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#include "qaudiosystemplugin.h"
#include "qaudiosystempluginext_p.h"
QT_BEGIN_NAMESPACE
QAudioSystemFactoryInterface::~QAudioSystemFactoryInterface()
{
}
QAudioSystemPluginExtension::~QAudioSystemPluginExtension()
{
}
/*!
\class QAudioSystemPlugin
\brief The QAudioSystemPlugin class provides an abstract base for audio plugins.
\ingroup multimedia
\ingroup multimedia_audio
\inmodule QtMultimedia
Writing a audio plugin is achieved by subclassing this base class,
reimplementing the pure virtual functions availableDevices(),
createInput(), createOutput() and createDeviceInfo() then exporting
the class with the Q_PLUGIN_METADATA() macro.
The json file containing the meta data should contain a list of keys
matching the plugin. Add "default" to your list of keys available
to override the default audio device to be provided by your plugin.
\code
{ "Keys": [ "default" ] }
\endcode
Unit tests are available to help in debugging new plugins.
\sa QAbstractAudioDeviceInfo, QAbstractAudioOutput, QAbstractAudioInput
Qt comes with plugins for Windows (WinMM and WASAPI), Linux (ALSA and PulseAudio), \macos / iOS
(CoreAudio), Android (OpenSL ES) and QNX.
If no audio plugins are available, a fallback dummy backend will be used.
This should print out warnings if this is the case when you try and use QAudioInput
or QAudioOutput. To fix this problem, make sure the dependencies for the Qt plugins are
installed on the system and reconfigure Qt (e.g. alsa-devel package on Linux), or create your
own plugin with a default key to always override the dummy fallback. The easiest way to
determine if you have only a dummy backend is to get a list of available audio devices.
QAudioDeviceInfo::availableDevices(QAudio::AudioOutput).size() = 0 (dummy backend)
*/
/*!
\fn QAudioSystemPlugin::QAudioSystemPlugin(QObject* parent)
Constructs a new audio plugin with \a parent.
This is invoked automatically by the Q_PLUGIN_METADATA() macro.
*/
QAudioSystemPlugin::QAudioSystemPlugin(QObject* parent) :
QObject(parent)
{}
/*!
\fn QAudioSystemPlugin::~QAudioSystemPlugin()
Destroys the audio plugin.
You never have to call this explicitly. Qt destroys a plugin automatically when it is no longer used.
*/
QAudioSystemPlugin::~QAudioSystemPlugin()
{}
/*!
\fn QList<QByteArray> QAudioSystemPlugin::availableDevices(QAudio::Mode mode) const
Returns a list of available audio devices for \a mode
*/
/*!
\fn QAbstractAudioInput* QAudioSystemPlugin::createInput(const QByteArray& device)
Returns a pointer to a QAbstractAudioInput created using \a device identifier
*/
/*!
\fn QAbstractAudioOutput* QAudioSystemPlugin::createOutput(const QByteArray& device)
Returns a pointer to a QAbstractAudioOutput created using \a device identifier
*/
/*!
\fn QAbstractAudioDeviceInfo* QAudioSystemPlugin::createDeviceInfo(const QByteArray& device, QAudio::Mode mode)
Returns a pointer to a QAbstractAudioDeviceInfo created using \a device and \a mode
*/
QT_END_NAMESPACE
#include "moc_qaudiosystemplugin.cpp"