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#include "qaudiobuffer.h"
#include "qaudiobuffer_p.h"
#include <QObject>
#include <QDebug>
QT_BEGIN_NAMESPACE
static void qRegisterAudioBufferMetaTypes()
{
qRegisterMetaType<QAudioBuffer>();
}
Q_CONSTRUCTOR_FUNCTION(qRegisterAudioBufferMetaTypes)
class QAudioBufferPrivate : public QSharedData
{
public:
QAudioBufferPrivate(QAbstractAudioBuffer *provider)
: mProvider(provider)
, mCount(1)
{
}
~QAudioBufferPrivate()
{
if (mProvider)
mProvider->release();
}
void ref()
{
mCount.ref();
}
void deref()
{
if (!mCount.deref())
delete this;
}
QAudioBufferPrivate *clone();
static QAudioBufferPrivate *acquire(QAudioBufferPrivate *other)
{
if (!other)
return nullptr;
// Ref the other (if there are extant data() pointers, they will
// also point here - it's a feature, not a bug, like QByteArray)
other->ref();
return other;
}
QAbstractAudioBuffer *mProvider;
QAtomicInt mCount;
};
// Private class to go in .cpp file
class QMemoryAudioBufferProvider : public QAbstractAudioBuffer {
public:
QMemoryAudioBufferProvider(const void *data, int frameCount, const QAudioFormat &format, qint64 startTime)
: mStartTime(startTime)
, mFrameCount(frameCount)
, mFormat(format)
{
int numBytes = format.bytesForFrames(frameCount);
if (numBytes > 0) {
mBuffer = malloc(numBytes);
if (!mBuffer) {
// OOM, if that's likely
mStartTime = -1;
mFrameCount = 0;
mFormat = QAudioFormat();
} else {
// Allocated, see if we have data to copy
if (data) {
memcpy(mBuffer, data, numBytes);
} else {
// We have to fill with the zero value..
switch (format.sampleType()) {
case QAudioFormat::SignedInt:
// Signed int means 0x80, 0x8000 is zero
// XXX this is not right for > 8 bits(0x8080 vs 0x8000)
memset(mBuffer, 0x80, numBytes);
break;
default:
memset(mBuffer, 0x0, numBytes);
}
}
}
} else
mBuffer = nullptr;
}
~QMemoryAudioBufferProvider()
{
if (mBuffer)
free(mBuffer);
}
void release() override {delete this;}
QAudioFormat format() const override {return mFormat;}
qint64 startTime() const override {return mStartTime;}
int frameCount() const override {return mFrameCount;}
void *constData() const override {return mBuffer;}
void *writableData() override {return mBuffer;}
QAbstractAudioBuffer *clone() const override
{
return new QMemoryAudioBufferProvider(mBuffer, mFrameCount, mFormat, mStartTime);
}
void *mBuffer;
qint64 mStartTime;
int mFrameCount;
QAudioFormat mFormat;
};
QAudioBufferPrivate *QAudioBufferPrivate::clone()
{
// We want to create a single bufferprivate with a
// single qaab
// This should only be called when the count is > 1
Q_ASSERT(mCount.loadRelaxed() > 1);
if (mProvider) {
QAbstractAudioBuffer *abuf = mProvider->clone();
if (!abuf) {
abuf = new QMemoryAudioBufferProvider(mProvider->constData(), mProvider->frameCount(), mProvider->format(), mProvider->startTime());
}
if (abuf) {
return new QAudioBufferPrivate(abuf);
}
}
return nullptr;
}
/*!
\class QAbstractAudioBuffer
\internal
*/
/*!
\class QAudioBuffer
\inmodule QtMultimedia
\ingroup multimedia
\ingroup multimedia_audio
\brief The QAudioBuffer class represents a collection of audio samples with a specific format and sample rate.
*/
// ^ Mostly useful with probe or decoder
/*!
Create a new, empty, invalid buffer.
*/
QAudioBuffer::QAudioBuffer()
: d(nullptr)
{
}
/*!
\internal
Create a new audio buffer from the supplied \a provider. This
constructor is typically only used when handling certain hardware
or media framework specific buffers, and generally isn't useful
in application code.
*/
QAudioBuffer::QAudioBuffer(QAbstractAudioBuffer *provider)
: d(new QAudioBufferPrivate(provider))
{
}
/*!
Creates a new audio buffer from \a other. Generally
this will have copy-on-write semantics - a copy will
only be made when it has to be.
*/
QAudioBuffer::QAudioBuffer(const QAudioBuffer &other)
{
d = QAudioBufferPrivate::acquire(other.d);
}
/*!
Creates a new audio buffer from the supplied \a data, in the
given \a format. The format will determine how the number
and sizes of the samples are interpreted from the \a data.
