true);
QCOMPARE(animation.loops(), -1);
QVERIFY(animation.alwaysRunToEnd());
animation.start();
animation.stop();
animation.start();
animation.stop();
// Waiting for a fixed time here would be dangerous as the starting and stopping itself takes
// time and clocks are unreliable. The only thing we do know is that the animation should
// eventually start and eventually stop. As its duration is 1000ms we can be pretty sure to hit
// an in between state with the 50ms iterations QTRY_VERIFY does.
QTRY_VERIFY(rect.x() != qreal(200));
QTRY_COMPARE(rect.x(), qreal(200));
QCOMPARE(static_cast<QQuickAbstractAnimation*>(&animation)->qtAnimation()->state(), QAbstractAnimationJob::Stopped);
}
//QTBUG-20227
void tst_qquickanimations::transitionAssignmentBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("transitionAssignmentBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QCOMPARE(rect->property("nullObject").toBool(), false);
}
//QTBUG-19080
void tst_qquickanimations::pauseBindingBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pauseBindingBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect != nullptr);
QQuickAbstractAnimation *anim = rect->findChild<QQuickAbstractAnimation*>("animation");
QCOMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Paused);
}
//QTBUG-13598
void tst_qquickanimations::pauseBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("pauseBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *anim = qobject_cast<QQuickAbstractAnimation*>(obj.data());
QVERIFY(anim != nullptr);
QCOMPARE(anim->qtAnimation()->state(), QAbstractAnimationJob::Paused);
QCOMPARE(anim->isPaused(), true);
QCOMPARE(anim->isRunning(), true);
}
//QTBUG-23092
void tst_qquickanimations::loopingBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("looping.qml"));
QScopedPointer<QObject> obj(c.create());
QQuickAbstractAnimation *anim = obj->findChild<QQuickAbstractAnimation*>();
QVERIFY(anim != nullptr);
QCOMPARE(anim->qtAnimation()->totalDuration(), 300);
QCOMPARE(anim->isRunning(), true);
QTRY_COMPARE(static_cast<QAnimationGroupJob*>(anim->qtAnimation())->firstChild()->currentLoop(), 2);
QTRY_COMPARE(anim->isRunning(), false);
QQuickRectangle *rect = obj->findChild<QQuickRectangle*>();
QVERIFY(rect != nullptr);
QCOMPARE(rect->rotation(), qreal(90));
}
//QTBUG-24532
void tst_qquickanimations::anchorBug()
{
QQuickAnchorAnimation animation;
animation.setDuration(5000);
animation.setEasing(QEasingCurve(QEasingCurve::InOutBack));
animation.start();
animation.pause();
QCOMPARE(animation.qtAnimation()->duration(), 5000);
QCOMPARE(static_cast<QQuickBulkValueAnimator*>(animation.qtAnimation())->easingCurve(), QEasingCurve(QEasingCurve::InOutBack));
}
//ScriptAction should not match a StateChangeScript if no scriptName has been specified
void tst_qquickanimations::scriptActionBug()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("scriptActionBug.qml"));
QScopedPointer<QObject> obj(c.create());
//Both the ScriptAction and StateChangeScript should be triggered
QCOMPARE(obj->property("actionTriggered").toBool(), true);
QCOMPARE(obj->property("actionTriggered").toBool(), true);
}
//QTBUG-34851
void tst_qquickanimations::groupAnimationNullChildBug()
{
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("sequentialAnimationNullChildBug.qml"));
QScopedPointer<QObject> root(c.create());
QVERIFY(root);
}
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("parallelAnimationNullChildBug.qml"));
QScopedPointer<QObject> root(c.create());
QVERIFY(root);
}
}
//ScriptAction should not crash if changing a state in a transition
void tst_qquickanimations::scriptActionCrash()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("scriptActionCrash.qml"));
QScopedPointer<QObject> obj(c.create());
//just testing that we don't crash
QTest::qWait(1000); //5x transition duration
}
// QTBUG-49364
// Test that we don't crash when the target of an Animator becomes
// invalid between the time the animator is started and the time the
// animator job is actually started
void tst_qquickanimations::animatorInvalidTargetCrash()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("animatorInvalidTargetCrash.qml"));
