blob: 92735ba86ce686f4cd033999737a607c586e717a [file] [log] [blame]
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#ifndef QAUDIOENGINE_OPENAL_P_H
#define QAUDIOENGINE_OPENAL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QObject>
#include <QList>
#include <QMap>
#include <QTimer>
#include <QUrl>
#if defined(HEADER_OPENAL_PREFIX)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include "qsoundsource_p.h"
#include "qsoundbuffer_p.h"
QT_BEGIN_NAMESPACE
class QSample;
class QSampleCache;
class QSoundBufferPrivateAL : public QSoundBuffer
{
Q_OBJECT
public:
QSoundBufferPrivateAL(QObject* parent);
virtual void bindToSource(ALuint alSource) = 0;
virtual void unbindFromSource(ALuint alSource) = 0;
};
class StaticSoundBufferAL : public QSoundBufferPrivateAL
{
Q_OBJECT
public:
StaticSoundBufferAL(QObject *parent, const QUrl &url, QSampleCache *sampleLoader);
~StaticSoundBufferAL();
State state() const override;
void load() override;
void bindToSource(ALuint alSource) override;
void unbindFromSource(ALuint alSource) override;
inline long addRef() { return ++m_ref; }
inline long release() { return --m_ref; }
inline long refCount() const { return m_ref; }
public Q_SLOTS:
void sampleReady();
void decoderError();
private:
long m_ref;
QUrl m_url;
ALuint m_alBuffer;
State m_state;
QSample *m_sample;
QSampleCache *m_sampleLoader;
};
class QSoundSourcePrivate : public QSoundSource
{
Q_OBJECT
public:
QSoundSourcePrivate(QObject *parent);
~QSoundSourcePrivate();
void play() override;
void pause() override;
void stop() override;
QSoundSource::State state() const override;
bool isLooping() const;
void setLooping(bool looping) override;
void setPosition(const QVector3D& position) override;
void setDirection(const QVector3D& direction) override;
void setVelocity(const QVector3D& velocity) override;
QVector3D velocity() const override;
QVector3D position() const override;
QVector3D direction() const override;
void setGain(qreal gain) override;
void setPitch(qreal pitch) override;
void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain) override;
void bindBuffer(QSoundBuffer*) override;
void unbindBuffer() override;
void checkState();
void release();
Q_SIGNALS:
void activate(QObject*);
private:
void sourcePlay();
void sourcePause();
ALuint m_alSource;
QSoundBufferPrivateAL *m_bindBuffer;
bool m_isReady; //true if the sound source is already bound to some sound buffer
QSoundSource::State m_state;
qreal m_gain;
qreal m_pitch;
qreal m_coneInnerAngle;
qreal m_coneOuterAngle;
qreal m_coneOuterGain;
};
class QAudioEnginePrivate : public QObject
{
Q_OBJECT
public:
QAudioEnginePrivate(QObject *parent);
~QAudioEnginePrivate();
bool isLoading() const;
QSoundSource* createSoundSource();
void releaseSoundSource(QSoundSource *soundInstance);
QSoundBuffer* getStaticSoundBuffer(const QUrl& url);
void releaseSoundBuffer(QSoundBuffer *buffer);
QVector3D listenerPosition() const;
QVector3D listenerVelocity() const;
qreal listenerGain() const;
void setListenerPosition(const QVector3D& position);
void setListenerVelocity(const QVector3D& velocity);
void setListenerOrientation(const QVector3D& direction, const QVector3D& up);
void setListenerGain(qreal gain);
void setDopplerFactor(qreal dopplerFactor);
void setSpeedOfSound(qreal speedOfSound);
static bool checkNoError(const char *msg);
Q_SIGNALS:
void isLoadingChanged();
private Q_SLOTS:
void updateSoundSources();
void soundSourceActivate(QObject *soundSource);
private:
QList<QSoundSourcePrivate*> m_activeInstances;
QList<QSoundSourcePrivate*> m_instancePool;
QMap<QUrl, QSoundBufferPrivateAL*> m_staticBufferPool;
QSampleCache *m_sampleLoader;
QTimer m_updateTimer;
};
QT_END_NAMESPACE
#endif