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#ifndef QSGVIDEOMATERIAL_VIVMAP_H
#define QSGVIDEOMATERIAL_VIVMAP_H
#include <QList>
#include <QPair>
#include <QSGMaterial>
#include <QVideoFrame>
#include <QMutex>
#include <private/qsgvideonode_p.h>
class QSGVivanteVideoMaterialShader;
class QSGVivanteVideoMaterial : public QSGMaterial
{
public:
QSGVivanteVideoMaterial();
~QSGVivanteVideoMaterial();
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
virtual int compare(const QSGMaterial *other) const;
void updateBlending();
void setCurrentFrame(const QVideoFrame &frame, QSGVideoNode::FrameFlags flags);
void bind();
GLuint vivanteMapping(QVideoFrame texIdVideoFramePair);
void setOpacity(float o) { mOpacity = o; }
private:
void clearTextures();
qreal mOpacity;
int mWidth;
int mHeight;
QVideoFrame::PixelFormat mFormat;
QMap<const uchar*, GLuint> mBitsToTextureMap;
QVideoFrame mCurrentFrame;
GLuint mCurrentTexture;
bool mMappable;
GLenum mMapError = GL_NO_ERROR;
QMutex mFrameMutex;
GLuint mTexDirectTexture;
GLvoid *mTexDirectPlanes[3];
QSGVivanteVideoMaterialShader *mShader;
};
#endif // QSGVIDEOMATERIAL_VIVMAP_H