If the supplied \a data is not an integer multiple of the
calculated frame size, the excess data will not be used.
This audio buffer will copy the contents of \a data.
\a startTime (in microseconds) indicates when this buffer
starts in the stream.
If this buffer is not part of a stream, set it to -1.
*/
QAudioBuffer::QAudioBuffer(const QByteArray &data, const QAudioFormat &format, qint64 startTime)
{
if (format.isValid()) {
int frameCount = format.framesForBytes(data.size());
d = new QAudioBufferPrivate(new QMemoryAudioBufferProvider(data.constData(), frameCount, format, startTime));
} else
d = nullptr;
}
/*!
Creates a new audio buffer with space for \a numFrames frames of
the given \a format. The individual samples will be initialized
to the default for the format.
\a startTime (in microseconds) indicates when this buffer
starts in the stream.
If this buffer is not part of a stream, set it to -1.
*/
QAudioBuffer::QAudioBuffer(int numFrames, const QAudioFormat &format, qint64 startTime)
{
if (format.isValid())
d = new QAudioBufferPrivate(new QMemoryAudioBufferProvider(nullptr, numFrames, format, startTime));
else
d = nullptr;
}
/*!
Assigns the \a other buffer to this.
*/
QAudioBuffer &QAudioBuffer::operator =(const QAudioBuffer &other)
{
if (this->d != other.d) {
if (d)
d->deref();
d = QAudioBufferPrivate::acquire(other.d);
}
return *this;
}
/*!
Destroys this audio buffer.
*/
QAudioBuffer::~QAudioBuffer()
{
if (d)
d->deref();
}
/*!
Returns true if this is a valid buffer. A valid buffer
has more than zero frames in it and a valid format.
*/
bool QAudioBuffer::isValid() const
{
if (!d || !d->mProvider)
return false;
return d->mProvider->format().isValid() && (d->mProvider->frameCount() > 0);
}
/*!
Returns the \l {QAudioFormat}{format} of this buffer.
Several properties of this format influence how
the \l duration() or \l byteCount() are calculated
from the \l frameCount().
*/
QAudioFormat QAudioBuffer::format() const
{
if (!isValid())
return QAudioFormat();
return d->mProvider->format();
}
/*!
Returns the number of complete audio frames in this buffer.
An audio frame is an interleaved set of one sample per channel
for the same instant in time.
*/
int QAudioBuffer::frameCount() const
{
if (!isValid())
return 0;
return d->mProvider->frameCount();
}
/*!
Returns the number of samples in this buffer.
If the format of this buffer has multiple channels,
then this count includes all channels. This means
that a stereo buffer with 1000 samples in total will
have 500 left samples and 500 right samples (interleaved),
and this function will return 1000.
\sa frameCount()
*/
int QAudioBuffer::sampleCount() const
{
if (!isValid())
return 0;
return frameCount() * format().channelCount();
}
/*!
Returns the size of this buffer, in bytes.
*/
int QAudioBuffer::byteCount() const
{
const QAudioFormat f(format());
return format().bytesForFrames(frameCount());
}
/*!
Returns the duration of audio in this buffer, in microseconds.
This depends on the \l format(), and the \l frameCount().
*/
qint64 QAudioBuffer::duration() const
{
return format().durationForFrames(frameCount());
}
/*!
Returns the time in a stream that this buffer starts at (in microseconds).
If this buffer is not part of a stream, this will return -1.
*/
qint64 QAudioBuffer::startTime() const
{
if (!isValid())
return -1;
return d->mProvider->startTime();
}
/*!
Returns a pointer to this buffer's data. You can only read it.
This method is preferred over the const version of \l data() to
prevent unnecessary copying.
There is also a templatized version of this constData() function that
allows you to retrieve a specific type of read-only pointer to
the data. Note that there is no checking done on the format of
the audio buffer - this is simply a convenience function.
\code
// With a 16bit sample buffer:
const quint16 *data = buffer->constData<quint16>();
\endcode
*/
const void* QAudioBuffer::constData() const
{
if (!isValid())
return nullptr;
return d->mProvider->constData();
}
/*!
Returns a pointer to this buffer's data. You can only read it.
You should use the \l constData() function rather than this
to prevent accidental deep copying.
There is also a templatized version of this data() function that
allows you to retrieve a specific type of read-only pointer to
the data. Note that there is no checking done on the format of
the audio buffer - this is simply a convenience function.
\code
// With a 16bit sample const buffer:
const quint16 *data = buffer->data<quint16>();
\endcode
*/
const void* QAudioBuffer::data() const
{
if (!isValid())
return nullptr;
return d->mProvider->constData();
}
/*
Template data/constData functions caused override problems with qdoc,
so moved their docs into the non template versions.
*/
/*!
Returns a pointer to this buffer's data. You can modify the
data through the returned pointer.
