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#ifndef QSOUNDEFFECT_QAUDIO_H
#define QSOUNDEFFECT_QAUDIO_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qobject.h>
#include <QtCore/qurl.h>
#include "qaudiooutput.h"
#include "qsamplecache_p.h"
#include "qsoundeffect.h"
QT_BEGIN_NAMESPACE
class QSoundEffectPrivate;
class PrivateSoundSource : public QIODevice
{
friend class QSoundEffectPrivate;
Q_OBJECT
public:
PrivateSoundSource(QSoundEffectPrivate *s, const QAudioDeviceInfo &audioDevice = QAudioDeviceInfo());
~PrivateSoundSource() {}
qint64 readData(char *data, qint64 len) override;
qint64 writeData(const char *data, qint64 len) override;
private Q_SLOTS:
void sampleReady();
void decoderError();
void stateChanged(QAudio::State);
private:
QUrl m_url;
int m_loopCount = 1;
int m_runningCount = 0;
bool m_playing = false;
QSoundEffect::Status m_status = QSoundEffect::Null;
QAudioOutput *m_audioOutput = nullptr;
QSample *m_sample = nullptr;
bool m_muted = false;
qreal m_volume = 1.0;
bool m_sampleReady = false;
qint64 m_offset = 0;
QString m_category;
QAudioDeviceInfo m_audioDevice;
QSoundEffectPrivate *soundeffect = nullptr;
};
class QSoundEffectPrivate : public QObject
{
friend class PrivateSoundSource;
Q_OBJECT
public:
explicit QSoundEffectPrivate(QObject *parent);
explicit QSoundEffectPrivate(const QAudioDeviceInfo &audioDevice, QObject *parent);
~QSoundEffectPrivate();
static QStringList supportedMimeTypes();
QUrl source() const;
void setSource(const QUrl &url);
int loopCount() const;
int loopsRemaining() const;
void setLoopCount(int loopCount);
qreal volume() const;
void setVolume(qreal volume);
bool isMuted() const;
void setMuted(bool muted);
bool isLoaded() const;
bool isPlaying() const;
QSoundEffect::Status status() const;
void release();
QString category() const;
void setCategory(const QString &);
public Q_SLOTS:
void play();
void stop();
Q_SIGNALS:
void loopsRemainingChanged();
void volumeChanged();
void mutedChanged();
void loadedChanged();
void playingChanged();
void statusChanged();
void categoryChanged();
private:
void setStatus(QSoundEffect::Status status);
void setPlaying(bool playing);
void setLoopsRemaining(int loopsRemaining);
PrivateSoundSource *d = nullptr;
};
QT_END_NAMESPACE
#endif // QSOUNDEFFECT_QAUDIO_H