blob: 09661d8ccb3df953695261633bcfe99639b545b2 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
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** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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****************************************************************************/
import QtQuick 2.12
/*
The test verifies that batching does not interfere with overlapping
regions.
#samples: 8
PixelPos R G B Error-tolerance
#base: 0 0 1.0 0.0 0.0 0.05
#base: 1 1 0.0 0.0 1.0 0.05
#base: 10 10 1.0 0.0 0.0 0.05
#base: 1 11 0.0 0.0 1.0 0.05
#final: 0 0 1.0 0.0 0.0 0.05
#final: 1 1 0.0 1.0 0.0 0.05
#final: 10 10 1.0 0.0 0.0 0.05
#final: 1 11 0.0 1.0 0.0 0.05
*/
RenderTestBase
{
id: root
opacity: 0.99
Rectangle {
width: 100
height: 9
color: Qt.rgba(1, 0, 0);
Rectangle {
id: box
width: 5
height: 5
x: 1
y: 1
color: Qt.rgba(0, 0, 1);
}
}
ShaderEffect { // Something which blends and is different than rectangle. Will get its own batch
width: 100
height: 9
y: 10
fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL
? "varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = vec4(1, 0, 0, 1); }"
: "file:data/render_bug37422.frag.qsb"
Rectangle {
width: 5
height: 5
x: 1
y: 1
color: box.color
}
}
onEnterFinalStage: {
box.color = Qt.rgba(0, 1, 0);
root.finalStageComplete = true;
}
}