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| |
| #include "qsgvivantevideomaterialshader.h" |
| #include "qsgvivantevideonode.h" |
| #include "qsgvivantevideomaterial.h" |
| |
| QSGVivanteVideoMaterialShader::QSGVivanteVideoMaterialShader() : |
| mUScale(1), |
| mVScale(1), |
| mNewUVScale(true) |
| { |
| } |
| |
| void QSGVivanteVideoMaterialShader::updateState(const RenderState &state, |
| QSGMaterial *newMaterial, |
| QSGMaterial *oldMaterial) |
| { |
| Q_UNUSED(oldMaterial); |
| |
| QSGVivanteVideoMaterial *mat = static_cast<QSGVivanteVideoMaterial *>(newMaterial); |
| program()->setUniformValue(mIdTexture, 0); |
| mat->bind(); |
| if (state.isOpacityDirty()) { |
| mat->setOpacity(state.opacity()); |
| program()->setUniformValue(mIdOpacity, state.opacity()); |
| } |
| if (mNewUVScale) { |
| program()->setUniformValue(mIdUVScale, mUScale, mVScale); |
| mNewUVScale = false; |
| } |
| if (state.isMatrixDirty()) |
| program()->setUniformValue(mIdMatrix, state.combinedMatrix()); |
| } |
| |
| const char * const *QSGVivanteVideoMaterialShader::attributeNames() const { |
| static const char *names[] = { |
| "qt_VertexPosition", |
| "qt_VertexTexCoord", |
| 0 |
| }; |
| return names; |
| } |
| |
| void QSGVivanteVideoMaterialShader::setUVScale(float uScale, float vScale) |
| { |
| mUScale = uScale; |
| mVScale = vScale; |
| mNewUVScale = true; |
| } |
| |
| const char *QSGVivanteVideoMaterialShader::vertexShader() const { |
| static const char *shader = |
| "uniform highp mat4 qt_Matrix; \n" |
| "attribute highp vec4 qt_VertexPosition; \n" |
| "attribute highp vec2 qt_VertexTexCoord; \n" |
| "varying highp vec2 qt_TexCoord; \n" |
| "void main() { \n" |
| " qt_TexCoord = qt_VertexTexCoord; \n" |
| " gl_Position = qt_Matrix * qt_VertexPosition; \n" |
| "}"; |
| return shader; |
| } |
| |
| const char *QSGVivanteVideoMaterialShader::fragmentShader() const { |
| static const char *shader = |
| "uniform sampler2D texture;" |
| "uniform lowp float opacity;" |
| "uniform highp vec2 uvScale;" |
| "" |
| "varying highp vec2 qt_TexCoord;" |
| "" |
| "void main()" |
| "{" |
| " gl_FragColor = vec4(texture2D( texture, qt_TexCoord * uvScale ).rgb, 1.0) * opacity;\n" |
| "}"; |
| return shader; |
| } |
| |
| |
| void QSGVivanteVideoMaterialShader::initialize() { |
| mIdMatrix = program()->uniformLocation("qt_Matrix"); |
| mIdTexture = program()->uniformLocation("texture"); |
| mIdOpacity = program()->uniformLocation("opacity"); |
| mIdUVScale = program()->uniformLocation("uvScale"); |
| } |