blob: 654d0e605184a4646285753e9294dca5b485eed2 [file] [log] [blame]
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#include "qwinrtabstractvideorenderercontrol.h"
#include <QtCore/qfunctions_winrt.h>
#include <QtCore/QGlobalStatic>
#include <QtCore/QLoggingCategory>
#include <QtCore/QMetaMethod>
#include <QtCore/QMutexLocker>
#include <QtCore/QPointer>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLTexture>
#include <QtMultimedia/QAbstractVideoBuffer>
#include <QtMultimedia/QAbstractVideoSurface>
#include <QtMultimedia/QVideoSurfaceFormat>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <d3d11.h>
#include <mfapi.h>
#include <wrl.h>
using namespace Microsoft::WRL;
QT_BEGIN_NAMESPACE
Q_LOGGING_CATEGORY(lcMMVideoRender, "qt.mm.videorender")
#define BREAK_IF_FAILED(msg) RETURN_IF_FAILED(msg, break)
#define CONTINUE_IF_FAILED(msg) RETURN_IF_FAILED(msg, continue)
// Global D3D device to be shared between video surfaces
struct QWinRTVideoRendererControlGlobal
{
QWinRTVideoRendererControlGlobal()
{
qCDebug(lcMMVideoRender) << __FUNCTION__;
HRESULT hr;
D3D_FEATURE_LEVEL featureLevels[] =
{
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
UINT flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
#ifdef _DEBUG
flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, flags,
featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION,
&device, &featureLevel, &context);
#ifdef _DEBUG
if (FAILED(hr)) {
qErrnoWarning(hr, "Failed to create D3D device with device debug flag");
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION,
&device, &featureLevel, &context);
}
#endif
if (FAILED(hr))
qErrnoWarning(hr, "Failed to create D3D device");
if (!device || FAILED(hr)) {
hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_WARP, nullptr, flags,
featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION,
&device, &featureLevel, &context);
if (FAILED(hr)) {
qErrnoWarning(hr, "Failed to create software D3D device");
return;
}
}
ComPtr<ID3D10Multithread> multithread;
hr = device.As(&multithread);
Q_ASSERT_SUCCEEDED(hr);
hr = multithread->SetMultithreadProtected(true);
Q_ASSERT_SUCCEEDED(hr);
ComPtr<IDXGIDevice> dxgiDevice;
hr = device.As(&dxgiDevice);
Q_ASSERT_SUCCEEDED(hr);
ComPtr<IDXGIAdapter> adapter;
hr = dxgiDevice->GetAdapter(&adapter);
Q_ASSERT_SUCCEEDED(hr);
hr = adapter->EnumOutputs(0, &output);
Q_ASSERT_SUCCEEDED(hr);
}
ComPtr<ID3D11Device> device;
ComPtr<ID3D11DeviceContext> context;
D3D_FEATURE_LEVEL featureLevel;
ComPtr<IDXGIOutput> output;
};
Q_GLOBAL_STATIC(QWinRTVideoRendererControlGlobal, g)
class QWinRTVideoBuffer : public QAbstractVideoBuffer, public QOpenGLTexture
{
public:
QWinRTVideoBuffer(const QSize &size, TextureFormat format)
: QAbstractVideoBuffer(QAbstractVideoBuffer::GLTextureHandle)
, QOpenGLTexture(QOpenGLTexture::Target2D)
{
setSize(size.width(), size.height());
setFormat(format);
create();
}
MapMode mapMode() const override
{
return NotMapped;
}
uchar *map(MapMode mode, int *numBytes, int *bytesPerLine) override
{
Q_UNUSED(mode);
Q_UNUSED(numBytes);
Q_UNUSED(bytesPerLine);
return nullptr;
}
void unmap() override
{
}
QVariant handle() const override
{
return QVariant::fromValue(textureId());
}
};
enum DirtyState {
NotDirty, // All resources have been created
TextureDirty, // The shared D3D texture needs to be recreated
SurfaceDirty // The shared EGL surface needs to be recreated
};
class QWinRTAbstractVideoRendererControlPrivate
{
public:
QPointer<QAbstractVideoSurface> surface;
QVideoSurfaceFormat format;
DirtyState dirtyState;
HANDLE shareHandle;
ComPtr<ID3D11Texture2D> texture;
EGLDisplay eglDisplay;
EGLConfig eglConfig;
EGLSurface eglSurface;
QVideoFrame presentFrame;
QThread renderThread;
bool active;
QWinRTAbstractVideoRendererControl::BlitMode blitMode;
QMutex mutex;
};
ID3D11Device *QWinRTAbstractVideoRendererControl::d3dDevice()
{
return g->device.Get();
}
// This is required so that subclasses can stop the render thread before deletion
void QWinRTAbstractVideoRendererControl::shutdown()