QScopedPointer<QObject> obj(c.create());
//just testing that we don't crash
QTest::qWait(5000); //animator duration
}
Q_DECLARE_METATYPE(QList<QQmlError>)
// QTBUG-22141
void tst_qquickanimations::defaultPropertyWarning()
{
QQmlEngine engine;
qRegisterMetaType<QList<QQmlError> >();
QSignalSpy warnings(&engine, SIGNAL(warnings(QList<QQmlError>)));
QVERIFY(warnings.isValid());
QQmlComponent component(&engine, testFileUrl("defaultRotationAnimation.qml"));
QScopedPointer<QObject> obj(component.create());
auto *root = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(root);
QVERIFY(warnings.isEmpty());
}
// QTBUG-57666
void tst_qquickanimations::pathSvgAnimation()
{
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("pathSvgAnimation.qml"));
QScopedPointer<QObject> obj(component.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->start();
QTRY_COMPARE(redRect->x(), qreal(200));
QCOMPARE(redRect->y(), qreal(200));
}
// QTBUG-57666
void tst_qquickanimations::pathLineUnspecifiedXYBug()
{
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("pathLineUnspecifiedXYBug.qml"));
QScopedPointer<QObject> obj(component.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
QVERIFY(rect);
QQuickRectangle *redRect = rect->findChild<QQuickRectangle*>();
QVERIFY(redRect);
QQuickPathAnimation *pathAnim = rect->findChild<QQuickPathAnimation*>();
QVERIFY(pathAnim);
QCOMPARE(redRect->x(), qreal(50));
QCOMPARE(redRect->y(), qreal(50));
pathAnim->start();
QTRY_COMPARE(redRect->x(), qreal(0));
QCOMPARE(redRect->y(), qreal(0));
}
void tst_qquickanimations::unsetAnimatorProxyJobWindow()
{
QQuickWindow window;
QQuickItem item(window.contentItem());
QQuickAbstractAnimation animation(&item);
QAbstractAnimationJob *job = new QAbstractAnimationJob;
QQuickAnimatorProxyJob proxy(job, &animation);
QQuickItem dummy;
item.setParentItem(&dummy);
QSignalSpy spy(&window, SIGNAL(sceneGraphInitialized()));
window.show();
if (spy.count() < 1)
spy.wait();
QCOMPARE(proxy.job().data(), job);
}
void tst_qquickanimations::finished()
{
QQmlEngine engine;
QQmlComponent component(&engine, testFileUrl("finished.qml"));
QScopedPointer<QObject> obj(component.create());
auto *root = qobject_cast<QQuickItem *>(obj.data());
QVERIFY(root);
// Test that finished() is emitted for a simple top-level animation.
// (Each test is in its own block so that we can reuse the nice signal names :))
{
QQuickAbstractAnimation *simpleTopLevelAnimation
= root->property("simpleTopLevelAnimation").value<QQuickAbstractAnimation*>();
QVERIFY(simpleTopLevelAnimation);
QSignalSpy stoppedSpy(simpleTopLevelAnimation, SIGNAL(stopped()));
QVERIFY(stoppedSpy.isValid());
QSignalSpy finishedSpy(simpleTopLevelAnimation, SIGNAL(finished()));
QVERIFY(finishedSpy.isValid());
QVERIFY(simpleTopLevelAnimation->setProperty("running", QVariant(true)));
QTRY_COMPARE(stoppedSpy.count(), 1);
QCOMPARE(finishedSpy.count(), 1);
// Test that the signal is properly revisioned and hence accessible from QML.
QCOMPARE(root->property("finishedUsableInQml").toBool(), true);
}
// Test that finished() is not emitted for animations within a Transition.
{
QObject *transition = root->property("transition").value<QObject*>();
QVERIFY(transition);
QSignalSpy runningChangedSpy(transition, SIGNAL(runningChanged()));
QVERIFY(runningChangedSpy.isValid());
QQuickAbstractAnimation *animationWithinTransition
= root->property("animationWithinTransition").value<QQuickAbstractAnimation*>();
QVERIFY(animationWithinTransition);
QSignalSpy stoppedSpy(animationWithinTransition, SIGNAL(stopped()));
QVERIFY(stoppedSpy.isValid());
QSignalSpy finishedSpy(animationWithinTransition, SIGNAL(finished()));
QVERIFY(finishedSpy.isValid());
QObject *transitionRect = root->property("transitionRect").value<QObject*>();
QVERIFY(transitionRect);
QVERIFY(transitionRect->setProperty("state", QVariant(QLatin1String("go"))));
QTRY_COMPARE(runningChangedSpy.count(), 1);
QCOMPARE(stoppedSpy.count(), 0);
QCOMPARE(finishedSpy.count(), 0);
}
// Test that finished() is not emitted for animations within a Behavior.
