| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the test suite of the Qt Toolkit. |
| ** |
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| ** GNU General Public License Usage |
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| ** General Public License version 3 as published by the Free Software |
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| ****************************************************************************/ |
| |
| import QtQuick 2.0 |
| |
| Item { |
| id: spriteimageelementtest |
| anchors.fill: parent |
| property string testtext: "" |
| SpriteSequence { |
| id: spriteimage |
| sprites: [Sprite { |
| name: "happy" |
| source: "pics/squarefacesprite2.png" |
| frameCount: 6 |
| frameDuration: 120 |
| to: {"silly": 1, "sad":0} |
| }, Sprite { |
| name: "silly" |
| source: "pics/squarefacesprite.png" |
| frameCount: 6 |
| frameDuration: 120 |
| to: {"happy": 1, "sad": 0} |
| }, Sprite { |
| name: "sad" |
| source: "pics/squarefacesprite3.png" |
| frameCount: 6 |
| frameDuration: 120 |
| to: {"evil": 0.5, "sad": 1, "cyclops" : 0} |
| }, Sprite { |
| name: "cyclops" |
| source: "pics/squarefacesprite4.png" |
| frameCount: 6 |
| frameDuration: 120 |
| to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1} |
| }, Sprite { |
| name: "evil" |
| source: "pics/squarefacesprite5.png" |
| frameCount: 6 |
| frameDuration: 120 |
| to: {"sad": 1.0, "cyclops" : 0} |
| }, Sprite { |
| name: "love" |
| source: "pics/squarefacesprite6.png" |
| frameCount: 6 |
| frameDuration: 120 |
| to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1} |
| }, Sprite { |
| name: "boggled" |
| source: "pics/squarefacesprite7.png" |
| frameCount: 6 |
| frameDuration: 120 |
| to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1, "dying":0} |
| }, Sprite { |
| name: "dying" |
| source: "pics/squarefacespriteX.png" |
| frameCount: 4 |
| frameDuration: 120 |
| to: {"dead":1.0} |
| }, Sprite { |
| name: "dead" |
| source: "pics/squarefacespriteXX.png" |
| frameCount: 1 |
| frameDuration: 10000 |
| }] |
| |
| width: 300 |
| height: 300 |
| anchors.horizontalCenter: parent.horizontalCenter |
| anchors.bottom: parent.bottom |
| } |
| |
| |
| SystemTestHelp { id: helpbubble; visible: statenum != 0 |
| anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 } |
| } |
| BugPanel { id: bugpanel } |
| |
| states: [ |
| State { name: "start"; when: statenum == 1 |
| StateChangeScript { script: spriteimage.jumpTo("happy"); } |
| PropertyChanges { target: spriteimageelementtest |
| testtext: "This is a SpriteSequence element. It should be animating currently."+ |
| "It should alternate between winking and sticking out its tongue." } |
| }, |
| State { name: "stochastic2"; when: statenum == 2 |
| StateChangeScript { script: spriteimage.jumpTo("sad"); } |
| PropertyChanges { target: spriteimageelementtest |
| testtext: "The sprite should now be animating between frowning and being evil."+ |
| "This should not be alternating, but mostly frowning with the occasional evil eyes."+ |
| "After an evil eyes animation, it should return to frowning at least once." } |
| }, |
| State { name: "stochastic3"; when: statenum == 3 |
| StateChangeScript { script: spriteimage.jumpTo("cyclops"); } |
| PropertyChanges { target: spriteimageelementtest |
| testtext: "The sprite should now be animating fairly randomly between three animations where it does silly things with its eyes.\n"+ |
| "Next the sprite will animate into a static 'dead' state."+ |
| "When it does, it should first animate to and play through the 'big eyes' animation (if it is not currently playing that animation) before it enters the dying animation."} |
| }, |
| State { name: "dead"; when: statenum == 4 |
| PropertyChanges { target: spriteimage; goalSprite: "dead" } |
| PropertyChanges { target: spriteimageelementtest |
| testtext: "After a brief dying animation, the image should now be static.\n"+ |
| "Advance to restart the test." } |
| } |
| ] |
| } |