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#include "qsgvideonode_yuv_p.h"
#include <QtCore/qmutex.h>
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>
#ifndef GL_RED
#define GL_RED 0x1903
#endif
#ifndef GL_GREEN
#define GL_GREEN 0x1904
#endif
#ifndef GL_RG
#define GL_RG 0x8227
#endif
#ifndef GL_TEXTURE_SWIZZLE_R
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#endif
#ifndef GL_TEXTURE_SWIZZLE_G
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#endif
#ifndef GL_TEXTURE_SWIZZLE_B
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#endif
#ifndef GL_TEXTURE_SWIZZLE_A
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#endif
QT_BEGIN_NAMESPACE
QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_YUV::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
QList<QVideoFrame::PixelFormat> formats;
if (handleType == QAbstractVideoBuffer::NoHandle) {
formats << QVideoFrame::Format_YUV420P << QVideoFrame::Format_YV12 << QVideoFrame::Format_YUV422P
<< QVideoFrame::Format_NV12 << QVideoFrame::Format_NV21
<< QVideoFrame::Format_UYVY << QVideoFrame::Format_YUYV;
}
return formats;
}
QSGVideoNode *QSGVideoNodeFactory_YUV::createNode(const QVideoSurfaceFormat &format)
{
if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
return new QSGVideoNode_YUV(format);
return 0;
}
class QSGVideoMaterialShader_YUV_BiPlanar : public QSGMaterialShader
{
public:
QSGVideoMaterialShader_YUV_BiPlanar()
: QSGMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
char const *const *attributeNames() const override {
static const char *names[] = {
"qt_VertexPosition",
"qt_VertexTexCoord",
0
};
return names;
}
protected:
void initialize() override {
m_id_matrix = program()->uniformLocation("qt_Matrix");
m_id_plane1Width = program()->uniformLocation("plane1Width");
m_id_plane2Width = program()->uniformLocation("plane2Width");
m_id_plane1Texture = program()->uniformLocation("plane1Texture");
m_id_plane2Texture = program()->uniformLocation("plane2Texture");
m_id_colorMatrix = program()->uniformLocation("colorMatrix");
m_id_opacity = program()->uniformLocation("opacity");
}
int m_id_matrix;
int m_id_plane1Width;
int m_id_plane2Width;
int m_id_plane1Texture;
int m_id_plane2Texture;
int m_id_colorMatrix;
int m_id_opacity;
};
class QSGVideoMaterialShader_UYVY : public QSGMaterialShader
{
public:
QSGVideoMaterialShader_UYVY()
: QSGMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/monoplanarvideo.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/uyvyvideo.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
char const *const *attributeNames() const override {
static const char *names[] = {
"qt_VertexPosition",
"qt_VertexTexCoord",
0
};
return names;
}
protected:
void initialize() override {
m_id_matrix = program()->uniformLocation("qt_Matrix");
m_id_yTexture = program()->uniformLocation("yTexture");
m_id_uvTexture = program()->uniformLocation("uvTexture");
m_id_colorMatrix = program()->uniformLocation("colorMatrix");
m_id_opacity = program()->uniformLocation("opacity");
QSGMaterialShader::initialize();
}
int m_id_matrix;
int m_id_yTexture;
int m_id_uvTexture;
int m_id_colorMatrix;
int m_id_opacity;
};
class QSGVideoMaterialShader_YUYV : public QSGVideoMaterialShader_UYVY
{
public:
QSGVideoMaterialShader_YUYV()
: QSGVideoMaterialShader_UYVY()
{
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/yuyvvideo.frag"));
}
};
class QSGVideoMaterialShader_YUV_BiPlanar_swizzle : public QSGVideoMaterialShader_YUV_BiPlanar
{
public:
QSGVideoMaterialShader_YUV_BiPlanar_swizzle()
: QSGVideoMaterialShader_YUV_BiPlanar()
{
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag"));
}
};
class QSGVideoMaterialShader_YUV_TriPlanar : public QSGVideoMaterialShader_YUV_BiPlanar
{
public:
QSGVideoMaterialShader_YUV_TriPlanar()
: QSGVideoMaterialShader_YUV_BiPlanar()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
protected:
void initialize() override {
m_id_plane3Width = program()->uniformLocation("plane3Width");
m_id_plane3Texture = program()->uniformLocation("plane3Texture");
QSGVideoMaterialShader_YUV_BiPlanar::initialize();
}
int m_id_plane3Width;
int m_id_plane3Texture;
};
class QSGVideoMaterial_YUV : public QSGMaterial
{
public:
QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format);
~QSGVideoMaterial_YUV();
QSGMaterialType *type() const override {
static QSGMaterialType biPlanarType, biPlanarSwizzleType, triPlanarType, uyvyType, yuyvType;
