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#ifndef MFAUDIODECODERCONTROL_H
#define MFAUDIODECODERCONTROL_H
#include "qaudiodecodercontrol.h"
#include "mfdecodersourcereader.h"
#include "sourceresolver.h"
QT_USE_NAMESPACE
class MFAudioDecoderControl : public QAudioDecoderControl
{
Q_OBJECT
public:
MFAudioDecoderControl(QObject *parent = 0);
~MFAudioDecoderControl();
QAudioDecoder::State state() const;
QString sourceFilename() const;
void setSourceFilename(const QString &fileName);
QIODevice* sourceDevice() const;
void setSourceDevice(QIODevice *device);
void start();
void stop();
QAudioFormat audioFormat() const;
void setAudioFormat(const QAudioFormat &format);
QAudioBuffer read();
bool bufferAvailable() const;
qint64 position() const;
qint64 duration() const;
private Q_SLOTS:
void handleMediaSourceReady();
void handleMediaSourceError(long hr);
void handleSampleAdded();
void handleSourceFinished();
private:
void updateResamplerOutputType();
void activatePipeline();
void onSourceCleared();
MFDecoderSourceReader *m_decoderSourceReader;
SourceResolver *m_sourceResolver;
IMFTransform *m_resampler;
QAudioDecoder::State m_state;
QString m_sourceFilename;
QIODevice *m_device;
QAudioFormat m_audioFormat;
DWORD m_mfInputStreamID;
DWORD m_mfOutputStreamID;
bool m_bufferReady;
QAudioBuffer m_cachedAudioBuffer;
qint64 m_duration;
qint64 m_position;
bool m_loadingSource;
IMFMediaType *m_mfOutputType;
IMFSample *m_convertSample;
QAudioFormat m_sourceOutputFormat;
bool m_sourceReady;
bool m_resamplerDirty;
};
#endif//MFAUDIODECODERCONTROL_H