#version 150 core | |
in vec2 qt_TexCoord0; | |
uniform float qt_Opacity; | |
uniform sampler2D source; | |
uniform vec4 color; | |
out vec4 fragColor; | |
void main() { | |
vec4 pixelColor = texture(source, qt_TexCoord0); | |
fragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity; | |
} |