blob: c95c0a5185350db897e07730c1c9b38499f2b2c5 [file] [log] [blame]
#version 150 core
in vec2 qt_TexCoord0;
uniform float qt_Opacity;
uniform sampler2D source;
uniform float desaturation;
out vec4 fragColor;
void main(void) {
vec4 textureColor = texture(source, qt_TexCoord0.st);
float grayColor = (textureColor.r + textureColor.g + textureColor.b) / 3.0;
fragColor = mix(textureColor, vec4(vec3(grayColor), textureColor.a), desaturation) * qt_Opacity;
}