switch (m_format.pixelFormat()) {
case QVideoFrame::Format_NV12:
return &biPlanarType;
case QVideoFrame::Format_NV21:
return &biPlanarSwizzleType;
case QVideoFrame::Format_UYVY:
return &uyvyType;
case QVideoFrame::Format_YUYV:
return &yuyvType;
default: // Currently: YUV420P, YUV422P and YV12
return &triPlanarType;
}
}
QSGMaterialShader *createShader() const override {
switch (m_format.pixelFormat()) {
case QVideoFrame::Format_NV12:
return new QSGVideoMaterialShader_YUV_BiPlanar;
case QVideoFrame::Format_NV21:
return new QSGVideoMaterialShader_YUV_BiPlanar_swizzle;
case QVideoFrame::Format_UYVY:
return new QSGVideoMaterialShader_UYVY;
case QVideoFrame::Format_YUYV:
return new QSGVideoMaterialShader_YUYV;
default: // Currently: YUV420P, YUV422P and YV12
return new QSGVideoMaterialShader_YUV_TriPlanar;
}
}
int compare(const QSGMaterial *other) const override {
const QSGVideoMaterial_YUV *m = static_cast<const QSGVideoMaterial_YUV *>(other);
if (!m_textureIds[0])
return 1;
int d = m_textureIds[0] - m->m_textureIds[0];
if (d)
return d;
else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
return d;
else
return m_textureIds[2] - m->m_textureIds[2];
}
void updateBlending() {
setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
}
void setCurrentFrame(const QVideoFrame &frame) {
QMutexLocker lock(&m_frameMutex);
m_frame = frame;
}
void bind();
void bindTexture(int id, int w, int h, const uchar *bits, GLenum format);
QVideoSurfaceFormat m_format;
QSize m_textureSize;
int m_planeCount;
GLuint m_textureIds[3];
GLfloat m_planeWidth[3];
qreal m_opacity;
QMatrix4x4 m_colorMatrix;
QVideoFrame m_frame;
QMutex m_frameMutex;
};
QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
m_format(format),
m_opacity(1.0)
{
memset(m_textureIds, 0, sizeof(m_textureIds));
switch (format.pixelFormat()) {
case QVideoFrame::Format_NV12:
case QVideoFrame::Format_NV21:
m_planeCount = 2;
break;
case QVideoFrame::Format_YUV420P:
case QVideoFrame::Format_YV12:
case QVideoFrame::Format_YUV422P:
m_planeCount = 3;
break;
case QVideoFrame::Format_UYVY:
case QVideoFrame::Format_YUYV:
default:
m_planeCount = 2;
break;
}
switch (format.yCbCrColorSpace()) {
case QVideoSurfaceFormat::YCbCr_JPEG:
m_colorMatrix = QMatrix4x4(
1.0f, 0.000f, 1.402f, -0.701f,
1.0f, -0.344f, -0.714f, 0.529f,
1.0f, 1.772f, 0.000f, -0.886f,
0.0f, 0.000f, 0.000f, 1.0000f);
break;
case QVideoSurfaceFormat::YCbCr_BT709:
case QVideoSurfaceFormat::YCbCr_xvYCC709:
m_colorMatrix = QMatrix4x4(
1.164f, 0.000f, 1.793f, -0.5727f,
1.164f, -0.534f, -0.213f, 0.3007f,
1.164f, 2.115f, 0.000f, -1.1302f,
0.0f, 0.000f, 0.000f, 1.0000f);
break;
default: //BT 601:
m_colorMatrix = QMatrix4x4(
1.164f, 0.000f, 1.596f, -0.8708f,
1.164f, -0.392f, -0.813f, 0.5296f,
1.164f, 2.017f, 0.000f, -1.081f,
0.0f, 0.000f, 0.000f, 1.0000f);
}
setFlag(Blending, false);
}
QSGVideoMaterial_YUV::~QSGVideoMaterial_YUV()
{
if (!m_textureSize.isEmpty()) {
if (QOpenGLContext *current = QOpenGLContext::currentContext())
current->functions()->glDeleteTextures(m_planeCount, m_textureIds);
else
qWarning() << "QSGVideoMaterial_YUV: Cannot obtain GL context, unable to delete textures";
}
}
void QSGVideoMaterial_YUV::bind()
{
QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
QSurfaceFormat::OpenGLContextProfile profile = QOpenGLContext::currentContext()->format().profile();
QMutexLocker lock(&m_frameMutex);
if (m_frame.isValid()) {
if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
int fw = m_frame.width();
int fh = m_frame.height();
// Frame has changed size, recreate textures...
if (m_textureSize != m_frame.size()) {
if (!m_textureSize.isEmpty())
functions->glDeleteTextures(m_planeCount, m_textureIds);
functions->glGenTextures(m_planeCount, m_textureIds);
m_textureSize = m_frame.size();
}
GLint previousAlignment;
const GLenum texFormat1 = (profile == QSurfaceFormat::CoreProfile) ? GL_RED : GL_LUMINANCE;
const GLenum texFormat2 = (profile == QSurfaceFormat::CoreProfile) ? GL_RG : GL_LUMINANCE_ALPHA;
functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (m_format.pixelFormat() == QVideoFrame::Format_UYVY
|| m_format.pixelFormat() == QVideoFrame::Format_YUYV) {
int fw = m_frame.width();
m_planeWidth[0] = fw;
// In YUYV texture the UV plane appears with the 1/2 of image and Y width.
m_planeWidth[1] = fw / 2;
functions->glActiveTexture(GL_TEXTURE1);
// Either r,b (YUYV) or g,a (UYVY) values are used as source of UV.
