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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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****************************************************************************/
#include <qtest.h>
#include <QQmlEngine>
#include <QQmlComponent>
#include <private/qqmlmetatype_p.h>
#include <private/qquickanimation_p_p.h>
#include <QQmlContext>
class tst_animation : public QObject
{
Q_OBJECT
public:
tst_animation();
private slots:
void abstractAnimation();
#if defined(QT_BUILD_INTERNAL)
void bulkValueAnimator();
void propertyUpdater();
#endif
void animationtree_qml();
void animationelements_data();
void animationelements();
void numberAnimation();
void numberAnimationStarted();
void numberAnimationMultipleTargets();
void numberAnimationEmpty();
private:
QQmlEngine engine;
};
tst_animation::tst_animation()
{
}
inline QUrl TEST_FILE(const QString &filename)
{
return QUrl::fromLocalFile(QLatin1String(SRCDIR) + QLatin1String("/data/") + filename);
}
void tst_animation::abstractAnimation()
{
QBENCHMARK {
QAbstractAnimationJob *animation = new QAbstractAnimationJob;
delete animation;
}
}
#if defined(QT_BUILD_INTERNAL)
void tst_animation::bulkValueAnimator()
{
QBENCHMARK {
QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator;
delete animator;
}
}
void tst_animation::propertyUpdater()
{
QBENCHMARK {
QQuickAnimationPropertyUpdater *updater = new QQuickAnimationPropertyUpdater;
delete updater;
}
}
#endif // QT_BUILD_INTERNAL
void tst_animation::animationtree_qml()
{
QQmlComponent component(&engine, TEST_FILE("animation.qml"));
QObject *obj = component.create();
delete obj;
QBENCHMARK {
QObject *obj = component.create();
delete obj;
}
}
void tst_animation::animationelements_data()
{
QTest::addColumn<QString>("type");
const QSet<QString> types = QQmlMetaType::qmlTypeNames().toSet();
for (const QString &type : types) {
if (type.contains(QLatin1String("Animation")))
QTest::newRow(type.toLatin1()) << type;
}
QTest::newRow("QtQuick/Behavior") << "QtQuick/Behavior";
QTest::newRow("QtQuick/Transition") << "QtQuick/Transition";
}
void tst_animation::animationelements()
{
QFETCH(QString, type);
QQmlType t = QQmlMetaType::qmlType(type, 2, 0);
if (!t.isValid() || !t.isCreatable())
QSKIP("Non-creatable type");
QBENCHMARK {
QObject *obj = t.create();
delete obj;
}
}
void tst_animation::numberAnimation()
{
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0\nItem { Rectangle { id: rect; NumberAnimation { target: rect; property: \"x\"; to: 100; duration: 500; easing.type: Easing.InOutQuad } } }", QUrl());
QObject *obj = component.create();
delete obj;
QBENCHMARK {
QObject *obj = component.create();
delete obj;
}
}
void tst_animation::numberAnimationStarted()
{
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0\nItem { Rectangle { id: rect; NumberAnimation { target: rect; property: \"x\"; to: 100; duration: 500; easing.type: Easing.InOutQuad; running: true; paused: true } } }", QUrl());
QObject *obj = component.create();
delete obj;
QBENCHMARK {
QObject *obj = component.create();
delete obj;
}
}
void tst_animation::numberAnimationMultipleTargets()
{
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0\nItem { Rectangle { id: rect; NumberAnimation { target: rect; properties: \"x,y,z,width,height,implicitWidth,implicitHeight\"; to: 100; duration: 500; easing.type: Easing.InOutQuad; running: true; paused: true } } }", QUrl());
QObject *obj = component.create();
delete obj;
QBENCHMARK {
QObject *obj = component.create();
delete obj;
}
}
void tst_animation::numberAnimationEmpty()
{
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0\nNumberAnimation { }", QUrl());
QObject *obj = component.create();
delete obj;
QBENCHMARK {
QObject *obj = component.create();
delete obj;
}
}
QTEST_MAIN(tst_animation)
#include "tst_animation.moc"