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| ** This file is part of the demonstration applications of the Qt Toolkit. |
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| |
| // Use QtQuick 2.8 to get GraphicsInfo and others |
| import QtQuick 2.8 |
| |
| Item { |
| Rectangle { |
| color: "gray" |
| anchors.margins: 10 |
| anchors.fill: parent |
| Image { |
| id: image1 |
| source: "qrc:/qt.png" |
| } |
| ShaderEffectSource { |
| id: effectSource1 |
| sourceItem: image1 |
| hideSource: true |
| } |
| ShaderEffect { // wobble |
| id: eff |
| width: image1.width |
| height: image1.height |
| anchors.centerIn: parent |
| |
| property variant source: effectSource1 |
| property real amplitude: 0.04 * 0.2 |
| property real frequency: 20 |
| property real time: 0 |
| |
| NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 } |
| |
| vertexShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/wobble_legacy_gl.vert" : "qrc:/wobble.vert.qsb" |
| fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/wobble_legacy_gl.frag" : "qrc:/wobble.frag.qsb" |
| } |
| |
| Image { |
| id: image2 |
| source: "qrc:/face-smile.png" |
| } |
| ShaderEffectSource { |
| id: effectSource2 |
| sourceItem: image2 |
| hideSource: true |
| } |
| ShaderEffect { // dropshadow |
| id: eff2 |
| width: image2.width |
| height: image2.height |
| scale: 2 |
| x: 40 |
| y: 40 |
| |
| property variant source: effectSource2 |
| |
| property variant shadow: ShaderEffectSource { |
| sourceItem: ShaderEffect { |
| width: eff2.width |
| height: eff2.height |
| property variant delta: Qt.size(0.0, 1.0 / height) |
| property variant source: ShaderEffectSource { |
| sourceItem: ShaderEffect { |
| id: innerEff |
| width: eff2.width |
| height: eff2.height |
| property variant delta: Qt.size(1.0 / width, 0.0) |
| property variant source: effectSource2 |
| fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass1_legacy_gl.frag" : "qrc:/shadow_pass1.frag.qsb" |
| } |
| } |
| fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass1_legacy_gl.frag" : "qrc:/shadow_pass1.frag.qsb" |
| } |
| } |
| property real angle: 0 |
| property variant offset: Qt.point(5.0 * Math.cos(angle), 5.0 * Math.sin(angle)) |
| NumberAnimation on angle { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 6000 } |
| property variant delta: Qt.size(offset.x / width, offset.y / height) |
| property real darkness: 0.5 |
| fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass2_legacy_gl.frag" : "qrc:/shadow_pass2.frag.qsb" |
| } |
| |
| Column { |
| anchors.bottom: parent.bottom |
| Text { |
| color: "yellow" |
| font.pointSize: 24 |
| text: { |
| if (GraphicsInfo.api === GraphicsInfo.OpenGL) |
| "OpenGL"; |
| else if (GraphicsInfo.api === GraphicsInfo.Software) |
| "Software"; |
| else if (GraphicsInfo.api === GraphicsInfo.Direct3D12) |
| "D3D12"; |
| else if (GraphicsInfo.api === GraphicsInfo.OpenVG) |
| "OpenVG"; |
| else if (GraphicsInfo.api === GraphicsInfo.OpenGLRhi) |
| "OpenGL via QRhi"; |
| else if (GraphicsInfo.api === GraphicsInfo.Direct3D11Rhi) |
| "D3D11 via QRhi"; |
| else if (GraphicsInfo.api === GraphicsInfo.VulkanRhi) |
| "Vulkan via QRhi"; |
| else if (GraphicsInfo.api === GraphicsInfo.MetalRhi) |
| "Metal via QRhi"; |
| else if (GraphicsInfo.api === GraphicsInfo.Null) |
| "Null via QRhi"; |
| else |
| "Unknown API"; |
| } |
| } |
| Text { |
| color: "yellow" |
| font.pointSize: 24 |
| text: "Shader effect is " + (GraphicsInfo.shaderType === GraphicsInfo.HLSL |
| ? "HLSL" : (GraphicsInfo.shaderType === GraphicsInfo.GLSL |
| ? "GLSL" : (GraphicsInfo.shaderType === GraphicsInfo.RhiShader |
| ? "QRhiShader" : "UNKNOWN"))) + " based"; |
| } |
| Text { |
| text: GraphicsInfo.shaderType + " " + GraphicsInfo.shaderCompilationType + " " + GraphicsInfo.shaderSourceType |
| } |
| Text { |
| //text: eff.status + " " + eff.log |
| } |
| } |
| } |
| } |