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#include "qdeclarative_audiolistener_p.h"
#include "qdeclarative_audioengine_p.h"
#include "qdebug.h"
#define DEBUG_AUDIOENGINE
QT_USE_NAMESPACE
/*!
\qmltype AudioListener
\instantiates QDeclarativeAudioListener
\since 5.0
\brief Control global listener parameters.
\inqmlmodule QtAudioEngine
\ingroup multimedia_audioengine
\inherits Item
\preliminary
\deprecated
AudioListener will have only one global instance and you can either access it through the
listener property of AudioEngine:
\qml
Rectangle {
color:"white"
width: 300
height: 500
AudioEngine {
id:audioengine
listener.up:"0,0,1"
listener.velocity:"0,0,0"
listener.direction:"0,1,0"
listener.position:Qt.vector3d(observer.x, observer.y, 0);
}
Item {
id: observer
x: 10 + observer.percent * 100
y: 20 + observer.percent * 80
property real percent: 0
SequentialAnimation on percent {
loops: Animation.Infinite
running: true
NumberAnimation {
duration: 8000
from: 0
to: 1
}
}
}
}
\endqml
or alternatively, by defining an AudioListener outside AudioEngine:
\qml
Rectangle {
color:"white"
width: 300
height: 500
AudioEngine {
id:audioengine
listener.up:"0,0,1"
listener.velocity:"0,0,0"
listener.direction:"0,1,0"
}
AudioListener {
engine:audioengine
position: Qt.vector3d(observer.x, observer.y, 0);
}
Item {
id: observer
x: 10 + observer.percent * 100
y: 20 + observer.percent * 80
property real percent: 0
SequentialAnimation on percent {
loops: Animation.Infinite
running: true
NumberAnimation {
duration: 8000
from: 0
to: 1
}
}
}
}
\endqml
This separate AudioListener definition is allowed to make QML bindings easier in some cases.
*/
QDeclarativeAudioListener::QDeclarativeAudioListener(QObject *parent)
: QObject(parent)
, m_engine(0)
{
m_engine = qobject_cast<QDeclarativeAudioEngine*>(parent);
}
QDeclarativeAudioListener::~QDeclarativeAudioListener()
{
}
/*!
\qmlproperty QtAudioEngine::AudioEngine QtAudioEngine::AudioListener::engine
This property holds the reference to AudioEngine, and must only be set once.
*/
QDeclarativeAudioEngine* QDeclarativeAudioListener::engine() const
{
return m_engine;
}
void QDeclarativeAudioListener::setEngine(QDeclarativeAudioEngine *engine)
{
setParent(engine);
m_engine = engine;
}
/*!
\qmlproperty vector3d QtAudioEngine::AudioListener::position
This property holds the 3D position of the listener.
*/
QVector3D QDeclarativeAudioListener::position() const
{
return m_engine->engine()->listenerPosition();
}
void QDeclarativeAudioListener::setPosition(const QVector3D &position)
{
#ifdef DEBUG_AUDIOENGINE
qDebug() << "QDeclarativeAudioListener::setPosition";
#endif
m_engine->engine()->setListenerPosition(position);
emit positionChanged();
}
/*!
\qmlproperty vector3d QtAudioEngine::AudioListener::direction
This property holds the normalized 3D direction vector of the listener.
*/
QVector3D QDeclarativeAudioListener::direction() const
{
return m_engine->engine()->listenerDirection();
}
void QDeclarativeAudioListener::setDirection(const QVector3D &direction)
{
#ifdef DEBUG_AUDIOENGINE
qDebug() << "QDeclarativeAudioListener::setDirection";
#endif
m_engine->engine()->setListenerDirection(direction);
emit directionChanged();
}
/*!
\qmlproperty vector3d QtAudioEngine::AudioListener::velocity
This property holds the 3D velocity vector of the listener.
*/
QVector3D QDeclarativeAudioListener::velocity() const
{
return m_engine->engine()->listenerVelocity();
}
void QDeclarativeAudioListener::setVelocity(const QVector3D &velocity)
{
#ifdef DEBUG_AUDIOENGINE
qDebug() << "QDeclarativeAudioListener::setVelocity";
#endif
m_engine->engine()->setListenerVelocity(velocity);
emit velocityChanged();
}
/*!
\qmlproperty vector3d QtAudioEngine::AudioListener::up
This property holds the normalized 3D up vector of the listener.
*/
QVector3D QDeclarativeAudioListener::up() const
{
return m_engine->engine()->listenerUp();
}
void QDeclarativeAudioListener::setUp(const QVector3D &up)
{
#ifdef DEBUG_AUDIOENGINE
qDebug() << "QDeclarativeAudioListener::setUp";
#endif
m_engine->engine()->setListenerUp(up);
emit upChanged();
}
/*!
\qmlproperty real QtAudioEngine::AudioListener::gain
This property will modulate all audio output from audio engine instances.
*/
qreal QDeclarativeAudioListener::gain() const
{
return m_engine->engine()->listenerGain();
}
void QDeclarativeAudioListener::setGain(qreal gain)
{
#ifdef DEBUG_AUDIOENGINE
qDebug() << "QDeclarativeAudioListener::setGain";
#endif
m_engine->engine()->setListenerGain(gain);
emit gainChanged();
}