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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#include "bmgfill_p.h"
#include <QLinearGradient>
#include <QRadialGradient>
#include <QtMath>
#include <QColor>
QT_BEGIN_NAMESPACE
BMGFill::BMGFill(const BMGFill &other)
: BMShape(other)
{
m_opacity = other.m_opacity;
m_startPoint = other.m_startPoint;
m_endPoint = other.m_endPoint;
m_highlightLength = other.m_highlightLength;
m_highlightAngle = other.m_highlightAngle;
m_colors = other.m_colors;
if (other.gradientType() == QGradient::LinearGradient)
m_gradient = new QLinearGradient;
else if (other.gradientType() == QGradient::RadialGradient)
m_gradient = new QRadialGradient;
else {
Q_UNREACHABLE();
}
}
BMGFill::~BMGFill()
{
if (m_gradient)
delete m_gradient;
}
BMBase *BMGFill::clone() const
{
return new BMGFill(*this);
}
BMGFill::BMGFill(const QJsonObject &definition, BMBase *parent)
{
setParent(parent);
BMBase::parse(definition);
if (m_hidden)
return;
qCDebug(lcLottieQtBodymovinParser) << "BMGFill::construct():" << m_name;
int type = definition.value(QLatin1String("t")).toVariant().toInt();
switch (type) {
case 1:
m_gradient = new QLinearGradient;
break;
case 2:
m_gradient = new QRadialGradient;
break;
default:
qCWarning(lcLottieQtBodymovinParser) << "Unknown gradient fill type";
}
QJsonObject color = definition.value(QLatin1String("g")).toObject();
QJsonArray colorArr = color.value(QLatin1String("k")).toObject().value(QLatin1String("k")).toArray();
int elementCount = color.value(QLatin1String("p")).toInt();
for (int i = 0; i < (elementCount) * 4; i += 4) {
// p denotes the color stop percentage
QVector4D colorVec;
colorVec[0] = colorArr[i + 1].toVariant().toFloat();
colorVec[1] = colorArr[i + 2].toVariant().toFloat();
colorVec[2] = colorArr[i + 3].toVariant().toFloat();
// Set gradient stop position into w of the vector
colorVec[3] = colorArr[i + 0].toVariant().toFloat();
BMProperty4D<QVector4D> colorPos;
colorPos.setValue(colorVec);
m_colors.push_back(colorPos);
}
QJsonObject opacity = definition.value(QLatin1String("o")).toObject();
opacity = resolveExpression(opacity);
m_opacity.construct(opacity);
QJsonObject startPoint = definition.value(QLatin1String("s")).toObject();
startPoint = resolveExpression(startPoint);
m_startPoint.construct(startPoint);
QJsonObject endPoint = definition.value(QLatin1String("e")).toObject();
endPoint = resolveExpression(endPoint);
m_endPoint.construct(endPoint);
QJsonObject highlight = definition.value(QLatin1String("h")).toObject();
m_highlightLength.construct(highlight);
QJsonObject angle = definition.value(QLatin1String("a")).toObject();
angle = resolveExpression(angle);
m_highlightAngle.construct(angle);
m_highlightAngle.setValue(0.0);
}
void BMGFill::updateProperties(int frame)
{
QGradient::Type type = gradientType();
if (type != QGradient::LinearGradient &&
type != QGradient::RadialGradient)
return;
m_startPoint.update(frame);
m_endPoint.update(frame);
m_highlightLength.update(frame);
m_highlightAngle.update(frame);
m_opacity.update(frame);
QList<BMProperty4D<QVector4D>>::iterator colorIt = m_colors.begin();
while (colorIt != m_colors.end()) {
(*colorIt).update(frame);
++colorIt;
}
setGradient();
}
void BMGFill::render(LottieRenderer &renderer) const
{
renderer.render(*this);
}
QGradient *BMGFill::value() const
{
return m_gradient;
}
QGradient::Type BMGFill::gradientType() const
{
if (m_gradient)
return m_gradient->type();
else
return QGradient::NoGradient;
}
QPointF BMGFill::startPoint() const
{
return m_startPoint.value();
}
QPointF BMGFill::endPoint() const
{
return m_endPoint.value();
}
qreal BMGFill::highlightLength() const
{
return m_highlightLength.value();
}
qreal BMGFill::highlightAngle() const
{
return m_highlightAngle.value();
}
qreal BMGFill::opacity() const
{
return m_opacity.value();
}
void BMGFill::setGradient()
{
QList<BMProperty4D<QVector4D>>::iterator colorIt = m_colors.begin();
while (colorIt != m_colors.end()) {
QVector4D colorPos = (*colorIt).value();
QColor color;
color.setRedF(static_cast<qreal>(colorPos[0]));
color.setGreenF(static_cast<qreal>(colorPos[1]));
color.setBlueF(static_cast<qreal>(colorPos[2]));
color.setAlphaF(m_opacity.value() / 100.0);
m_gradient->setColorAt(static_cast<qreal>(colorPos[3]),
color);
++colorIt;
}
switch (gradientType()) {
case QGradient::LinearGradient:
{
QLinearGradient *g = static_cast<QLinearGradient*>(m_gradient);
g->setStart(m_startPoint.value());
g->setFinalStop(m_endPoint.value());
break;
}
case QGradient::RadialGradient:
{
QRadialGradient *g = static_cast<QRadialGradient*>(m_gradient);
qreal dx = qAbs(m_endPoint.value().x() + m_startPoint.value().x());
qreal dy = qAbs(m_endPoint.value().y() + m_startPoint.value().y());
qreal radius = qSqrt(dx * dx + dy * dy);
qreal angle = qAsin(dy / radius);
g->setCenter(m_startPoint.value());
g->setCenterRadius(radius);
qreal focusRadius = 2;
qreal x = (g->radius() - 2 * focusRadius) * qCos(angle + qDegreesToRadians(m_highlightAngle.value()));
qreal y = (g->radius() - 2 * focusRadius) * qSin(angle + qDegreesToRadians(m_highlightAngle.value()));
g->setFocalPoint(g->center() + QPointF(x, y));
g->setFocalRadius(focusRadius);
break;
}
default:
break;
}
}
QT_END_NAMESPACE