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#ifndef QSOUNDEFFECT_PULSE_H
#define QSOUNDEFFECT_PULSE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qsoundeffect.h"
#include <QtCore/qobject.h>
#include <QtCore/qdatetime.h>
#include <QtCore/qmutex.h>
#include <qmediaplayer.h>
#include <pulse/pulseaudio.h>
#include "qsamplecache_p.h"
#include <private/qmediaresourcepolicy_p.h>
#include <private/qmediaresourceset_p.h>
QT_BEGIN_NAMESPACE
class QSoundEffectRef;
class QSoundEffectPrivate : public QObject
{
Q_OBJECT
public:
explicit QSoundEffectPrivate(QObject* parent);
explicit QSoundEffectPrivate(const QAudioDeviceInfo &audioDevice, QObject *parent);
~QSoundEffectPrivate();
static QStringList supportedMimeTypes();
QUrl source() const;
void setSource(const QUrl &url);
int loopCount() const;
int loopsRemaining() const;
void setLoopCount(int loopCount);
qreal volume() const;
void setVolume(qreal volume);
bool isMuted() const;
void setMuted(bool muted);
bool isLoaded() const;
bool isPlaying() const;
QSoundEffect::Status status() const;
void release();
QString category() const;
void setCategory(const QString &category);
public Q_SLOTS:
void play();
void stop();
Q_SIGNALS:
void loopsRemainingChanged();
void volumeChanged();
void mutedChanged();
void loadedChanged();
void playingChanged();
void statusChanged();
void categoryChanged();
private Q_SLOTS:
void decoderError();
void sampleReady();
void uploadSample();
void contextReady();
void contextFailed();
void underRun();
void prepare();
void streamReady();
void emptyComplete(void *stream, bool reload);
void handleAvailabilityChanged(bool available);
private:
void playAvailable();
void playSample();
enum EmptyStreamOption {
ReloadSampleWhenDone = 0x1
};
Q_DECLARE_FLAGS(EmptyStreamOptions, EmptyStreamOption)
void emptyStream(EmptyStreamOptions options = EmptyStreamOptions());
void createPulseStream();
void unloadPulseStream();
int writeToStream(const void *data, int size);
void setPlaying(bool playing);
void setStatus(QSoundEffect::Status status);
void setLoopsRemaining(int loopsRemaining);
static void stream_write_callback(pa_stream *s, size_t length, void *userdata);
static void stream_state_callback(pa_stream *s, void *userdata);
static void stream_underrun_callback(pa_stream *s, void *userdata);
static void stream_cork_callback(pa_stream *s, int success, void *userdata);
static void stream_flush_callback(pa_stream *s, int success, void *userdata);
static void stream_flush_reload_callback(pa_stream *s, int success, void *userdata);
static void stream_write_done_callback(void *p);
static void stream_adjust_prebuffer_callback(pa_stream *s, int success, void *userdata);
pa_stream *m_pulseStream = nullptr;
QString m_sinkName;
int m_sinkInputId = -1;
pa_sample_spec m_pulseSpec;
int m_pulseBufferSize = 0;
bool m_emptying = false;
bool m_sampleReady = false;
bool m_playing = false;
QSoundEffect::Status m_status = QSoundEffect::Null;
bool m_muted = false;
bool m_playQueued = false;
bool m_stopping = false;
qreal m_volume = 1.0;
int m_loopCount = 1;
int m_runningCount = 0;
QUrl m_source;
QByteArray m_name;
QString m_category;
bool m_reloadCategory = false;
QSample *m_sample = nullptr;
int m_position = 0;
QSoundEffectRef *m_ref = nullptr;
bool m_resourcesAvailable = false;
// Protects volume while PuseAudio is accessing it
mutable QMutex m_volumeLock;
QMediaPlayerResourceSetInterface *m_resources = nullptr;
};
QT_END_NAMESPACE
#endif // QSOUNDEFFECT_PULSE_H