#version 440 | |
layout(location = 0) in vec4 qt_Vertex; | |
layout(location = 1) in vec2 qt_MultiTexCoord0; | |
layout(location = 0) out vec2 qt_TexCoord0; | |
layout(std140, binding = 0) uniform buf { | |
mat4 qt_Matrix; | |
float qt_Opacity; | |
float amplitude; | |
float frequency; | |
float time; | |
} ubuf; | |
out gl_PerVertex { vec4 gl_Position; }; | |
void main() | |
{ | |
qt_TexCoord0 = qt_MultiTexCoord0; | |
gl_Position = ubuf.qt_Matrix * qt_Vertex; | |
} |