blob: 3ebd0e8a66f33a28cd5de9d959e58dfe0758a66e [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 Research In Motion
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef WINDOWGRABBER_H
#define WINDOWGRABBER_H
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/eglext.h>
#include <QAbstractNativeEventFilter>
#include <QObject>
#include <QSize>
#include <QTimer>
#include <screen/screen.h>
QT_BEGIN_NAMESPACE
class WindowGrabberImage : public QObject
{
Q_OBJECT
public:
WindowGrabberImage();
~WindowGrabberImage();
bool initialize(screen_context_t screenContext);
void destroy();
QImage getImage(screen_window_t window, const QSize &size);
GLuint getTexture(screen_window_t window, const QSize &size);
private:
bool grab(screen_window_t window);
bool resize(const QSize &size);
QSize m_size;
screen_pixmap_t m_pixmap;
screen_buffer_t m_pixmapBuffer;
EGLImageKHR m_eglImage;
GLuint m_glTexture;
unsigned char *m_bufferAddress;
int m_bufferStride;
};
class WindowGrabber : public QObject, public QAbstractNativeEventFilter
{
Q_OBJECT
public:
explicit WindowGrabber(QObject *parent = 0);
~WindowGrabber();
void setFrameRate(int frameRate);
void setWindowId(const QByteArray &windowId);
void start();
void stop();
void pause();
void resume();
bool nativeEventFilter(const QByteArray &eventType, void *message, long *result) override;
bool handleScreenEvent(screen_event_t event);
QByteArray windowGroupId() const;
bool eglImageSupported();
void checkForEglImageExtension();
int getNextTextureId();
QImage getNextImage();
signals:
void updateScene(const QSize &size);
private slots:
void triggerUpdate();
private:
bool selectBuffer();
void cleanup();
QTimer m_timer;
QByteArray m_windowId;
screen_window_t m_windowParent;
screen_window_t m_window;
screen_context_t m_screenContext;
WindowGrabberImage *m_images[2];
QSize m_size;
bool m_active;
int m_currentFrame;
bool m_eglImageSupported;
bool m_eglImageCheck; // We must not send a grabed frame before this is true
};
QT_END_NAMESPACE
#endif