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refs/heads/master
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qt-everywhere-src-5.15.1
/
qtgraphicaleffects
/
src
/
effects
/
shaders
/
+glslcore
/
recursiveblur.frag
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#version 150 core
in
vec2 qt_TexCoord0
;
uniform
float
qt_Opacity
;
uniform sampler2D source
;
out
vec4 fragColor
;
void
main
()
{
fragColor
=
texture
(
source
,
qt_TexCoord0
)
*
qt_Opacity
;
}