{
qCDebug(lcMMVideoRender) << __FUNCTION__;
Q_D(QWinRTAbstractVideoRendererControl);
if (d->renderThread.isRunning()) {
d->renderThread.requestInterruption();
d->renderThread.wait();
}
}
QWinRTAbstractVideoRendererControl::QWinRTAbstractVideoRendererControl(const QSize &size, QObject *parent)
: QVideoRendererControl(parent), d_ptr(new QWinRTAbstractVideoRendererControlPrivate)
{
qCDebug(lcMMVideoRender) << __FUNCTION__;
Q_D(QWinRTAbstractVideoRendererControl);
d->format = QVideoSurfaceFormat(size, QVideoFrame::Format_BGRA32,
QAbstractVideoBuffer::GLTextureHandle);
d->dirtyState = TextureDirty;
d->shareHandle = nullptr;
d->eglDisplay = EGL_NO_DISPLAY;
d->eglConfig = nullptr;
d->eglSurface = EGL_NO_SURFACE;
d->active = false;
d->blitMode = DirectVideo;
connect(&d->renderThread, &QThread::started,
this, &QWinRTAbstractVideoRendererControl::syncAndRender,
Qt::DirectConnection);
}
QWinRTAbstractVideoRendererControl::~QWinRTAbstractVideoRendererControl()
{
qCDebug(lcMMVideoRender) << __FUNCTION__;
Q_D(QWinRTAbstractVideoRendererControl);
QMutexLocker locker(&d->mutex);
shutdown();
locker.unlock();
eglDestroySurface(d->eglDisplay, d->eglSurface);
}
QAbstractVideoSurface *QWinRTAbstractVideoRendererControl::surface() const
{
Q_D(const QWinRTAbstractVideoRendererControl);
return d->surface;
}
void QWinRTAbstractVideoRendererControl::setSurface(QAbstractVideoSurface *surface)
{
Q_D(QWinRTAbstractVideoRendererControl);
d->surface = surface;
}
void QWinRTAbstractVideoRendererControl::syncAndRender()
{
qCDebug(lcMMVideoRender) << __FUNCTION__;
Q_D(QWinRTAbstractVideoRendererControl);
QThread *currentThread = QThread::currentThread();
const QMetaMethod present = staticMetaObject.method(staticMetaObject.indexOfMethod("present()"));
forever {
if (currentThread->isInterruptionRequested())
break;
{
QMutexLocker lock(&d->mutex);
HRESULT hr;
if (d->dirtyState == TextureDirty) {
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, d->format.frameWidth(), d->format.frameHeight(), 1, 1);
desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
hr = g->device->CreateTexture2D(&desc, nullptr, d->texture.ReleaseAndGetAddressOf());
BREAK_IF_FAILED("Failed to get create video texture");
ComPtr<IDXGIResource> resource;
hr = d->texture.As(&resource);
BREAK_IF_FAILED("Failed to cast texture to resource");
hr = resource->GetSharedHandle(&d->shareHandle);
BREAK_IF_FAILED("Failed to get texture share handle");
d->dirtyState = SurfaceDirty;
}
hr = g->output->WaitForVBlank();
CONTINUE_IF_FAILED("Failed to wait for vertical blank");
bool success = false;
switch (d->blitMode) {
case DirectVideo:
success = render(d->texture.Get());
break;
case MediaFoundation:
success = dequeueFrame(&d->presentFrame);
break;
default:
success = false;
}
if (!success)
continue;
// Queue to the control's thread for presentation
present.invoke(this, Qt::QueuedConnection);
currentThread->eventDispatcher()->processEvents(QEventLoop::AllEvents);
}
}
// All done, exit render loop
currentThread->quit();
}
QSize QWinRTAbstractVideoRendererControl::size() const
{
Q_D(const QWinRTAbstractVideoRendererControl);
return d->format.frameSize();
}
void QWinRTAbstractVideoRendererControl::setSize(const QSize &size)
{
Q_D(QWinRTAbstractVideoRendererControl);
if (d->format.frameSize() == size)
return;
d->format.setFrameSize(size);
d->dirtyState = TextureDirty;
}
void QWinRTAbstractVideoRendererControl::setScanLineDirection(QVideoSurfaceFormat::Direction scanLineDirection)
{
Q_D(QWinRTAbstractVideoRendererControl);
if (d->format.scanLineDirection() == scanLineDirection)
return;
d->format.setScanLineDirection(scanLineDirection);
}
void QWinRTAbstractVideoRendererControl::setActive(bool active)
{
qCDebug(lcMMVideoRender) << __FUNCTION__ << active;
Q_D(QWinRTAbstractVideoRendererControl);
if (d->active == active)
return;
d->active = active;
if (d->active) {
if (!d->surface)
return;
// This only happens for quick restart scenarios, for instance
// when switching cameras.