Since QAudioBuffers can share the actual sample data, calling
this function will result in a deep copy being made if there
are any other buffers using the sample. You should avoid calling
this unless you really need to modify the data.
This pointer will remain valid until the underlying storage is
detached. In particular, if you obtain a pointer, and then
copy this audio buffer, changing data through this pointer may
change both buffer instances. Calling \l data() on either instance
will again cause a deep copy to be made, which may invalidate
the pointers returned from this function previously.
There is also a templatized version of data() allows you to retrieve
a specific type of pointer to the data. Note that there is no
checking done on the format of the audio buffer - this is
simply a convenience function.
\code
// With a 16bit sample buffer:
quint16 *data = buffer->data<quint16>(); // May cause deep copy
\endcode
*/
void *QAudioBuffer::data()
{
if (!isValid())
return nullptr;
if (d->mCount.loadRelaxed() != 1) {
// Can't share a writable buffer
// so we need to detach
QAudioBufferPrivate *newd = d->clone();
// This shouldn't happen
if (!newd)
return nullptr;
d->deref();
d = newd;
}
// We're (now) the only user of this qaab, so
// see if it's writable directly
void *buffer = d->mProvider->writableData();
if (buffer) {
return buffer;
}
// Wasn't writable, so turn it into a memory provider
QAbstractAudioBuffer *memBuffer = new QMemoryAudioBufferProvider(constData(), frameCount(), format(), startTime());
if (memBuffer) {
d->mProvider->release();
d->mCount.storeRelaxed(1);
d->mProvider = memBuffer;
return memBuffer->writableData();
}
return nullptr;
}
// Template helper classes worth documenting
/*!
\class QAudioBuffer::StereoFrameDefault
\internal
Just a trait class for the default value.
*/
/*!
\class QAudioBuffer::StereoFrame
\brief The StereoFrame class provides a simple wrapper for a stereo audio frame.
\inmodule QtMultimedia
\ingroup multimedia
\ingroup multimedia_audio
This templatized structure lets you treat a block of individual samples as an
interleaved stereo stream frame. This is most useful when used with the templatized
\l {QAudioBuffer::data()}{data()} functions of QAudioBuffer. Generally the data
is accessed as a pointer, so no copying should occur.
There are some predefined instantiations of this template for working with common
stereo sample depths in a convenient way.
This frame structure has \e left and \e right members for accessing individual channel data.
For example:
\code
// Assuming 'buffer' is an unsigned 16 bit stereo buffer..
QAudioBuffer::S16U *frames = buffer->data<QAudioBuffer::S16U>();
for (int i=0; i < buffer->frameCount(); i++) {
qSwap(frames[i].left, frames[i].right);
}
\endcode
\sa QAudioBuffer::S8U, QAudioBuffer::S8S, QAudioBuffer::S16S, QAudioBuffer::S16U, QAudioBuffer::S32F
*/
/*!
\fn template <typename T> QAudioBuffer::StereoFrame<T>::StereoFrame()
Constructs a new frame with the "silent" value for this
sample format (0 for signed formats and floats, 0x8* for unsigned formats).
*/
/*!
\fn template <typename T> QAudioBuffer::StereoFrame<T>::StereoFrame(T leftSample, T rightSample)
Constructs a new frame with the supplied \a leftSample and \a rightSample values.
*/
/*!
\fn template <typename T> QAudioBuffer::StereoFrame<T>::operator=(const StereoFrame &other)
Assigns \a other to this frame.
*/
/*!
\fn template <typename T> QAudioBuffer::StereoFrame<T>::average() const
Returns the arithmetic average of the left and right samples.
*/
/*! \fn template <typename T> QAudioBuffer::StereoFrame<T>::clear()
Sets the values of this frame to the "silent" value.
*/
/*!
\variable QAudioBuffer::StereoFrame::left
\brief the left sample
*/
/*!
\variable QAudioBuffer::StereoFrame::right
\brief the right sample
*/
/*!
\typedef QAudioBuffer::S8U
This is a predefined specialization for an unsigned stereo 8 bit sample. Each
channel is an \e {unsigned char}.
*/
/*!
\typedef QAudioBuffer::S8S
This is a predefined specialization for a signed stereo 8 bit sample. Each
channel is a \e {signed char}.
*/
/*!
\typedef QAudioBuffer::S16U
This is a predefined specialization for an unsigned stereo 16 bit sample. Each
channel is an \e {unsigned short}.
*/
/*!
\typedef QAudioBuffer::S16S
This is a predefined specialization for a signed stereo 16 bit sample. Each
channel is a \e {signed short}.
*/
/*!
\typedef QAudioBuffer::S32F
This is a predefined specialization for an 32 bit float sample. Each
channel is a \e float.
*/
QT_END_NAMESPACE