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#ifndef QAUDIOINPUTWASAPI_H
#define QAUDIOINPUTWASAPI_H
#include <QtCore/QLoggingCategory>
#include <QtCore/QMutex>
#include <QtCore/QTime>
#include <QtMultimedia/QAbstractAudioInput>
#include <QtMultimedia/QAudio>
#include <wrl.h>
struct IAudioCaptureClient;
struct IAudioStreamVolume;
QT_BEGIN_NAMESPACE
class AudioInterface;
class WasapiInputDevicePrivate;
class QWasapiProcessThread;
Q_DECLARE_LOGGING_CATEGORY(lcMmAudioInput)
class QWasapiAudioInput : public QAbstractAudioInput
{
Q_OBJECT
public:
explicit QWasapiAudioInput(const QByteArray &device);
~QWasapiAudioInput();
void start(QIODevice* device) override;
QIODevice* start() override;
void stop() override;
void reset() override;
void suspend() override;
void resume() override;
int bytesReady() const override;
int periodSize() const override;
void setBufferSize(int value) override;
int bufferSize() const override;
void setNotifyInterval(int milliSeconds) override;
int notifyInterval() const override;
qint64 processedUSecs() const override;
qint64 elapsedUSecs() const override;
QAudio::Error error() const override;
QAudio::State state() const override;
void setFormat(const QAudioFormat& fmt) override;
QAudioFormat format() const override;
void setVolume(qreal) override;
qreal volume() const override;
void process();
public slots:
void processBuffer();
private:
bool initStart(bool pull);
friend class WasapiInputDevicePrivate;
friend class WasapiInputPrivate;
QByteArray m_deviceName;
Microsoft::WRL::ComPtr<AudioInterface> m_interface;
Microsoft::WRL::ComPtr<IAudioCaptureClient> m_capture;
Microsoft::WRL::ComPtr<IAudioStreamVolume> m_volumeControl;
qreal m_volumeCache;
QMutex m_mutex;
QAudio::State m_currentState;
QAudio::Error m_currentError;
QAudioFormat m_currentFormat;
qint64 m_bytesProcessed;
QTime m_openTime;
int m_openTimeOffset;
int m_interval;
bool m_pullMode;
quint32 m_bufferFrames;
quint32 m_bufferBytes;
HANDLE m_event;
QWasapiProcessThread *m_eventThread;
QAtomicInt m_processing;
QIODevice *m_eventDevice;
};
QT_END_NAMESPACE
#endif