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| |
| #ifndef QSGVIDEOMATERIAL_VIVMAP_H |
| #define QSGVIDEOMATERIAL_VIVMAP_H |
| |
| #include <QList> |
| #include <QPair> |
| |
| #include <QSGMaterial> |
| #include <QVideoFrame> |
| #include <QMutex> |
| |
| #include <private/qsgvideonode_p.h> |
| |
| class QSGVivanteVideoMaterialShader; |
| |
| class QSGVivanteVideoMaterial : public QSGMaterial |
| { |
| public: |
| QSGVivanteVideoMaterial(); |
| ~QSGVivanteVideoMaterial(); |
| |
| virtual QSGMaterialType *type() const; |
| virtual QSGMaterialShader *createShader() const; |
| virtual int compare(const QSGMaterial *other) const; |
| void updateBlending(); |
| void setCurrentFrame(const QVideoFrame &frame, QSGVideoNode::FrameFlags flags); |
| |
| void bind(); |
| GLuint vivanteMapping(QVideoFrame texIdVideoFramePair); |
| |
| void setOpacity(float o) { mOpacity = o; } |
| |
| private: |
| void clearTextures(); |
| |
| qreal mOpacity; |
| |
| int mWidth; |
| int mHeight; |
| QVideoFrame::PixelFormat mFormat; |
| |
| QMap<const uchar*, GLuint> mBitsToTextureMap; |
| QVideoFrame mCurrentFrame; |
| GLuint mCurrentTexture; |
| bool mMappable; |
| GLenum mMapError = GL_NO_ERROR; |
| |
| QMutex mFrameMutex; |
| |
| GLuint mTexDirectTexture; |
| GLvoid *mTexDirectPlanes[3]; |
| |
| QSGVivanteVideoMaterialShader *mShader; |
| }; |
| |
| #endif // QSGVIDEOMATERIAL_VIVMAP_H |