{
QQuickAbstractAnimation *animationWithinBehavior
= root->property("animationWithinBehavior").value<QQuickAbstractAnimation*>();
QVERIFY(animationWithinBehavior);
QSignalSpy stoppedSpy(animationWithinBehavior, SIGNAL(stopped()));
QVERIFY(stoppedSpy.isValid());
QSignalSpy finishedSpy(animationWithinBehavior, SIGNAL(finished()));
QVERIFY(finishedSpy.isValid());
QVERIFY(root->setProperty("bar", QVariant(1.0)));
QTRY_COMPARE(root->property("bar").toReal(), 1.0);
QCOMPARE(stoppedSpy.count(), 0);
QCOMPARE(finishedSpy.count(), 0);
}
}
void tst_qquickanimations::replacingTransitions()
{
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("replacingTransitions.qml"));
QScopedPointer<QObject> obj(c.create());
auto *rect = qobject_cast<QQuickRectangle*>(obj.data());
if (!c.errors().isEmpty())
qDebug() << c.errorString();
QVERIFY(rect);
QQmlTimer *addTimer = rect->property("addTimer").value<QQmlTimer*>();
QVERIFY(addTimer);
QCOMPARE(addTimer->isRunning(), false);
QQuickTransition *addTrans = rect->property("addTransition").value<QQuickTransition*>();
QVERIFY(addTrans);
QCOMPARE(addTrans->running(), false);
QQuickTransition *displaceTrans = rect->property("displaceTransition").value<QQuickTransition*>();
QVERIFY(displaceTrans);
QCOMPARE(displaceTrans->running(), false);
QQmlListModel *model = rect->property("model").value<QQmlListModel *>();
QVERIFY(model);
QCOMPARE(model->count(), 0);
addTimer->start();
QTest::qWait(1000 + 1000 + 10000);
QTRY_COMPARE(addTimer->isRunning(), false);
QTRY_COMPARE(addTrans->running(), false);
QTRY_COMPARE(displaceTrans->running(), false);
QCOMPARE(model->count(), 3);
}
void tst_qquickanimations::animationJobSelfDestruction()
{
// Don't crash
QQmlEngine engine;
engine.clearComponentCache();
QQmlComponent c(&engine, testFileUrl("animationJobSelfDestructionBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *win = qobject_cast<QQuickWindow *>(obj.data());
if (!c.errors().isEmpty())
qDebug() << c.errorString();
QVERIFY(win);
win->setTitle(QTest::currentTestFunction());
win->show();
QVERIFY(QTest::qWaitForWindowExposed(win));
QQmlTimer *timer = win->property("timer").value<QQmlTimer*>();
QVERIFY(timer);
QCOMPARE(timer->isRunning(), false);
timer->start();
QTest::qWait(1000);
}
void tst_qquickanimations::fastFlickingBug()
{
// Don't crash
QQmlEngine engine;
engine.clearComponentCache();
QQmlComponent c(&engine, testFileUrl("fastFlickingBug.qml"));
QScopedPointer<QObject> obj(c.create());
auto *win = qobject_cast<QQuickWindow *>(obj.data());
if (!c.errors().isEmpty())
qDebug() << c.errorString();
QVERIFY(win);
win->setTitle(QTest::currentTestFunction());
win->show();
QVERIFY(QTest::qWaitForWindowExposed(win));
auto timer = win->property("timer").value<QQmlTimer*>();
QVERIFY(timer);
QCOMPARE(timer->isRunning(), false);
auto listView = win->property("listView").value<QQuickFlickable*>();
QVERIFY(listView);
timer->start();
// flick listView up and down quickly in the middle of a slow transition
for (int sign = 1; timer->isRunning(); sign *= -1) {
listView->flick(0, sign * 4000);
qApp->processEvents();
QTest::qWait(53);
qApp->processEvents();
}
}
void tst_qquickanimations::opacityAnimationFromZero()
{
if ((QGuiApplication::platformName() == QLatin1String("offscreen"))
|| (QGuiApplication::platformName() == QLatin1String("minimal")))
QSKIP("Skipping due to grabWindow not functional on offscreen/minimimal platforms");
// not easy to verify this in threaded render loop
// since it's difficult to capture the first frame when scene graph
// is renderred in another thread
qputenv("QSG_RENDER_LOOP", "basic");
auto cleanup = qScopeGuard([]() { qputenv("QSG_RENDER_LOOP", ""); });
QQmlEngine engine;
QQmlComponent c(&engine, testFileUrl("opacityAnimationFromZero.qml"));
QScopedPointer<QQuickWindow> win(qobject_cast<QQuickWindow*>(c.create()));
if (!c.errors().isEmpty())
qDebug() << c.errorString();
QVERIFY(win);
win->setTitle(QTest::currentTestFunction());
win->show();
QVERIFY(QTest::qWaitForWindowExposed(win.data()));
QImage img;
bool firstFrameSwapped = false;
QObject::connect(win.get(), &QQuickWindow::frameSwapped, win.get(), [&win, &img, &firstFrameSwapped]() {
if (firstFrameSwapped)
return;
else
firstFrameSwapped = true;
img = win->grabWindow();
if (img.width() < win->width())
QSKIP("Skipping due to grabWindow not functional");
});
QTRY_VERIFY(!img.isNull() && img.pixel(100, 100) > qRgb(10, 10, 10));
}
QTEST_MAIN(tst_qquickanimations)
#include "tst_qquickanimations.moc"