blob: 40bab5806cc39ebff0b3e5bb8dc471d05e1b690f [file] [log] [blame]
uniform highp float qt_Opacity;
uniform mediump float relativeSizeX;
uniform mediump float relativeSizeY;
uniform mediump float spread;
uniform lowp vec4 color;
varying highp vec2 qt_TexCoord0;
highp float linearstep(highp float e0, highp float e1, highp float x) {
return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
}
void main() {
lowp float alpha =
smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
highp float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
gl_FragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
}