// Additionally U and V are set per 2 pixels hence only 1/2 of image width is used.
// Interpreting this properly in shaders allows to not copy or not make conditionals inside shaders,
// only interpretation of data changes.
bindTexture(m_textureIds[1], m_planeWidth[1], m_frame.height(), m_frame.bits(), GL_RGBA);
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
// Either red (YUYV) or alpha (UYVY) values are used as source of Y
bindTexture(m_textureIds[0], m_planeWidth[0], m_frame.height(), m_frame.bits(), texFormat2);
} else if (m_format.pixelFormat() == QVideoFrame::Format_NV12
|| m_format.pixelFormat() == QVideoFrame::Format_NV21) {
const int y = 0;
const int uv = 1;
m_planeWidth[0] = m_planeWidth[1] = qreal(fw) / m_frame.bytesPerLine(y);
functions->glActiveTexture(GL_TEXTURE1);
bindTexture(m_textureIds[1], m_frame.bytesPerLine(uv) / 2, fh / 2, m_frame.bits(uv), texFormat2);
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), texFormat1);
} else { // YUV420P || YV12 || YUV422P
const int y = 0;
const int u = m_frame.pixelFormat() == QVideoFrame::Format_YV12 ? 2 : 1;
const int v = m_frame.pixelFormat() == QVideoFrame::Format_YV12 ? 1 : 2;
m_planeWidth[0] = qreal(fw) / m_frame.bytesPerLine(y);
m_planeWidth[1] = m_planeWidth[2] = qreal(fw) / (2 * m_frame.bytesPerLine(u));
const int uvHeight = m_frame.pixelFormat() == QVideoFrame::Format_YUV422P ? fh : fh / 2;
functions->glActiveTexture(GL_TEXTURE1);
bindTexture(m_textureIds[1], m_frame.bytesPerLine(u), uvHeight, m_frame.bits(u), texFormat1);
functions->glActiveTexture(GL_TEXTURE2);
bindTexture(m_textureIds[2], m_frame.bytesPerLine(v), uvHeight, m_frame.bits(v), texFormat1);
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), texFormat1);
}
functions->glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
m_frame.unmap();
}
m_frame = QVideoFrame();
} else {
// Go backwards to finish with GL_TEXTURE0
for (int i = m_planeCount - 1; i >= 0; --i) {
functions->glActiveTexture(GL_TEXTURE0 + i);
functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[i]);
}
}
}
void QSGVideoMaterial_YUV::bindTexture(int id, int w, int h, const uchar *bits, GLenum format)
{
QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
functions->glBindTexture(GL_TEXTURE_2D, id);
functions->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, format, GL_UNSIGNED_BYTE, bits);
// replacement for GL_LUMINANCE_ALPHA in core profile
if (format == GL_RG) {
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
}
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
QSGVideoNode_YUV::QSGVideoNode_YUV(const QVideoSurfaceFormat &format) :
m_format(format)
{
setFlag(QSGNode::OwnsMaterial);
m_material = new QSGVideoMaterial_YUV(format);
setMaterial(m_material);
}
QSGVideoNode_YUV::~QSGVideoNode_YUV()
{
}
void QSGVideoNode_YUV::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
{
m_material->setCurrentFrame(frame);
markDirty(DirtyMaterial);
}
void QSGVideoMaterialShader_YUV_BiPlanar::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
program()->setUniformValue(m_id_plane1Texture, 0);
program()->setUniformValue(m_id_plane2Texture, 1);
mat->bind();
program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
program()->setUniformValue(m_id_plane1Width, mat->m_planeWidth[0]);
program()->setUniformValue(m_id_plane2Width, mat->m_planeWidth[1]);
if (state.isOpacityDirty()) {
mat->m_opacity = state.opacity();
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
}
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}
void QSGVideoMaterialShader_YUV_TriPlanar::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
QSGVideoMaterialShader_YUV_BiPlanar::updateState(state, newMaterial, oldMaterial);
QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
program()->setUniformValue(m_id_plane3Texture, 2);
program()->setUniformValue(m_id_plane3Width, mat->m_planeWidth[2]);
}
void QSGVideoMaterialShader_UYVY::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
program()->setUniformValue(m_id_yTexture, 0);
program()->setUniformValue(m_id_uvTexture, 1);
mat->bind();
program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
if (state.isOpacityDirty()) {
mat->m_opacity = state.opacity();
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
}
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}
QT_END_NAMESPACE