if (d->renderThread.isRunning() && d->renderThread.isInterruptionRequested()) {
QMutexLocker lock(&d->mutex);
d->renderThread.wait();
}
if (!d->surface->isActive())
d->surface->start(d->format);
d->renderThread.start();
return;
}
d->renderThread.requestInterruption();
if (d->surface && d->surface->isActive())
d->surface->stop();
}
QWinRTAbstractVideoRendererControl::BlitMode QWinRTAbstractVideoRendererControl::blitMode() const
{
Q_D(const QWinRTAbstractVideoRendererControl);
return d->blitMode;
}
void QWinRTAbstractVideoRendererControl::setBlitMode(QWinRTAbstractVideoRendererControl::BlitMode mode)
{
Q_D(QWinRTAbstractVideoRendererControl);
QMutexLocker lock(&d->mutex);
if (d->blitMode == mode)
return;
d->blitMode = mode;
d->dirtyState = d->blitMode == MediaFoundation ? NotDirty : TextureDirty;
if (d->blitMode == DirectVideo)
return;
if (d->texture) {
d->texture.Reset();
d->shareHandle = nullptr;
}
if (d->eglSurface) {
eglDestroySurface(d->eglDisplay, d->eglSurface);
d->eglSurface = EGL_NO_SURFACE;
}
}
bool QWinRTAbstractVideoRendererControl::dequeueFrame(QVideoFrame *frame)
{
Q_UNUSED(frame)
return false;
}
void QWinRTAbstractVideoRendererControl::textureToFrame()
{
Q_D(QWinRTAbstractVideoRendererControl);
if (d->dirtyState == SurfaceDirty) {
if (!QOpenGLContext::currentContext()) {
qWarning("A valid OpenGL context is required for binding the video texture.");
return;
}
if (d->eglDisplay == EGL_NO_DISPLAY)
d->eglDisplay = eglGetCurrentDisplay();
if (d->eglDisplay == EGL_NO_DISPLAY) {
qWarning("Failed to get the current EGL display for video presentation: 0x%x", eglGetError());
return;
}
EGLint configAttributes[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_NONE
};
EGLint configCount;
if (!eglChooseConfig(d->eglDisplay, configAttributes, &d->eglConfig, 1, &configCount)) {
qWarning("Failed to create the texture EGL configuration for video presentation: 0x%x", eglGetError());
return;
}
if (d->eglSurface != EGL_NO_SURFACE)
eglDestroySurface(d->eglDisplay, d->eglSurface);
EGLint bufferAttributes[] = {
EGL_WIDTH, d->format.frameWidth(),
EGL_HEIGHT, d->format.frameHeight(),
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE
};
d->eglSurface = eglCreatePbufferFromClientBuffer(d->eglDisplay,
EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
d->shareHandle, d->eglConfig, bufferAttributes);
if (d->eglSurface == EGL_NO_SURFACE) {
qWarning("Failed to create the EGL configuration for video presentation: 0x%x", eglGetError());
return;
}
QWinRTVideoBuffer *videoBuffer = new QWinRTVideoBuffer(d->format.frameSize(), QOpenGLTexture::RGBAFormat);
d->presentFrame = QVideoFrame(videoBuffer, d->format.frameSize(), d->format.pixelFormat());
// bind the pbuffer surface to the texture
videoBuffer->bind();
eglBindTexImage(d->eglDisplay, d->eglSurface, EGL_BACK_BUFFER);
static_cast<QOpenGLTexture *>(videoBuffer)->release();
d->dirtyState = NotDirty;
}
}
void QWinRTAbstractVideoRendererControl::present()
{
Q_D(QWinRTAbstractVideoRendererControl);
if (d->blitMode == DirectVideo)
textureToFrame();
// Present the frame
d->surface->present(d->presentFrame);
}
QT_END_NAMESPACE