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/*!
\page plugins-howto.html
\title How to Create Qt Plugins
\brief A guide to creating plugins to extend Qt's applications and functionalities.
\ingroup frameworks-technologies
\ingroup qt-basic-concepts
\ingroup best-practices
\keyword QT_DEBUG_PLUGINS
\keyword QT_NO_PLUGIN_CHECK
Qt provides two APIs for creating plugins:
\list
\li A high-level API for writing extensions to Qt itself: custom database
drivers, image formats, text codecs, custom styles, etc.
\li A low-level API for extending Qt applications.
\endlist
For example, if you want to write a custom QStyle subclass and
have Qt applications load it dynamically, you would use the
higher-level API.
Since the higher-level API is built on top of the lower-level API,
some issues are common to both.
If you want to provide plugins for use with Qt Designer, see the Qt Designer
module documentation.
Topics:
\tableofcontents
\section1 The High-Level API: Writing Qt Extensions
Writing a plugin that extends Qt itself is achieved by
subclassing the appropriate plugin base class, implementing a few
functions, and adding a macro.
There are several plugin base classes. Derived plugins are stored
by default in sub-directories of the standard plugin directory. Qt
will not find plugins if they are not stored in the appropriate directory.
The following table summarizes the plugin base classes. Some of the classes
are private, and are therefore not documented. You can use them, but there
is no compatibility promise with later Qt versions.
\table
\header
\li Base Class
\li Directory Name
\li Qt Module
\li Key Case Sensitivity
\row
\li QAccessibleBridgePlugin
\li \c accessiblebridge
\li \l{Qt GUI}
\li Case Sensitive
\row
\li QImageIOPlugin
\li \c imageformats
\li \l{Qt GUI}
\li Case Sensitive
\row
\li QPictureFormatPlugin (obsolete)
\li \c pictureformats
\li \l{Qt GUI}
\li Case Sensitive
\row
\li QAudioSystemPlugin
\li \c audio
\li \l{Qt Multimedia}
\li Case Insensitive
\row
\li QDeclarativeVideoBackendFactoryInterface
\li \c video/declarativevideobackend
\li \l{Qt Multimedia}
\li Case Insensitive
\row
\li QGstBufferPoolPlugin
\li \c video/bufferpool
\li \l{Qt Multimedia}
\li Case Insensitive
\row
\li QMediaPlaylistIOPlugin
\li \c playlistformats
\li \l{Qt Multimedia}
\li Case Insensitive
\row
\li QMediaResourcePolicyPlugin
\li \c resourcepolicy
\li \l{Qt Multimedia}
\li Case Insensitive
\row
\li QMediaServiceProviderPlugin
\li \c mediaservice
\li \l{Qt Multimedia}
\li Case Insensitive
\row
\li QSGVideoNodeFactoryPlugin
\li \c video/videonode
\li \l{Qt Multimedia}
\li Case Insensitive
\row
\li QBearerEnginePlugin
\li \c bearer
\li \l{Qt Network}
\li Case Sensitive
\row
\li QPlatformInputContextPlugin
\li \c platforminputcontexts
\li \l{Qt Platform Abstraction}
\li Case Insensitive
\row
\li QPlatformIntegrationPlugin
\li \c platforms
\li \l{Qt Platform Abstraction}
\li Case Insensitive
\row
\li QPlatformThemePlugin
\li \c platformthemes
\li \l{Qt Platform Abstraction}
\li Case Insensitive
\row
\li QGeoPositionInfoSourceFactory
\li \c position
\li \l{Qt Positioning}
\li Case Sensitive
\row
\li QPlatformPrinterSupportPlugin
\li \c printsupport
\li \l{Qt Print Support}
\li Case Insensitive
\row
\li QSGContextPlugin
\li \c scenegraph
\li \l{Qt Quick}
\li Case Sensitive
\row
\li QScriptExtensionPlugin
\li \c script
\li \l{Qt Script}
\li Case Sensitive
\row
\li QSensorGesturePluginInterface
\li \c sensorgestures
\li \l{Qt Sensors}
\li Case Sensitive
\row
\li QSensorPluginInterface
\li \c sensors
\li \l{Qt Sensors}
\li Case Sensitive
\row
\li QSqlDriverPlugin
\li \c sqldrivers
\li \l{Qt SQL}
\li Case Sensitive
\row
\li QIconEnginePlugin
