blob: a49b2d9a9f81df6fb376624e049f44d937c816fb [file] [log] [blame]
#version 440
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float amplitude;
float frequency;
float time;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
qt_TexCoord0 = qt_MultiTexCoord0;
gl_Position = ubuf.qt_Matrix * qt_Vertex;
}