blob: 455777bca55a3b9b8b2c5d0a01d108492b59cc2f [file] [log] [blame]
#version 150 core
uniform sampler2D gradientImage;
uniform float qt_Opacity;
in vec2 qt_TexCoord1;
in vec2 centerPoint;
out vec4 fragColor;
void main() {
vec4 gradientColor = texture(gradientImage, vec2(0.0, 2.0 * distance(qt_TexCoord1, centerPoint)));
fragColor = gradientColor * qt_Opacity;
}