blob: ec455e53f8c814f98b2a49fee635c75f2f525142 [file] [log] [blame] [edit]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** GNU General Public License Usage
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** General Public License version 3 as published by the Free Software
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import QtQuick 2.0
import QtQuick.Particles 2.0
Rectangle {
color: "black"
width: 320
height: 320
ShaderEffect {
id: sei
property variant source
}
ShaderEffectSource {
id: doomed
hideSource: true
sourceItem: Image {
source: "star.png"
}
}
function setDeletedShaderEffectSource() {
sei.source = doomed;
doomed.destroy();
// now set a fragment shader to trigger source texture detection.
sei.fragmentShader = "varying highp vec2 qt_TexCoord0;\
uniform sampler2D source;\
uniform lowp float qt_Opacity;\
void main() {\
gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;\
}";
}
}