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#include "qsgvideonode_texture_p.h"
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtCore/qmutex.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>
#include <QtMultimedia/private/qmediaopenglhelper_p.h>
#include <QtMultimedia/private/qtmultimediaglobal_p.h>
QT_BEGIN_NAMESPACE
QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_Texture::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
QList<QVideoFrame::PixelFormat> pixelFormats;
if (handleType == QAbstractVideoBuffer::GLTextureHandle) {
pixelFormats.append(QVideoFrame::Format_RGB565);
pixelFormats.append(QVideoFrame::Format_RGB32);
pixelFormats.append(QVideoFrame::Format_ARGB32);
pixelFormats.append(QVideoFrame::Format_BGR32);
pixelFormats.append(QVideoFrame::Format_BGRA32);
#if !QT_CONFIG(gpu_vivante)
pixelFormats.append(QVideoFrame::Format_ABGR32);
#endif
}
return pixelFormats;
}
QSGVideoNode *QSGVideoNodeFactory_Texture::createNode(const QVideoSurfaceFormat &format)
{
if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
return new QSGVideoNode_Texture(format);
return 0;
}
class QSGVideoMaterialShader_Texture : public QSGMaterialShader
{
public:
QSGVideoMaterialShader_Texture()
: QSGMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/monoplanarvideo.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
char const *const *attributeNames() const override {
static const char *names[] = {
"qt_VertexPosition",
"qt_VertexTexCoord",
0
};
return names;
}
protected:
void initialize() override {
m_id_matrix = program()->uniformLocation("qt_Matrix");
m_id_Texture = program()->uniformLocation("rgbTexture");
m_id_opacity = program()->uniformLocation("opacity");
}
int m_id_matrix;
int m_id_Texture;
int m_id_opacity;
};
class QSGVideoMaterialShader_Texture_swizzle : public QSGVideoMaterialShader_Texture
{
public:
QSGVideoMaterialShader_Texture_swizzle(bool hasAlpha)
: m_hasAlpha(hasAlpha)
{
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag"));
}
protected:
void initialize() override {
QSGVideoMaterialShader_Texture::initialize();
program()->setUniformValue(program()->uniformLocation("hasAlpha"), GLboolean(m_hasAlpha));
}
int m_hasAlpha;
};
class QSGVideoMaterial_Texture : public QSGMaterial
{
public:
QSGVideoMaterial_Texture(const QVideoSurfaceFormat &format) :
m_format(format),
m_textureId(0),
m_opacity(1.0)
{
setFlag(Blending, false);
}
~QSGVideoMaterial_Texture()
{
m_frame = QVideoFrame();
}
QSGMaterialType *type() const override {
static QSGMaterialType normalType, swizzleType;
return needsSwizzling() ? &swizzleType : &normalType;
}
QSGMaterialShader *createShader() const override {
const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
return needsSwizzling() ? new QSGVideoMaterialShader_Texture_swizzle(hasAlpha)
: new QSGVideoMaterialShader_Texture;
}
int compare(const QSGMaterial *other) const override {
const QSGVideoMaterial_Texture *m = static_cast<const QSGVideoMaterial_Texture *>(other);
if (!m_textureId)
return 1;
int diff = m_textureId - m->m_textureId;
if (diff)
return diff;
diff = m_format.pixelFormat() - m->m_format.pixelFormat();
if (diff)
return diff;
return (m_opacity > m->m_opacity) ? 1 : -1;
}
void updateBlending() {
setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
}
void setVideoFrame(const QVideoFrame &frame) {
QMutexLocker lock(&m_frameMutex);
m_frame = frame;
}
void bind()
{
QMutexLocker lock(&m_frameMutex);
if (m_frame.isValid()) {
m_textureId = m_frame.handle().toUInt();
QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
m_textureId = 0;
}
}
QVideoFrame m_frame;
QMutex m_frameMutex;
QSize m_textureSize;
QVideoSurfaceFormat m_format;
GLuint m_textureId;
qreal m_opacity;
private:
bool needsSwizzling() const {
return !QMediaOpenGLHelper::isANGLE()
&& (m_format.pixelFormat() == QVideoFrame::Format_RGB32
|| m_format.pixelFormat() == QVideoFrame::Format_ARGB32);
}
};
QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) :
m_format(format)
{
setFlag(QSGNode::OwnsMaterial);
m_material = new QSGVideoMaterial_Texture(format);
setMaterial(m_material);
}
QSGVideoNode_Texture::~QSGVideoNode_Texture()
{
}
void QSGVideoNode_Texture::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
{
m_material->setVideoFrame(frame);
markDirty(DirtyMaterial);
}
void QSGVideoMaterialShader_Texture::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QSGVideoMaterial_Texture *mat = static_cast<QSGVideoMaterial_Texture *>(newMaterial);
program()->setUniformValue(m_id_Texture, 0);
mat->bind();
if (state.isOpacityDirty()) {
mat->m_opacity = state.opacity();
mat->updateBlending();
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
}
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}
QT_END_NAMESPACE