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#include "qsgvideonode_egl.h"
#include <QtMultimedia/qvideosurfaceformat.h>
#include <GLES2/gl2ext.h>
QT_BEGIN_NAMESPACE
class QSGVideoMaterial_EGLShader : public QSGMaterialShader
{
public:
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
char const *const *attributeNames() const;
static QSGMaterialType type;
protected:
void initialize();
const char *vertexShader() const;
const char *fragmentShader() const;
private:
int id_matrix;
int id_opacity;
int id_texture;
};
void QSGVideoMaterial_EGLShader::updateState(
const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
QSGVideoMaterial_EGL *material = static_cast<QSGVideoMaterial_EGL *>(newEffect);
if (!oldEffect) {
program()->setUniformValue(id_texture, 0);
}
if (state.isMatrixDirty()) {
program()->setUniformValue(id_matrix, state.combinedMatrix());
}
if (state.isOpacityDirty()) {
program()->setUniformValue(id_opacity, state.opacity());
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, material->m_textureId);
}
char const *const *QSGVideoMaterial_EGLShader::attributeNames() const
{
static char const *const attr[] = { "position", "texcoord", 0 };
return attr;
}
QSGMaterialType QSGVideoMaterial_EGLShader::type;
void QSGVideoMaterial_EGLShader::initialize()
{
id_matrix = program()->uniformLocation("matrix");
id_opacity = program()->uniformLocation("opacity");
id_texture = program()->uniformLocation("texture");
}
const char *QSGVideoMaterial_EGLShader::vertexShader() const
{
return "\n uniform highp mat4 matrix;"
"\n attribute highp vec4 position;"
"\n attribute highp vec2 texcoord;"
"\n varying highp vec2 frag_tx;"
"\n void main(void)"
"\n {"
"\n gl_Position = matrix * position;"
"\n frag_tx = texcoord;"
"\n }";
}
const char *QSGVideoMaterial_EGLShader::fragmentShader() const
{
return "\n #extension GL_OES_EGL_image_external : require"
"\n uniform samplerExternalOES texture;"
"\n varying highp vec2 frag_tx;"
"\n void main(void)"
"\n {"
"\n gl_FragColor = texture2D(texture, frag_tx.st);"
"\n }";
}
QSGVideoMaterial_EGL::QSGVideoMaterial_EGL()
: m_image(0)
, m_textureId(0)
{
}
QSGVideoMaterial_EGL::~QSGVideoMaterial_EGL()
{
if (m_textureId) {
glDeleteTextures(1, &m_textureId);
m_textureId = 0;
}
}
QSGMaterialShader *QSGVideoMaterial_EGL::createShader() const
{
return new QSGVideoMaterial_EGLShader;
}
QSGMaterialType *QSGVideoMaterial_EGL::type() const
{
return &QSGVideoMaterial_EGLShader::type;
}
int QSGVideoMaterial_EGL::compare(const QSGMaterial *other) const
{
return m_textureId - static_cast<const QSGVideoMaterial_EGL *>(other)->m_textureId;
}
void QSGVideoMaterial_EGL::setImage(EGLImageKHR image)
{
static const PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES
= reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(eglGetProcAddress("glEGLImageTargetTexture2DOES"));
if (m_image == image || !glEGLImageTargetTexture2DOES)
return;
m_image = image;
if (!m_image) {
if (m_textureId) {
glDeleteTextures(1, &m_textureId);
m_textureId = 0;
}
} else {
if (!m_textureId) {
glGenTextures(1, &m_textureId);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, m_textureId);
glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
glBindTexture(GL_TEXTURE_EXTERNAL_OES, m_textureId);
}
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, m_image);
}
}
QSGVideoNode_EGL::QSGVideoNode_EGL(const QVideoSurfaceFormat &format)
: m_pixelFormat(format.pixelFormat())
{
setMaterial(&m_material);
}
QSGVideoNode_EGL::~QSGVideoNode_EGL()
{
}
void QSGVideoNode_EGL::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
{
EGLImageKHR image = frame.handle().value<void *>();
m_material.setImage(image);
markDirty(DirtyMaterial);
}
QVideoFrame::PixelFormat QSGVideoNode_EGL::pixelFormat() const
{
return m_pixelFormat;
}
QAbstractVideoBuffer::HandleType QSGVideoNode_EGL::handleType() const
{
return QAbstractVideoBuffer::EGLImageHandle;
}
static bool isExtensionSupported()
{
static const bool supported = eglGetProcAddress("glEGLImageTargetTexture2DOES");
return supported;
}
QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_EGL::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
if (handleType != QAbstractVideoBuffer::EGLImageHandle || !isExtensionSupported())
return QList<QVideoFrame::PixelFormat>();
return QList<QVideoFrame::PixelFormat>()
<< QVideoFrame::Format_Invalid
<< QVideoFrame::Format_YV12
<< QVideoFrame::Format_UYVY
<< QVideoFrame::Format_NV21
<< QVideoFrame::Format_YUYV
<< QVideoFrame::Format_RGB32
<< QVideoFrame::Format_BGR32
<< QVideoFrame::Format_RGB24
<< QVideoFrame::Format_BGR24
<< QVideoFrame::Format_RGB565
<< QVideoFrame::Format_BGR565;
}
QSGVideoNode *QSGVideoNodeFactory_EGL::createNode(const QVideoSurfaceFormat &format)
{
return format.handleType() == QAbstractVideoBuffer::EGLImageHandle && isExtensionSupported()
? new QSGVideoNode_EGL(format)
: 0;
}
QT_END_NAMESPACE