blob: c582106c5d7e99a06ee16b3139d058eafa844d7f [file] [log] [blame]
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** This file is part of the demonstration applications of the Qt Toolkit.
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import QtQuick 2.5
Item {
id: window
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: "#14148c" }
GradientStop { position: 0.499; color: "#14aaff" }
GradientStop { position: 0.5; color: "#80c342" }
GradientStop { position: 1.0; color: "#006325" }
}
}
SequentialAnimation {
id: plainAnim
SequentialAnimation {
ParallelAnimation {
PropertyAnimation {
property: "y"
target: smiley
from: smiley.minHeight
to: smiley.maxHeight
easing.type: Easing.OutExpo
duration: 300
}
PropertyAnimation {
property: "scale"
target: shadow
from: 1
to: 0.5
easing.type: Easing.OutExpo
duration: 300
}
}
ParallelAnimation {
PropertyAnimation {
property: "y"
target: smiley
from: smiley.maxHeight
to: smiley.minHeight
easing.type: Easing.OutBounce
duration: 1000
}
PropertyAnimation {
property: "scale"
target: shadow
from: 0.5
to: 1
easing.type: Easing.OutBounce
duration: 1000
}
}
}
running: false
}
SequentialAnimation {
id: renderThreadAnim
SequentialAnimation {
ParallelAnimation {
YAnimator {
target: smiley
from: smiley.minHeight
to: smiley.maxHeight
easing.type: Easing.OutExpo
duration: 300
}
ScaleAnimator {
target: shadow
from: 1
to: 0.5
easing.type: Easing.OutExpo
duration: 300
}
}
ParallelAnimation {
YAnimator {
target: smiley
from: smiley.maxHeight
to: smiley.minHeight
easing.type: Easing.OutBounce
duration: 1000
}
ScaleAnimator {
target: shadow
from: 0.5
to: 1
easing.type: Easing.OutBounce
duration: 1000
}
}
}
running: false
}
Image {
id: shadow
anchors.horizontalCenter: parent.horizontalCenter
y: smiley.minHeight + smiley.height
source: "qrc:/shadow.png"
}
Image {
id: smiley
property int maxHeight: window.height / 3
property int minHeight: 2 * window.height / 3
anchors.horizontalCenter: parent.horizontalCenter
y: minHeight
source: "qrc:/face-smile.png"
}
Text {
text: "click left for plain animation, right for render thread Animators, middle to sleep for 2 sec on the main (gui) thread"
color: "white"
}
Text {
text: plainAnim.running ? "NORMAL ANIMATION" : (renderThreadAnim.running ? "RENDER THREAD ANIMATION" : "NO ANIMATION")
color: "red"
font.pointSize: 20
anchors.bottom: parent.bottom
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.AllButtons
onClicked: if (mouse.button === Qt.LeftButton) {
renderThreadAnim.running = false;
plainAnim.running = true;
} else if (mouse.button === Qt.RightButton) {
plainAnim.running = false;
renderThreadAnim.running = true;
} else if (mouse.button === Qt.MiddleButton) {
helper.sleep(2000);
}
}
}