\li \c iconengines
\li \l{Qt SVG}
\li Case Insensitive
\row
\li QAccessiblePlugin
\li \c accessible
\li \l{Qt Widgets}
\li Case Sensitive
\row
\li QStylePlugin
\li \c styles
\li \l{Qt Widgets}
\li Case Insensitive
\endtable
If you have a new style class called \c MyStyle that you
want to make available as a plugin, the class needs to be defined
as follows (\c mystyleplugin.h):
\snippet plugins/doc_src_plugins-howto.cpp 0
Ensure that the class implementation is located in a \c .cpp file:
\snippet plugins/doc_src_plugins-howto.cpp 1
(Note that QStylePlugin is case-insensitive, and the lowercase
version of the key is used in our
\l{QStylePlugin::create()}{create()} implementation; most other
plugins are case sensitive.)
In addition, a json file (\c mystyleplugin.json) containing meta data
describing the plugin is required for most plugins. For style
plugins it simply contains a list of styles that can be created
by the plugin:
\snippet plugins/doc_src_plugins-howto.qdoc 6
The type of information that needs to be provided in the json file
is plugin dependent, please see the class documentation for
details on the information that needs to be contained in the
file.
For database drivers, image formats, text codecs, and most other
plugin types, no explicit object creation is required. Qt will
find and create them as required. Styles are an exception, since
you might want to set a style explicitly in code. To apply a
style, use code like this:
\snippet plugins/doc_src_plugins-howto.cpp 2
Some plugin classes require additional functions to be
implemented. See the class documentation for details of the
virtual functions that must be reimplemented for each type of
plugin.
The \l{Style Plugin Example} shows how to implement a plugin
that extends the QStylePlugin base class.
\section1 The Low-Level API: Extending Qt Applications
Not only Qt itself but also Qt application can be extended
through plugins. This requires the application to detect and load
plugins using QPluginLoader. In that context, plugins may provide
arbitrary functionality and are not limited to database drivers,
image formats, text codecs, styles, and the other types of plugin
that extend Qt's functionality.
Making an application extensible through plugins involves the
following steps:
\list 1
\li Define a set of interfaces (classes with only pure virtual
functions) used to talk to the plugins.
\li Use the Q_DECLARE_INTERFACE() macro to tell Qt's
\l{meta-object system} about the interface.
\li Use QPluginLoader in the application to load the plugins.
\li Use qobject_cast() to test whether a plugin implements a given
interface.
\endlist
Writing a plugin involves these steps:
\list 1
\li Declare a plugin class that inherits from QObject and from the
interfaces that the plugin wants to provide.
\li Use the Q_INTERFACES() macro to tell Qt's \l{meta-object
system} about the interfaces.
\li Export the plugin using the Q_PLUGIN_METADATA() macro.
\li Build the plugin using a suitable \c .pro file.
\endlist
For example, here's the definition of an interface class:
\snippet plugins/interfaces.h 2
Here's the definition of a plugin class that implements that
interface:
\snippet plugins/extrafiltersplugin.h 0
The \l{tools/plugandpaint/app}{Plug & Paint} example documentation
explains this process in detail. See also \l{Creating Custom
Widgets for Qt Designer} for information about issues that are
specific to Qt Designer. You can also take a look at the
\l{Echo Plugin Example} which is a more trivial example on
how to implement a plugin that extends Qt applications.
Please note that a QCoreApplication must have been initialized
before plugins can be loaded.
