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#include "qsamplecache_p.h"
#include "qwavedecoder_p.h"
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkReply>
#include <QtNetwork/QNetworkRequest>
#include <QtCore/QDebug>
//#define QT_SAMPLECACHE_DEBUG
#include <mutex>
QT_BEGIN_NAMESPACE
/*!
\class QSampleCache
\internal
When you want to get a sound sample data, you need to request the QSample reference from QSampleCache.
\code
QSample *m_sample; // class member.
private Q_SLOTS:
void decoderError();
void sampleReady();
\endcode
\code
Q_GLOBAL_STATIC(QSampleCache, sampleCache) //declare a singleton manager
\endcode
\code
m_sample = sampleCache()->requestSample(url);
switch(m_sample->state()) {
case QSample::Ready:
sampleReady();
break;
case QSample::Error:
decoderError();
break;
default:
connect(m_sample, SIGNAL(error()), this, SLOT(decoderError()));
connect(m_sample, SIGNAL(ready()), this, SLOT(sampleReady()));
break;
}
\endcode
When you no longer need the sound sample data, you need to release it:
\code
if (m_sample) {
m_sample->release();
m_sample = 0;
}
\endcode
*/
QSampleCache::QSampleCache(QObject *parent)
: QObject(parent)
, m_networkAccessManager(nullptr)
, m_capacity(0)
, m_usage(0)
, m_loadingRefCount(0)
{
m_loadingThread.setObjectName(QLatin1String("QSampleCache::LoadingThread"));
connect(&m_loadingThread, SIGNAL(finished()), this, SIGNAL(isLoadingChanged()));
connect(&m_loadingThread, SIGNAL(started()), this, SIGNAL(isLoadingChanged()));
}
QNetworkAccessManager& QSampleCache::networkAccessManager()
{
if (!m_networkAccessManager)
m_networkAccessManager = new QNetworkAccessManager();
return *m_networkAccessManager;
}
QSampleCache::~QSampleCache()
{
const std::lock_guard<QRecursiveMutex> locker(m_mutex);
m_loadingThread.quit();
m_loadingThread.wait();
// Killing the loading thread means that no samples can be
// deleted using deleteLater. And some samples that had deleteLater
// already called won't have been processed (m_staleSamples)
for (auto it = m_samples.cbegin(), end = m_samples.cend(); it != end; ++it)
delete it.value();
const auto copyStaleSamples = m_staleSamples; //deleting a sample does affect the m_staleSamples list, but we create a copy
for (QSample* sample : copyStaleSamples)
delete sample;
delete m_networkAccessManager;
}
void QSampleCache::loadingRelease()
{
QMutexLocker locker(&m_loadingMutex);
m_loadingRefCount--;
if (m_loadingRefCount == 0) {
if (m_loadingThread.isRunning()) {
if (m_networkAccessManager) {
m_networkAccessManager->deleteLater();
m_networkAccessManager = nullptr;
}
m_loadingThread.exit();
}
}
}
bool QSampleCache::isLoading() const
{
return m_loadingThread.isRunning();
}
bool QSampleCache::isCached(const QUrl &url) const
{
const std::lock_guard<QRecursiveMutex> locker(m_mutex);
return m_samples.contains(url);
}
QSample* QSampleCache::requestSample(const QUrl& url)
{
//lock and add first to make sure live loadingThread will not be killed during this function call
m_loadingMutex.lock();
m_loadingRefCount++;
m_loadingMutex.unlock();
if (!m_loadingThread.isRunning())
m_loadingThread.start();
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "QSampleCache: request sample [" << url << "]";
#endif
std::unique_lock<QRecursiveMutex> locker(m_mutex);
QMap<QUrl, QSample*>::iterator it = m_samples.find(url);
QSample* sample;
if (it == m_samples.end()) {
sample = new QSample(url, this);
m_samples.insert(url, sample);
sample->moveToThread(&m_loadingThread);
} else {
sample = *it;
}
sample->addRef();
locker.unlock();
sample->loadIfNecessary();
return sample;
}
void QSampleCache::setCapacity(qint64 capacity)
{
const std::lock_guard<QRecursiveMutex> locker(m_mutex);
if (m_capacity == capacity)
return;
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "QSampleCache: capacity changes from " << m_capacity << "to " << capacity;
#endif
if (m_capacity > 0 && capacity <= 0) { //memory management strategy changed
for (QMap<QUrl, QSample*>::iterator it = m_samples.begin(); it != m_samples.end();) {
QSample* sample = *it;
if (sample->m_ref == 0) {
unloadSample(sample);
it = m_samples.erase(it);
} else {
++it;
}
}
}
m_capacity = capacity;
refresh(0);
}
// Called locked
void QSampleCache::unloadSample(QSample *sample)
{
m_usage -= sample->m_soundData.size();
m_staleSamples.insert(sample);
sample->deleteLater();
}
// Called in both threads
void QSampleCache::refresh(qint64 usageChange)
{
const std::lock_guard<QRecursiveMutex> locker(m_mutex);
m_usage += usageChange;
if (m_capacity <= 0 || m_usage <= m_capacity)
return;
#ifdef QT_SAMPLECACHE_DEBUG
qint64 recoveredSize = 0;
#endif
//free unused samples to keep usage under capacity limit.
for (QMap<QUrl, QSample*>::iterator it = m_samples.begin(); it != m_samples.end();) {
QSample* sample = *it;
if (sample->m_ref > 0) {
++it;
continue;
}
#ifdef QT_SAMPLECACHE_DEBUG
recoveredSize += sample->m_soundData.size();
#endif
unloadSample(sample);
it = m_samples.erase(it);
if (m_usage <= m_capacity)
return;
}
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "QSampleCache: refresh(" << usageChange
<< ") recovered size =" << recoveredSize
<< "new usage =" << m_usage;
#endif
if (m_usage > m_capacity)
qWarning() << "QSampleCache: usage[" << m_usage << " out of limit[" << m_capacity << "]";
}
// Called in both threads
void QSampleCache::removeUnreferencedSample(QSample *sample)
{
const std::lock_guard<QRecursiveMutex> locker(m_mutex);
m_staleSamples.remove(sample);
}
// Called in loader thread (since this lives in that thread)
// Also called from application thread after loader thread dies.
