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| ** This file is part of the test suite of the Qt Toolkit. |
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| |
| //TESTED_COMPONENT=qtdeclarative |
| |
| testcase = { |
| |
| basic_animated_sprite_usage: function() |
| { |
| // Test Meta-data |
| testTitle = "Using AnimatedSprite elements"; |
| testBinary = "animatedsprite.qml"; |
| testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite"; |
| testGoal = "Verify an AnimatedSprite can be used to display an animating character."; |
| testPreconditions = "None"; |
| testGroups = "BAT,QtQuick 2.0"; |
| |
| // Test Steps |
| prompt(twiki('---+++ ' + testTitle + '<br><br> |
| *Goal:* ' + testGoal + '<br> |
| *Pre-Requisites:* ' + testPreconditions + '<br> |
| *Tested Binary:* ' + testBinary + '<br> |
| | *Step* | *Verification* | |
| | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | |
| | | Watching closely, note that after the bear points its paw, it will look right, then look left, then blink | |
| | Press the Reverse button | After the bear points its paw, it should blink, then look left, then look right | |
| | Press the FPS "+" button 10 times | The FPS label shows 15 | |
| | | The bear is animating quickly | |
| | Press the FPS "-" button 10 times | The FPS label shows 5 | |
| | | The bear is animating slowly |')); |
| }, |
| |
| changing_a_sprite_source: function() |
| { |
| // Test Meta-data |
| testTitle = "Changing a sprite source"; |
| testBinary = "animatedsprite.qml"; |
| testSource: "$QTDIR/qtdeclarative/tests/system/animatedspriteadvance"; |
| testGoal = "Verify an AnimatedSprite source property can be changed, redrawing the new sprite."; |
| testPreconditions = "None"; |
| testGroups = "BAT,QtQuick 2.0"; |
| |
| // Test Steps |
| prompt(twiki('---+++ ' + testTitle + '<br><br> |
| *Goal:* ' + testGoal + '<br> |
| *Pre-Requisites:* ' + testPreconditions + '<br> |
| *Tested Binary:* ' + testBinary + '<br> |
| | *Step* | *Verification* | |
| | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | |
| | | The bear\'s eyes are brown | |
| | Press the blue button under the Eyes control | The bear\'s eyes are blue | |
| | Press the white button under the Body control | The bear is now a polar bear with blue eyes | |
| | Press the gray button under the Body control | The blue eyed polar bear\'s face and abdomen are now gray | |
| | | All of the items are still animating in sync |')); |
| }, |
| |
| changing_the_animation_timing_method: function() |
| { |
| // Test Meta-data |
| testTitle = "Changing the method used to animate a sprite"; |
| testBinary = "animatedsprite.qml"; |
| testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite"; |
| testGoal = "Verify an AnimatedSprite can be timed using application frame sync or a specified frame rate."; |
| testPreconditions = "None"; |
| testGroups = "BAT,QtQuick 2.0"; |
| |
| // Test Steps |
| prompt(twiki('---+++ ' + testTitle + '<br><br> |
| *Goal:* ' + testGoal + '<br> |
| *Pre-Requisites:* ' + testPreconditions + '<br> |
| *Tested Binary:* ' + testBinary + '<br> |
| | *Step* | *Verification* | |
| | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | |
| | Press FrameSync | Rate should show FrameSync | |
| | | The bear should be animating very fast and the FPS counter should still be 5 | |
| | Press FrameSync | The bear should be again animating slowly, Rate should show FrameRate | |
| | Press the FPS "-" button 5 times | FPS should show 0 | |
| | | The bear should be not moving | |
| | Press the FPS "-" button | The FPS label should show -1 | |
| | | The bear should be not moving | |
| | Press the FPS "+" button twice | FPS should show 1 | |
| | | The bear should be animating slowly |')); |
| } |
| } |