\section1 Locating Plugins
Qt applications automatically know which plugins are available,
because plugins are stored in the standard plugin subdirectories.
Because of this applications don't require any code to find and load
plugins, since Qt handles them automatically.
During development, the directory for plugins is \c{QTDIR/plugins}
(where \c QTDIR is the directory where Qt is installed), with each
type of plugin in a subdirectory for that type, for example, \c styles. If
you want your applications to use plugins and you don't want to use
the standard plugins path, have your installation process
determine the path you want to use for the plugins, and save the
path, for example, by using QSettings, for the application to read when it
runs. The application can then call QCoreApplication::addLibraryPath()
with this path and your plugins will be available to the application.
Note that the final part of the path (for example, \c styles) cannot be changed.
If you want the plugin to be loadable then one approach is to
create a subdirectory under the application, and place the plugin
in that directory. If you distribute any of the plugins that come
with Qt (the ones located in the \c plugins directory), you must
copy the subdirectory under \c plugins where the plugin is
located to your applications root folder (i.e., do not include the
\c plugins directory).
For more information about deployment,
see the \l {Deploying Qt Applications} and \l {Deploying Plugins}
documentation.
\section1 Static Plugins
The normal and most flexible way to include a plugin with an
application is to compile it into a dynamic library that is shipped
separately, and detected and loaded at runtime.
Plugins can be linked statically into your application. If you
build the static version of Qt, this is the only option for
including Qt's predefined plugins. Using static plugins makes the
deployment less error-prone, but has the disadvantage that no
functionality from plugins can be added without a complete rebuild
and redistribution of the application.
To link plugins statically, you need to add
the required plugins to your build using \c QTPLUGIN.
In the \c .pro file for your application, you need the following
entry:
\snippet plugins/doc_src_plugins-howto.pro 5
qmake automatically adds the plugins to QTPLUGIN that are typically
needed by the Qt modules used (see \l QT), while more specialized
plugins need to be added manually.
The default list of automatically added plugins can be overridden
per type.
For example, to link the minimal plugin instead of the default Qt
platform adaptation plugin, use:
\snippet plugins/doc_src_plugins-howto.pro 4
If you want neither the default, nor the minimal QPA plugin to be
linked automatically, use:
\snippet plugins/doc_src_plugins-howto.pro 6
The defaults are tuned towards an optimal out-of-the-box experience,
but may unnecessarily bloat the application.
It is recommended to inspect the linker command line built by qmake
and eliminate unnecessary plugins.
\section2 Details of Linking Static Plugins
To cause static plugins actually being linked and instantiated,
Q_IMPORT_PLUGIN() macros are also needed in application code,
but those are automatically generated by qmake and added to
your application project.
If you do not want all plugins added to QTPLUGIN to be automatically
linked, remove \c import_plugins from the \c CONFIG variable:
\snippet plugins/doc_src_plugins-howto.pro 7
\section2 Creating Static Plugins
It is also possible to create your own static plugins, by
following these steps:
\list 1
\li Add \c{CONFIG += static} to your plugin's \c .pro file.
\li Use the Q_IMPORT_PLUGIN() macro in your application.
\li Use the Q_INIT_RESOURCE() macro in your application if the plugin ships
qrc files.
\li Link your application with your plugin library using \c LIBS
in the \c .pro file.
\endlist
See the \l{tools/plugandpaint/app}{Plug & Paint} example and the
associated \l{tools/plugandpaint/plugins/basictools}{Basic Tools}
plugin for details on how to do this.
\note If you are not using qmake to build your plugin you need
to make sure that the \c{QT_STATICPLUGIN} preprocessor macro is
defined.
\section1 Deploying and Debugging Plugins
The \l{Deploying Plugins} document covers the process of deploying
plugins with applications and debugging them when problems arise.
\sa QPluginLoader, QLibrary, {Plug & Paint Example}
*/