QSample::~QSample()
{
// Remove ourselves from our parent
m_parent->removeUnreferencedSample(this);
QMutexLocker locker(&m_mutex);
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "~QSample" << this << ": deleted [" << m_url << "]" << QThread::currentThread();
#endif
cleanup();
}
// Called in application thread
void QSample::loadIfNecessary()
{
QMutexLocker locker(&m_mutex);
if (m_state == QSample::Error || m_state == QSample::Creating) {
m_state = QSample::Loading;
QMetaObject::invokeMethod(this, "load", Qt::QueuedConnection);
} else {
qobject_cast<QSampleCache*>(m_parent)->loadingRelease();
}
}
// Called in application thread
bool QSampleCache::notifyUnreferencedSample(QSample* sample)
{
if (m_loadingThread.isRunning())
m_loadingThread.wait();
const std::lock_guard<QRecursiveMutex> locker(m_mutex);
if (m_capacity > 0)
return false;
m_samples.remove(sample->m_url);
unloadSample(sample);
return true;
}
// Called in application thread
void QSample::release()
{
QMutexLocker locker(&m_mutex);
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "Sample:: release" << this << QThread::currentThread() << m_ref;
#endif
if (--m_ref == 0) {
locker.unlock();
m_parent->notifyUnreferencedSample(this);
}
}
// Called in dtor and when stream is loaded
// must be called locked.
void QSample::cleanup()
{
if (m_waveDecoder)
m_waveDecoder->deleteLater();
if (m_stream)
m_stream->deleteLater();
m_waveDecoder = nullptr;
m_stream = nullptr;
}
// Called in application thread
void QSample::addRef()
{
m_ref++;
}
// Called in loading thread
void QSample::readSample()
{
Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
QMutexLocker m(&m_mutex);
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "QSample: readSample";
#endif
qint64 read = m_waveDecoder->read(m_soundData.data() + m_sampleReadLength,
qMin(m_waveDecoder->bytesAvailable(),
qint64(m_waveDecoder->size() - m_sampleReadLength)));
if (read > 0)
m_sampleReadLength += read;
if (m_sampleReadLength < m_waveDecoder->size())
return;
Q_ASSERT(m_sampleReadLength == qint64(m_soundData.size()));
onReady();
}
// Called in loading thread
void QSample::decoderReady()
{
Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
QMutexLocker m(&m_mutex);
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "QSample: decoder ready";
#endif
m_parent->refresh(m_waveDecoder->size());
m_soundData.resize(m_waveDecoder->size());
m_sampleReadLength = 0;
qint64 read = m_waveDecoder->read(m_soundData.data(), m_waveDecoder->size());
if (read > 0)
m_sampleReadLength += read;
if (m_sampleReadLength >= m_waveDecoder->size())
onReady();
}
// Called in all threads
QSample::State QSample::state() const
{
QMutexLocker m(&m_mutex);
return m_state;
}
// Called in loading thread
// Essentially a second ctor, doesn't need locks (?)
void QSample::load()
{
Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "QSample: load [" << m_url << "]";
#endif
m_stream = m_parent->networkAccessManager().get(QNetworkRequest(m_url));
connect(m_stream, SIGNAL(errorOccurred(QNetworkReply::NetworkError)), SLOT(decoderError()));
m_waveDecoder = new QWaveDecoder(m_stream);
connect(m_waveDecoder, SIGNAL(formatKnown()), SLOT(decoderReady()));
connect(m_waveDecoder, SIGNAL(parsingError()), SLOT(decoderError()));
connect(m_waveDecoder, SIGNAL(readyRead()), SLOT(readSample()));
}
// Called in loading thread
void QSample::decoderError()
{
Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
QMutexLocker m(&m_mutex);
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "QSample: decoder error";
#endif
cleanup();
m_state = QSample::Error;
qobject_cast<QSampleCache*>(m_parent)->loadingRelease();
emit error();
}
// Called in loading thread from decoder when sample is done. Locked already.
void QSample::onReady()
{
Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
#ifdef QT_SAMPLECACHE_DEBUG
qDebug() << "QSample: load ready";
#endif
m_audioFormat = m_waveDecoder->audioFormat();
cleanup();
m_state = QSample::Ready;
qobject_cast<QSampleCache*>(m_parent)->loadingRelease();
emit ready();
}
// Called in application thread, then moved to loader thread
QSample::QSample(const QUrl& url, QSampleCache *parent)
: m_parent(parent)
, m_stream(nullptr)
, m_waveDecoder(nullptr)
, m_url(url)
, m_sampleReadLength(0)
, m_state(Creating)
, m_ref(0)
{
}
QT_END_NAMESPACE
#include "moc_qsamplecache_p.cpp"